We are Fighters

Free Step Dodge

A Dead or Alive community forum for players who enjoy the series of Dead or Alive.

Taking place in Dallas, TX this weekend, Absolute Battle played host to some of the finest players in the community. BBoyDragon made the trip down and some of Dallas' most well-known players were also in attendance. Surprising more than a few, Sweet Revenge appears to have located his controller and popped back up at a tournament for the first time in quite a while. MASTER was also in attendance, tossing Sweet Revenge into Losers after a close set. Sweet Revenge then battled back, taking the first set against MASTER in commanding fashion for the reset. The final set was much closer, with all signs pointing to MASTER taking it before an impressive rally brought SR the 'W'.

Check the stream archive below. The tournament runs from about the 12:00 mark to about 3:02 on the timeline.


With the upcoming launch of a new addition to the Dead or Alive 5 Last Round roster, there is a lot of hype within the DoA community. In the spirit of keeping the hype train moving, we thought it would be a grand idea to let everyone know that the Battle Royal 2016 finale, NEC 17, now has its pre-registration page up and running. The tournament will take place in Philadelphia, PA at the Valley Forge Casino Resort from December 16-18, 2016. We know that most of our readers didn't even make it to the first sentence of this article, what with the article title sending them scrambling to the pre-reg page over at Big E's site, but there is always more news around these parts. What's better than locking in your registration for the biggest Dead or Alive tournament of the year?

Saving money!

Getting your registration done within the next three weeks gets you the low, low cost of $25 (plus a $2 processing fee) for the venue. After that, pick the games you want to enter tournaments for at $10 each and rest easy knowing you can avoid the often lengthy lines at the door. That's extra time for getting in casuals, confirming that Mr. Wah really does look just like Bass, and making sure you get in a proper shower before being near other human beings!

Now, even though registration for the big finale to Battle Royal 2016 is already live, don't forget about the remaining qualifier events for the rest of the year. We have Cali Crush and Republic of Fighters in September, followed by The Fall Classic in October. Each of these events showcase some of the highest-level play from top contenders in the community. The...
For your convenince I've taken the time to translate everything myself for you guys,/
My japanese is awful but this might give you better insight on the changes to come.

[DISCLAIMER: Not all of these changes are 100% accurate in translation, please let me know if there is something wrong and I will adjust it]

Changes / Bug Fixes

- Mai Shiranui has been added to the roster. (Receives a theme and costume set)

- Character Selection: The position for the random slot has now been changed.



- 66T~2T : in the instance that the throw lands on hi counter near a wall, it has been fixed so that the damage output isn't the same as the regular counter throw.

- 6P+K4, Ongyoin's transition as been reduced from 12 to 11 frames during 6P (???)

:jannlee:[Jann Lee]
- BT 2K now has tracking.

:bass::Mr. Strong:[Bass]
- 4H+K Fully charged is now +13 on block (used to be +8)

- 1PP : The second hit has changed from 17(14)14, to 17(3)25
- BT 6P : will now share the same properties as 66P (???)

- 8P now tracks
- 33P+K fixed a bug where her power launcher would not reach its maximum height

- Strings involving Just Frame 46P is now +2 on block (used to be -3) these strings involve: PP46P, 66P46P, P+K46P, P+KPP+KPKPPPP+K46P, and 2P+K46P.
- P4P: is now -5 on normal hit (used to be -6)
- 1K4P: Is now -6 on normal hit (Used to be +0), it is also now -6F on block. (Used to be -5)

:La Mariposa::lisa:[La Mariposa / Lisa]
- 1PKKK and 4KKK, are now GB’s and are -1 on block.

PPK, 6PK, 6K : Fixed a bug where opponents would fly to the front or rear direction. (No Height increase)

:marierose:[Marie Rose]
- 236P and Last hit of PPPP now does 32 Damage (used to do 30)
- 7H, 4H, 6H, 1H now all deal 62DMG (used to be 60DMG)
- Holds versus Jumping P and K now deals 67DMG (was 65 DMG)

:phase4:[Phase 4]
- 46T received a damage buff going from 25DMG to 30DMG

- P+K is now i10(3)23 (used to be i11(3)23)
- 4H+K [Max Charge] is now increased from +8 to +13
- Back Turned K has been changed into a GB, it is now -3 (used to be -15)

- 2P+K46P is now +1 on block (used to be -4)
- 6T has received a damage buff. From 28 to 32DMG and now leaves her at +9

-236K has been changed into a GB. It is now -2 instead of -5 on block.

