No problem. I could tell that you were autopiloting a bit, but it was working anyway lol. Muscle memory is a strong thing! 6K2K is fine when it hits, but offline it can become a crutch if the opponent knows how to defend against it. Same with 3PK. Online can make one fall into bad habits fairly easily. But for the most part you're on the right track!
Thanks for the input F.O.N. I ironically didnt use to use 6K2K at all, and now its my main starter. lol I get into a linear mode a lot with kasumi and ayane and its hard to get myself out of it. But ive been working on it.
I'd likely suggest just working on poke mix-ups a bit. When you gain the advantage, you constantly start your offense with 6K2K (then follow-up with highs). 6K2K can be a bit of a crutch against someone that knows to hold the low kick (though online it's very difficult). Use 6K in its place, which provides a light stun that you can follow-up with 6P, PP or KK for example (You can also start offense with 6P, PP strings, etc.). Good use of throws to punish holds, but be careful of BT 6T usage. It's not an OH and can be interrupted easily. A couple nice CH's with 3K too. Lastly 8KK is a decent launcher near a wall, though in open space H+K can lead to stronger juggles with 66KK4. Keep at it dude!

Details

Jul 13, 2014 at 12:26 PM
Posted by Ironheart
Video of my ayane from recent lobby play. Any fellow ayane player please feel free to leave feedback as it will help me improve.
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ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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