Little things from previous DOA games you'd like to see back / improved in DOA6?

TRid

Active Member
  • "Finishing" your opponent with a throw after he was K.O.-ed. And NO cut-to-black, fadeout like in DOA5.
  • A 10-second countdown after you lose.
  • A Replay option.
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  • The opponent could be actually knocked out after the last round.

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  • Maybe instead of fighters jumping off a cliff and landing safely to the bottom stage area (like in Lost World), we could see only the fighter's fall from cliff and then a fade-to-black transition to the bottom stage area. Nyotengu can actually fly to the bottom area, but it's a bit odd with other fighters as it is.
 

Mayor-Of-Mustard

Well-Known Member
I disagree with the ring-outs. I love exploring stages entirely.
The fading would get kinda annoying.
Countdowns seem kind of tedious.

More finishers would be awesome and replays do need a comeback.
 

WAZAAAAA

Well-Known Member
Naotora would be top tier in a ring out stage thanks to 236KK
1.0

No but for real I'm glad DOA got rid of instant replays. The camera shaked so damn much that it was impossible to follow what happened anyway. I had to make a macro to skip them instantly on DOAO because they're mostly a waste of time.
 

TRid

Active Member
True, I forgot about all the new characters and guests' special gameplay of DOA5LR.
In VF5 it's still fun and challenging : https://www.youtube.com/embed/5oQZuoUxRw0




 
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XxNoriakixX

Well-Known Member
Less DLC to not scare people away who otherwise would be interested in this game/series. Since we live in a world full of double morales/standards I would also like to see less fan service outside of photo and beach mode since it seems that only Tekken is allowed to do that when I look through the forums. Other than that I would suggest the same as already stated above. I am quite satisfied how balanced and competitive this game is compared to previous entries and just hope for a new DoA and VF and that people will start to take DoA more seriously.
 

LarsMasters

Active Member
- Special Moves
* Counting projectile based moves
* Special/Power Cancels

- Jumps-In Attack. To Jump requires to use Hold H then Up (Backward/Neutral/Forward), just like Crouching methods (Hold H then Hold Down and release H immediately) while on DOA games

- Updated Power Mechanics (think Soul Calibur V):
* Power Rage no longer be consumed for Power Move & Power Launcher. Now acting as a boost
* Power Meter:
** Power EX: Cost 25%
** Power Launcher: Cost 50%
** Power Move (now acting as Super Combo): Cost 100%

- Time to change subject to three new main characters:
* One is brand new male (the primary protagonist on this game, a shoto character, major impact within DOA story since his childhood as he have met almost every entire DOA/NG cast since childhood onwards overseas each timeline and different location until present)
* Second is Phase 4 with completely different identity, fighting style & looks (hairstyle & eye colors only)
* Third happens to be a veteran Honoka on regarding her mysterious connection with Raidou (currently under protection of Mugen Tenshin, Hayabusa & newly reformed DOATEC, including the new main hero himself)

- Story Mode Chapters ala Street Fighter V & Tekken on which characters to be playable on certain chapters
* Side & Special Chapters
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
- Special Moves
* Counting projectile based moves
* Special/Power Cancels

- Jumps-In Attack. To Jump requires to use Hold H then Up (Backward/Neutral/Forward), just like Crouching methods (Hold H then Hold Down and release H immediately) while on DOA games

- Updated Power Mechanics (think Soul Calibur V):
* Power Rage no longer be consumed for Power Move & Power Launcher. Now acting as a boost
* Power Meter:
** Power EX: Cost 25%
** Power Launcher: Cost 50%
** Power Move (now acting as Super Combo): Cost 100%
Jumps were removed for a reason, it made the game unneededly clunky. And all that meter and stuff basically sound like a street fighter knock off, and alot of those mechanics sound OP imo
 

Brute

Well-Known Member
Standard Donor
More than 2-3 intro/outro lines/poses per character.

Hayabusa has two intros, and one of them is just him fucking standing around in his idle pose. I can't begin to explain how tedious this becomes.
 

Argentus

Well-Known Member
  • "Finishing" your opponent with a throw after he was K.O.-ed. And NO cut-to-black, fadeout like in DOA5.
  • A 10-second countdown after you lose.
  • A Replay option.


  • Maybe instead of fighters jumping off a cliff and landing safely to the bottom stage area (like in Lost World), we could see only the fighter's fall from cliff and then a fade-to-black transition to the bottom stage area. Nyotengu can actually fly to the bottom area, but it's a bit odd with other fighters as it is.





Personally, changes I'd want are


- get rid of Supers/Specials and meter entirely. Yes, this game has "meter" and "Supers", at half health you get one use of either PB or PL. Get rid of both PB and PL. DOA doesnt need a Desperation Ultra.