- 4PP: Advantage on block is now decreased from -3F to -1F
- 3K: Advantage on block is now decreased from -6F to -5F
- 214P+K: Advantage on block is now increased from -5F to-9F
- 2H + K: Advantage on block is now increased from -9F to -12F
- 3H + K: change the guard rigidity difference in -6F⇒-9F. And small adjust the press at the time of guard
- 16T: Throw speed is now i10, Damage has increased from 25 to 32.

- 9K : now causes a GB and is -4 on block.

:naotora:[Naotora Ii]
- The following attacks have now been given a height adjustment during juggles.
PPP, 66P, PPK, 6PKK, 4KK, KKKK6K, and BT 4P
- K : Now tracks, and will be -5 on block. (Used to be -13)
- KK6K, 9K : are now -9 on block. (used to be -14)
- 6KK and 6KKKK stuns have been given better properties (will now cause sit down stuns (??))
- BACK TURNED P fixed a bug where critical stun has occurred during Counter Hit
- BACK TURNED K fixed a bug where her purple trail is not visible
- Ii Family Creed: P+K, changed her status to crouching status during recovery

I'm simply just a player in Maryland who's desire is just to become a better player. As the days flew by and time had wound down. I carefully studied my character's in's and out's whilst preparing for the events to come. Generally people know me as "YinCrescent" or by my gag name "The Worst Kokoro". I spent my time training casually on Tuesdays and Thursday with players around my area. Those of which being Mr. Wah , Alithical, Millie_Andretti, SonicNiGHTS (KokoraZone), TakeshiRyota, HitomiKuma, CookingMama, VirtuaKazama, and X Zero. But there was also an unexpected guest who appeared from New York, and that would be none other than Rikuto himself.

I went to go play casuals on a tuesday night while he was at Mr.Wah's house. Oddly enough I'm surprised at how I held up against him. It took me a while to adjust myself because I had no idea how to approach his Bayman. After several matches I went home to study up. Summer Jam X had already started but DOA's event wasn't until so we had a bit more time to practice before we headed out. On friday (19th) I checked my pool assignment to see who was there. Oddly enough SonicNiGHTS (KokoraZone) was with me in my pool. But there was also two other players in there that gave me an instant red flag SonicFox and Nashfan. I wasn't too worried but I looked forward to the possible encounter we could have instead of complaining or having a negative state of mind.

Later it was finally time... The long agonizing moment I've been waiting for was finally here. that evening around 6PM we all made our Journey en route to Essington, Pennsylvania. I stuffed myself in the back of Alithical's RAV4 along with Millie, Sonic, and HitomiKuma. During the drive we passed by...
Battle Royal Summer Jam X Results
Congrats are in order to @XcaliburBladeZ for not only winning Summer Jam X; but also for winning yet another chapter in the 2016 Team NINJA Battle Royal. If you missed SJX live why not stream it right now via Team Sp00ky's Channel? The event starts 3h15m into the video link provided.

Top 8 started exactly how I wanted it: no Kasumi, no Phase 4 -- and no Christie. In the refreshing startup matchup we see @Jaegar and his seasoned Rig take on the mid-boss himself @Rikuto. I think the community needed to see a match-up like this because many don't get to see a Bayman perform to this calibur, and Jaegar is a player that's very good at maximizing his damage against heavy fighters.

This had to have been a very interesting Summer Jam experience for long-time player @Blackburry because not only did an unfortunate reset bury his momentum in a fight he was largely in control of, but before he even got to that he had to get through a very feisty and ready @LordXav1er matching the personality of his character Hitomi to a tee.

Despite seeing the Kasumi and Phase 4 matchup a lot... the community was incredibly impressed with the match between Shade and Kwiggle. They showed the importance of keeping the stage alive with incredible environmental awareness. As Matt Ponton said on commentary, you have to always keep the level in mind just as much as your opponent and chosen character. Despite not going to as many tournaments as usual, Shade impressed me showing no nerves, and good control of his main.

