Argentus
Well-Known Member
NO ! ^_^
I always choose the biggest lifebars in fighting games. Don't why....
I do the same, so that the fights won't end in just one or two good (or just lucky) combos.
Well they could create two separate life bars size for Single and Tag ranked in this case. I want say, the "physic" of the game is already different between the two modes, so what is the problem with a different life bar?
Anwyay I'm the only one to find cool long fights? XD
No, I'm the same. If the fights only gonna last 10 seconds or so due to TINY TINY health bars, then I don't see the point of sitting through all the menus waiting for it. The load times should not be longer the the rounds!
Rice Pais, I completely forgot about tag mode lol
I always forget about it...
but their focus is just mainly on Tag this time around
Ewwww......
On the one hand, yes, bigger health bars are better for tag since you can just decimate health with tag combos and juggles.
On the other hand, "Focusing on Tag"? Dear god, WHY?! That's like hearing that the next mariokart will be designed with "battle mode" in mind. That's a whole separate gameplay, and that's supposed to be the optional side thing, don't make THAT the focus when designing the mechanics! Or at least have the two have entirely different settings and mechanics! Like in Mass Effect 3, they didn't change the mechanics in the Story (The Main part of the game) when they adjusted things for the multiplayer.
For the record, I'm all for bigger healthbars, because more fight is more fun, but I'm just disgusted at the idea of focusing on Tag instead of the regular fights. This ain't MvC or TTT, TN!