- Bring back "full environment" stages. "empty box" stages should be the MINORITY.

- Bring back the pre-5 menus. Sleek, silver and blue, stage flyby backgrounds.

- Aerosmith. No rap. AT ALL.

- if I'm remembering correctly, you could do wakeup kicks of different heights before. Bring that back. Or if I'm remembering it wrong, make it a thing.

- Arcade endings

- The ability to zoom OUT during winposes.

- The ability to toggle off the hats on ALL costumes. Seriously.

- Opponent can't be damaged once round is won. (no more corpse kicking)

- get rid of or minimize force teching. I hate that "kick them while they're down to continue combo" is a core mechanic, that's infuriating just out of principle.

- NO MORE SCREEN FLIPPING. I'm talking those instances where you and opponent suddenly switch sides of the screen your facing in mid move for basically no reason whatsoever. I can never pin down what's causing it.

let us play as Tina and Mila without the hair dye. Natural brown hair for both.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Personally, changes I'd want are


- get rid of Supers/Specials and meter entirely. Yes, this game has "meter" and "Supers", at half health you get one use of either PB or PL. Get rid of both PB and PL. DOA doesnt need a Desperation Ultra.

- Bring back "full environment" stages. "empty box" stages should be the MINORITY.

- Bring back the pre-5 menus. Sleek, silver and blue, stage flyby backgrounds.

- Aerosmith. No rap. AT ALL.

- if I'm remembering correctly, you could do wakeup kicks of different heights before. Bring that back. Or if I'm remembering it wrong, make it a thing.

- Arcade endings

- The ability to zoom OUT during winposes.

- The ability to toggle off the hats on ALL costumes. Seriously.

- Opponent can't be damaged once round is won. (no more corpse kicking)

- get rid of or minimize force teching. I hate that "kick them while they're down to continue combo" is a core mechanic, that's infuriating just out of principle.

- NO MORE SCREEN FLIPPING. I'm talking those instances where you and opponent suddenly switch sides of the screen your facing in mid move for basically no reason whatsoever. I can never pin down what's causing it.

let us play as Tina and Mila without the hair dye. Natural brown hair for both.
And bring back the long thick hair that wasn't half the length as their hair tied up and do away with that dumb transparent effect on hair...and make fringes and bangs move too and add weight to the hair movement

I think you mean the high Wake up kicks we used to have, that I don't miss since it would make high Wake up kicks useless since you can just low hold to avoid them as if it was a low wake up kick and it can be blocked like a mid wake up. I think what we have now(Just mid and low) is pretty decent imo
 

crapoZK

Well-Known Member
Standard Donor
Personally, changes I'd want are

- get rid of Supers/Specials and meter entirely. Yes, this game has "meter" and "Supers", at half health you get one use of either PB or PL. Get rid of both PB and PL. DOA doesnt need a Desperation Ultra.
AGREE
- Bring back "full environment" stages. "empty box" stages should be the MINORITY.
AGREE
- Bring back the pre-5 menus. Sleek, silver and blue, stage flyby backgrounds.
AGREE
- Aerosmith. No rap. AT ALL.
Gonna be hella hard without Itagaki to get a song licensed from them. Aerosmith practically made DOA from 2U onwards lit tho.
- if I'm remembering correctly, you could do wakeup kicks of different heights before. Bring that back. Or if I'm remembering it wrong, make it a thing.
You could do High Mid and Low in DOA4, but no one ever did highs that much as it could be ducked and low held to dodge. 50/50 is kinda the best way to go about the okizeme.
- Arcade endings
AGREE. We need this.
- The ability to zoom OUT during winposes.
Idk... It would fuck up the way they do their cinematic shit before the initial pose. If they change the way win poses work in DOA5, thats cool but as of rn.... Unless zooming out removes the locked cameras entirely.
- The ability to toggle off the hats on ALL costumes. Seriously.
Just a nice little thing to add i guess.
- Opponent can't be damaged once round is won. (no more corpse kicking)
Can't possibly agree on removing corpse beating. This happened in the Alpha Demo and everyone hated it. Also, how else am I supposed to disrespect my enemy without trash talking lmaooo.
- get rid of or minimize force teching. I hate that "kick them while they're down to continue combo" is a core mechanic, that's infuriating just out of principle.
DOA4's oki is what you want. 2 hits on the ground was max. DOA kinda needs force techs at this point as it increases the danger of staying on the ground too much. Being KD'd should not be a safe zone.
- NO MORE SCREEN FLIPPING. I'm talking those instances where you and opponent suddenly switch sides of the screen your facing in mid move for basically no reason whatsoever. I can never pin down what's causing it.
Issa glitch. Doubt even TN know why it happens sometimes because its so sporadic.
 

Argentus

Well-Known Member
Just a nice little thing to add i guess.
imo it needs to happen for two reasons.