Grand Finals was good, but I've come to expect this Christie and Eliot matchup a lot at offline tournaments. I was hoping to see something new and exciting from Kwiggles and Bladez, but they took the safe route for this tournament and BladeZ won and also avoided a reset from Kwiggle. Though I am not saying the event was a let-down -- there were fantastic matches, a few...
Battle Royal Summer Jam X Streaming
Summer Jam 2016 Stream

Summer Jam is one our staple tournaments as it turned a lot of us to the possibility of DOA5 being taken seriously in the competitive offline scene... almost four years later we are still getting it done in DOA5. This tournament is part of Team NINJA's Battle Royal so expect to see the best possible matches from the community!

Thank you nycfurby for streaming this event for us, BigEGaming for being an awesome host the fourth year in a row -- and to Team NINJA for making this 2016 Battle Royal happen.
Dunno if this is old tech or not. I know Rojikku found a cool teleport home combo for Hayate, but I'm gonna leave this here in case if it hasn't been found yet. Thoughts?
In DOA5LR, you can lie on the floor in 4 different ways:
- face up+feet to foe
- face down+head to foe
- face down+feet to foe
- face up+head to foe

During those 4 ways, every character (with the exception of Alpha-152) can universally Rise in 5 directions.
- invulnerable to Ground Strikes
- unable to cancel into Rising Kicks
- Alpha-152 has only access to Back Rises
- unable to use on Tech Rolls
- unable to use on Tech Rolls
- fastest way to rise
- default choice when the player doesn't do anything to Rise
- Up and Down versions share the same properties
- they have "Sidestep Evade" status from frame 1 to 18
- even though Side Rises are not Ground Strike invincible, they are still capable of avoiding Ground Strikes because of how it makes characters go off-axis
- Down is the default choice for Tech Rolls when no direction has been specified by the player

Here's an animated picture of the duration of every "universal Rising animation", expressed in frames.

The opponent is on the left in every picture.
Alpha-152 can only Back Rise. Her Rise always lasts for 41 frames.
The "standard" Tech Roll animation (the one caused by Tech Rolling Ein's 236P) lasts 39 frames.
The above image's frame data remains true for Tech Rolls.​

RECOVERY ON = the dummy will choose where to rise randomly at each knockdown. In case of a hard knockdown (inability to Tech Roll an attack that knocks you down), it will follow the rules of RECOVERY OFF
RECOVERY OFF = the dummy will always neutral rise one frame earlier than a player possibly could (also applies to Alpha-152). Yes, the dummy cheats the system. Additionally, for a player, rising up at his first possible frame by hand requires a frame perfect timing, which is impossible to trigger consistently
RECOVERY RANDOM = the dummy will choose between ON and OFF randomly at each knockdown...
UPDATE: We're going to start the event later so that you guys can have some more beauty sleep. Consoles will be available for casuals at 11am. Event starts at 12pm.

All FIGHTERS must check in by 11:30am.

We're excited to be a part of Battle Royal 2016, and we have a lot of awesome things we're working on to make this event unforgettable. And, oh yeah -- $1000 POT BONUS!

This year we've shifted from being simply being a tournament to our first stages as a true gaming festival. Our goal is to provide an experience in which fighting game fans can join and celebrate not only each other & the games they play, but also work toward a good cause as well. With that in mind we're proud to announce that this year's Cali Crush Gaming Festival will also be a charity fundraiser for Child's Play - a charity dedicated to improving the lives of children in hospitals and domestic violence shelters through the generosity and kindness of the video game industry and the power of play. We're thrilled to have them on board!

A portion of all entrance fees will go toward the charity and we will be collecting donations from this day all the way through the event in order to give as much as possible to Child's Play. Head to the website to donate. Child's Play donations go completely and directly to Child's Play.

Some of the West Coast's best will be battling head to head in a series of exhibitions to provide entertainment and help raise money for our charity, Child's Play!

Our DOA5LR FT10 matchup will be...

@CrayCraySteady vs. @iHajinShinobi

Tournament rules as follows:

PS4 Consoles
Wired Controllers Only
  • 3/5 rounds for all rounds
  • Double Elminination
  • Normal Life Setting
  • 60 Second Time Limit
  • Danger Zones are on
  • Random stage select, Dojo...
Big E Gaming is hosting Summer Jam X next month! Remember that Dead or Alive 5: Last Round registration is free again for the second year in a row and is a part of Team NINJA's 2016 Battle Royal. The competition will definitely be there. Expect to see Hoodless, Black Burry, Rojikku, Jaegar, ZakkuRye, Gruff, RaikaSnow and more long time players.

Pre-Register for this offline event today!