Pretty simple combo, just long and you have to be fast on the 3P·(P+K)~P. Hardest part for me is the Chifu H+K. Still haven't gotten the cancel timing quite down yet, but it's getting there.
46T still does no damage, but +14 advantage is insanely good, plus it doesn't push back as far as it did in 5 so there's a ton of guarantees out of it. Another issue is that Kasumi's Hoshinpo P is now stronger (32 damage), knocks back, and can close hit for even more damage (48). Phase's...
Three things that TeamNinja needs to fix:
9P+K can still be done after 66PP and 7K Chifu cancels. Remove it or give it to all Chifu cancels (they'll probably remove it).
If you hit T (Chifu or Tenfu) or H+K (Chifu only) too soon after a cancel, it gets read as H and you will free cancel...
Phase teleporting like Nightcrawler again, kicking like Chun-li, and that teleport to neutral is going to birth some crazy combos.
The red pops a lot more.
Phase can now teleport to neutral stance. This is fantastic. EDIT: She did both the tenfu teleport and the neutral teleport out of chifu K. WE HAVE AT LEAST SOME CONTROL OVER WHICH TELEPORT HAPPENS NOW.
Beta's out for PlayStation Plus members in Europe and Australia per reports from Twitter, but it's not playable yet - You can download it and launch it, but you can't progress past the title screen.
Edit: Source here:
And here:
Seeing as DOATEC_OFFICIAL tweeted character posters for Phase and Nyo, I expect a trailer for them soon. If I had to put a timeframe on it, I'd say probably within 1 week, no more than 2 weeks.
Decide if Phase can do Kasumi's 9P+K or not. She can't do it in neutral or off a neutral chifu, but she can after 66PP and 7K and it has been used in tournaments so I know TN's aware of it. Remove it entirely or make it universal.
Of course, this depends on if Phase will even play like she...