1) There's no reason why we can toggle off hats on SOME outfits, but not OTHERS.

2) Sometimes the hat really ruins the outfit. Like with Mila, the stupid visors, and the pumpkin hat.

DOA kinda needs force techs at this point as it increases the danger of staying on the ground too much. Being KD'd should not be a safe zone.

I think it should because if you are the ground it means two things 1) You already ate the damage, and 2) The enemy dropped their combo/intentionally hit you to the ground.

But I primarily hate it because it means there's basically no ground/wakeup game at ALL. It completely nullifies part of the game. KD, FT, back into KD, FT, etc.

Issa glitch
all the more reason it needs to go.
 

crapoZK

Well-Known Member
Standard Donor
the pumpkin hat.
Zack needed his pumpkin hat removed on the halloween costume a long long longgggg time ago. It killed the costume entirely :(

1) You already ate the damage, and 2) The enemy dropped their combo/intentionally hit you to the ground.
I mean to an extent if you drop a combo in DOA you're trash all round lmaoooo the combo system in this damn game is soooo smooth and easy like wtf. But you know, at least in DOA5U onwards, KDs didn't give you straight guaranteed FTs (A change that I didn't really agree with) like Hitomi's 3H+K KD>FT psuedo-vortex (I abused this shit soooo much when it was in I got accused of hacking). Hard KDs should give you the FT imo, but idk about if you combo drop because that really just proves the player is doing something wrong because execution (sans Akira and Raidou maybe) is not even much of a barrier to get over.

But I primarily hate it because it means there's basically no ground/wakeup game at ALL. It completely nullifies part of the game. KD, FT, back into KD, FT, etc.
The solution to the "problem" at hand would be to still allow hits on the ground, but not force-tech them. Therefore, if you choose to stay on the ground and get smacked up, you'll continue to get chipped until you do something to get you up. Then we'll need more strong mids to hit on the ground to enforce the "get tf up bro!" tactics. For example, if Zack's 33P had ground properties and flipped the opponent over, the enemy would think "Shit, if i keep getting hit I'll be at a big disadvantage, let me tech". This is kinda like Tekken's already existing Oki. In Tekken the air and the floor are the worst places you could be as you already know. But we don't want DOA to be like Tekken.
 

Argentus

Well-Known Member
Zack needed his pumpkin hat removed on the halloween costume a long long longgggg time ago. It killed the costume entirely :(


I mean to an extent if you drop a combo in DOA you're trash all round lmaoooo the combo system in this damn game is soooo smooth and easy like wtf. But you know, at least in DOA5U onwards, KDs didn't give you straight guaranteed FTs (A change that I didn't really agree with) like Hitomi's 3H+K KD>FT psuedo-vortex (I abused this shit soooo much when it was in I got accused of hacking). Hard KDs should give you the FT imo, but idk about if you combo drop because that really just proves the player is doing something wrong because execution (sans Akira and Raidou maybe) is not even much of a barrier to get over.


The solution to the "problem" at hand would be to still allow hits on the ground, but not force-tech them. Therefore, if you choose to stay on the ground and get smacked up, you'll continue to get chipped until you do something to get you up. Then we'll need more strong mids to hit on the ground to enforce the "get tf up bro!" tactics. For example, if Zack's 33P had ground properties and flipped the opponent over, the enemy would think "Shit, if i keep getting hit I'll be at a big disadvantage, let me tech". This is kinda like Tekken's already existing Oki. In Tekken the air and the floor are the worst places you could be as you already know. But we don't want DOA to be like Tekken.

i just see it as "hey we already had Down attacks, why isn't that enough?"
 

crapoZK

Well-Known Member
Standard Donor
i just see it as "hey we already had Down attacks, why isn't that enough?"
I mean I dropped DOA5 like a year ago so I'm just ready for the new game at this point. Even if it means i have to wait till 2019 to see a reveal, I'm not touching 5 xD. Game is boring to play now when theres T7.

Anyways, I wanna see what changes they'd make with MASTERs feedback and community input (if they even listen to that), more importantly, the "new" oki.
 

Keylay

Well-Known Member
I want the old Story mode back. I liked the ability to choose a costume for my character and see my character wear it in the cut scenes.

I want the older stage designs. I think that they'll go that way anyway since they've added a lot of older stages. Not a fan of the military, oil rig, construction stages in DOA5. I want more pretty stages.
 

P2p1mbs

Well-Known Member
I want to see a return of the old collection mode from doa2. I really enjoyed collecting the different dropped items per character and really liked how collecting everything unlocked all costumes. They could even add the dropped items (without the health and point bonuses for balance) to online play. I also would like to see more stages with slopes like in ultimate, 4, and dimensions as well as moving environmental hazards like the cars from doa4.
 
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