WAZAAAAA
Well-Known Member
This is the place where I will be providing downloads and updates for my 4 DOA5LR tools. They're open source, written in AutoHotkey and built for the PC Steam version of the game.
DeadOrAutohotkey aka BusaBot is a fighting game bot created to beat opponents in DOA5LR with no user interaction using Ryu Hayabusa. It reads the memory of the game process every 2 milliseconds in order to understand what's happening, and then reacts by inputting the proper keyboard response according to what the opponent is doing. You can think of it like playing against a rock-paper-scissors robot which instantly recognizes what you do, and beats it.
- Rising and its glitches
- Crush frames
- Neutral Throw break window
- SideStep frames
- Cliffhanger frames
- Combo Throw frames windows
- hidden Airborne status
- counting the frames of moves marked as 0(0)0 by the Move Details screen, also blockstun and hitstun animations
- calculating the "Advantage +/-" part more accurately when it's often displayed as simply +0
- finding Unholdables with ease
- helped me understand the input delay better (1 frame delay for everything except Guarding and Rising from the ground which happen instantaneously)
- helped me realize that the frame input buffer is 10 frames long in this game (like Virtua Fighter)
This tool allows you to manipulate character selection through memory writing (like a trainer). It can be used to:
- test hidden characters such as "headless Kasumi" and the 4 Story-only bosses + their white "snowman" costumes
- temporarily try out DLC-locked characters such as Naotora and Mai
- play Tag in Solo-only stages
- use the same character twice in Tag
- have some fun with glitches caused by them
- more accurate move details display
- Stage unlocker
- KO time freezer + slow motion character lock disabler
- X and Y character coordinates to teleport around
- Airborne status
- COM VS COM mode + COM levels changer
- and a few more
DeadOrAutohotkey aka BusaBot is a fighting game bot created to beat opponents in DOA5LR with no user interaction using Ryu Hayabusa. It reads the memory of the game process every 2 milliseconds in order to understand what's happening, and then reacts by inputting the proper keyboard response according to what the opponent is doing. You can think of it like playing against a rock-paper-scissors robot which instantly recognizes what you do, and beats it.
Frame Counter
This is a tool used to display accurate frame counters. It retrieves various hidden internal game memory addresses not displayed within the regular in-game Move Details window. It has many uses, here you can see some examples of how I personally used this tool to better analyse several game mechanics:- Rising and its glitches
- Crush frames
- Neutral Throw break window
- SideStep frames
- Cliffhanger frames
- Combo Throw frames windows
- hidden Airborne status
- counting the frames of moves marked as 0(0)0 by the Move Details screen, also blockstun and hitstun animations
- calculating the "Advantage +/-" part more accurately when it's often displayed as simply +0
- finding Unholdables with ease
- helped me understand the input delay better (1 frame delay for everything except Guarding and Rising from the ground which happen instantaneously)
- helped me realize that the frame input buffer is 10 frames long in this game (like Virtua Fighter)
This tool allows you to manipulate character selection through memory writing (like a trainer). It can be used to:
- test hidden characters such as "headless Kasumi" and the 4 Story-only bosses + their white "snowman" costumes
- temporarily try out DLC-locked characters such as Naotora and Mai
- play Tag in Solo-only stages
- use the same character twice in Tag
- have some fun with glitches caused by them
Cheat Table
i.imgur.com/LlGxAX3.jpg (various Story stages)
(click the ship image to watch DestructionBomb's video)
For those who wish to examine the addresses used by the tools through a good old .CT file using Cheat Engine, there's that option too. Some additional noteworthy addresses include:i.imgur.com/LlGxAX3.jpg (various Story stages)
(click the ship image to watch DestructionBomb's video)
- more accurate move details display
- Stage unlocker
- KO time freezer + slow motion character lock disabler
- X and Y character coordinates to teleport around
- Airborne status
- COM VS COM mode + COM levels changer
- and a few more
DOWNLOAD:
You need AutoHotkey installed on your computer in order to run .AHK files.
http://www.mediafire.com/file/t5nmmfzsi1x51x1
Please extract the contents of the .ZIP somewhere before opening any file.
WARNING: the tools might not work if you're using heavily "impactful" mods like AutoLink.
Make sure you always have the latest version.
Toolbox 2.1 last updated 2018-02-08
You need AutoHotkey installed on your computer in order to run .AHK files.
http://www.mediafire.com/file/t5nmmfzsi1x51x1
this is unnecessary, but older outdated toolbox versions can be downloaded here for whatever reason:
http://www.mediafire.com/file/cyae2iziib4pa1a/archived_toolbox_versions.7z
user lampuiho came up with an alternative address updater and a combo macro script for Mila, downloadable here:
http://www.freestepdodge.com/threads/doa5lr-toolbox.6559/page-4#post-353870
http://www.mediafire.com/file/cyae2iziib4pa1a/archived_toolbox_versions.7z
user lampuiho came up with an alternative address updater and a combo macro script for Mila, downloadable here:
http://www.freestepdodge.com/threads/doa5lr-toolbox.6559/page-4#post-353870
WARNING: the tools might not work if you're using heavily "impactful" mods like AutoLink.
Make sure you always have the latest version.
Toolbox 2.1 last updated 2018-02-08
Last edited: