Dead or Alive 5 Last Round: All Characters Power Blow And Cliffhanger

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May 5, 2018 at 11:40 AM
Posted by YEH
Power Blow is a gameplay feature introduced in Dead or Alive 5.

This move allows the fighter to perform a unique attack that can be charged up then unleash a slow-motion cinematic combo that ends with the fighter “aiming” where they would like to launch their opponent, including Danger Zones.

The way Power Blows are performed will differ from person to person. For example, Hayate performs a Power Blow involving high-speed close-combat attacks, Ryu Hayabusa shoots a burst of Ninpo magic into his victim and Akira Yuki performs his signature attack, a powerful elbow strike that sends his victim flying.

Since the game's official release, Power Blows have become character specific commands and can only be used if your health is at or below 50%. A player can also perform a Tag Power Blow: when both Tag Team characters have 50% or below health (provided that they haven't already used their Power Blow or Power Launcher), during the "aiming" phase, the player can cancel the final blow, and allow their partner to unleash their Power Blow.

Cliffhanger is a gameplay element that is introduced in Dead or Alive 5.

Similar to the Danger Zone falls in previous Dead or Alive titles, Cliffhangers are triggered when a fighter is knocked over certain edges. However, instead of simply dropping off the edge, the fallen fighter will grab onto the edge, and the player will have the choice to stay hanging, or drop.

If they decide to hang on, they risk being hit or thrown by their attacker, that will send them falling anyway with additional damage, but they can try block or reverse the attack and this will send both fighters falling down to the lower level with minimal damage, sometimes leaving the former attacked with the upper hand. If the opponent is going to perform a Cliffhanger Strike, pressing the Hold button at the right time (usually by a screen prompt) will allow said character to guard against the blow. If the guard is successful, no one will take damage upon landing. If an opponent is going to perform a Cliffhanger Throw, pressing the Throw button at the right time will not only escape the throw, but will deal damage to the opponent who tried to do the throw. If they decide instead to drop, they will take fall damage, but avoid the risk of additional damage from their attacker.

As is appropriate, if a character is knocked out and then tossed over a ledge, this will effectively nullify the usual resulting cliffhanger and the character will, instead, fall straight to the ground below.
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