Yeah, the PL combos do give amazing damage (the last one was almost a death combo) but the fact that you need the CB to incorperate any of it is a huge turn off and not viable in any way because you're at too much of a big risk of getting held or even if you wait it out the hold resets the stun anyway so either way you lose big damage.
So as an Ein player you're much better of stun launching for a WRK WRK 6KK and getting that damage then taking the risk.
Ein has a big reward if the risk pays off as you can see here but the risk is so big that you will lose everything if it doesn't work out for you.
Ok, you wrote the answer to my question while I was still writing it^^
I was not sure at all because I'm not very familiar with Ein's setups and figures, I just notice every time that he get's huge damage even out of small things.
Oh really?
Do you mean a PL combo does not deal significant more damage as a normal juggle after a stun launch? Or do you mean it's not worth to try going for a CB (and PL while taking the risk of getting held), because going for a fast launch with a combo gives you almost the same?
Okay, I may have jumped the gun here (I thought the numbers were total damage not just combo damage lol) but still the fact you actually need a CB negates this since everyone can see Ein's CBs coming from a mile off and he has no guaranteed CB set ups to make anyone even bother using them. It's one of the reason I don't actually bother with them anymore everytime I try I just get held I'm better off stun launching.
@ToKyo that's because if you look at the damage output it's not really woth it, you can get much better damage from a standard stun launch combo. That's my only problem with this, yeah it's flashy but the damage is nowhere near worth it.
Nice, seeing PL combos from Ein is really rare :)
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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