@Rojikku posted another analysis of some new gameplay footage, original footage is here
Lots of scummy stuff imo. There are clear situations where someone can nail the fatal rush for free as the first hit against an opponent recovering from the rumble dangerzone. Jann lee even pulls a combo of fatal rush into break blow, kasumi goes flying into the crowd and gets pushed back, and Jann immediately does another fatal rush for free and gets a wallsplat. Kasumi had the opportunity to use break hold but again, damned if she does damned if she doesn't. Theres also more usage of raw break blow as a sabaki and you know what, it really does come out quick. It comes out like it really does function as a hold, like you punch just once into that then you're caught, theres no room to go to a low attack or free cancel to guard. It really is just a powerful hold that covers 3 of the 4 directions and has a gorillion active frames.
So far as I can tell, theres not much reason to spend the meter to escape from a fatal rush unless you know the following breakblow combo will K.O. you, cause you stand far more to gain in dealing damage either by raw sabaki or guaranteed BB after landing your own fatal rush. I guess its about having the decision whether you want your opponent to have full meter but potentially escape a death combo, or you let your opponent burn their meter on the full combo you know you can survive so then you're the one with situational-advantage of still having meter.
Pressing only one button for free mindgames though...
This really can't be what DOA6 is going to be...