DOA5LR "I'll Try My Best!"Naotora Ii Gameplay Discussion

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Exactly, plus her 6KKKK isn't threatening if you're on the ground you can just do a mid WU kick and easy counter. I hope they also fixed that Ii Family Creed glitch too.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Yin Crescent just translated the BU even better!! There's a possibility that 6KK and 6KKKK being sit down stuns as well as force techs!!☆☆☆☆☆
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
I hate to be a downer, but that would make 6KKKK essentially useless unfortunately, as if it already wasn't. But yay, with that 66P launch among other things, we can get more guaranteed damage and setups.
Useless? How so if I may ask? if the stun works similar to say Kasumi's 4H+K, she'll be guaranteed some stuff except for any high lauchers.
 

The Spine

Well-Known Member
The second hit of 6KK would be the one to sitdown stun, yes? So, unless it's like Jann Lee's 4P string (Given how TN has handled Nao, it probably won't be), the opponent will stand back up in the third hit of the string. Which, as I'm sure you know, the opponent can hold thereafter. However, they could always have 6KKK cause a bound or something. Anyway, only 6KK would matter.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
The second hit of 6KK would be the one to sitdown stun, yes? So, unless it's like Jann Lee's 4P string (Given how TN has handled Nao, it probably won't be), the opponent will stand back up in the third hit of the string. Which, as I'm sure you know, the opponent can hold thereafter. However, they could always have 6KKK cause a bound or something. Anyway, only 6KK would matter.
Yeah, that's the biggest thing. Now we won't have to really worry about free canceling during a stun, and I'm willing to bet 3P, 8P, 6P, 4K, and probably H+K will be guaranteed.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
I mean she already does have a few tho, 6KKK8K which is situational garbage and her PP2K2K is guaranteed on counter hit but it's nothing special. I can't wait to go online and show everyone what Naotora can do when Mai comes out, whom I'll be training in solitary until I'm comfortable enough to take her online.
 

The Spine

Well-Known Member
A guarantee into more stun game isn't ideal in my opinion. One should also not be able to hit 6KKK for free. Hardly anybody who knows the character will take that. Especially if they block the first 6K. Honestly, I'll only be happy if 66P is guaranteed.
 

Nikotsumi

Well-Known Member
I don't wanna spoil the enthusiasm, but knowing a little bit of Japanese too, I suppose it may be wrong, it mentions changing/altering "ダウンヒット" (down hit) from 中 (middle/medium) to 大 (big/large). So I think it's about the force tech property, unless japanese people mean sit down stuns by "down hits".
Howerver if it's true, I think she totally deserves it considering the 6K string is basically crap right now, also :
- (6KK)K would be guaranteed [?] and (6KK)4K would whiff.
- (6KKKK)P would be guaranteed [?] and (6KKKK)K would whiff.
I guess we just have to wait and see....
 

DestructionBomb

Well-Known Member
Standard Donor
Just wanted to point it out that the BTPP2KK is a legitimate bad issue. If you do the standard forward version raw at large distance, you'll occassionally get this as well, however the BT version is getting the disadvantage up close. This is not even in the patch notes as fixed bug changes.

Someone needs to send this to TN to fix it before they drop Naotora in with the new updates.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
Just wanted to point it out that the BTPP2KK is a legitimate bad issue. If you do the standard forward version raw at large distance, you'll occassionally get this as well, however the BT version is getting the disadvantage up close. This is not even in the patch notes as fixed bug changes.

Someone needs to send this to TN to fix it before they drop Naotora in with the new updates.
Don't worry, I sent this TN's twitter as soon as I saw your comment in the video.
 

DestructionBomb

Well-Known Member
Standard Donor
Does Naotora have a raw i26 move that is also considered jumping? I was looking for a method to eliminate wake up attack options after :9::K::K::4::4: / Insert move here for Naotora to use.

Reason being is that i'm looking for the alternative wake up killing option that allows you to still become reasonably safe in the long run that isn't CPU wake up kick standard. In short, the moment a human player touches the ground,they have the initial frames to kick in before they can commence a wake up option or getting up. So for Naotora, I'm looking for one that considers her jumping to avoid wake up lows and can penetrate the mid kick version. (Even one that knocks Naotora down in mid air from mid kick since it's still good enough on momentum, and advantage is normally reset upon touching the ground for Naotora), you can condition people to just tech up to allow your options to kick in and keeping them either back or making them defend themselves or open for throws, NH/CH stuns etc.

So was testing it out and I need a raw i26 move that has good distance after knocking them down with 9KK raw into BT dash.
 
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Nikotsumi

Well-Known Member
^This could have been quite interesting, but unfortunately she doesn't have such move, her only i26 "jumping" moves are the second kick of 9KK and 6KK.
 

KasumiLover

xX_APO_Prince_Xx
Premium Donor
The only move she has that's near 26i would be her raw 8H+K which is I believe 25i but that may not be long range. It'd be more useful near a wall that kind of makes up for the range. If you charge just a little before it comes out, it's possible to make it 26i but you'll have to be spot on, or else it'll be 27i or you'll overshoot that and wind up in the 30 frames, and the range doesn't change either.
 
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DestructionBomb

Well-Known Member
Standard Donor
^This could have been quite interesting, but unfortunately she doesn't have such move, her only i26 "jumping" moves are the second kick of 9KK and 6KK.

Damn.

The only move she has that's near 26i would be her raw 8H+K which is I believe 25i but that may not be long range. It'd be more useful near a wall that kind of makes up for the range. If you charge just a little before it comes out, it's possible to make it 26i but you'll have to be spot on, or else it'll be 27i or you'll overshoot that and wind up in the 30 frames, and the range doesn't change either.

Ah nah, it has to be a raw move of 26 start up frames. Reason for that is because you could make it a No-timing and still be safe in the long run with little minimum damage on you if they even decide to sit there for a wake up kick. If they mash wake up kicks/attacks immediately upon landing after initial frames, the i26 move will win every time. Any move slower than that requires timing and that alone is putting lady luck on your side which could be random at best and may even put you in a stun upon landing. Any move quicker than that will result in your move to whiff which you could get hit on NH from the opponent's wake up options. We wanna make sure it lands right on it that makes you still safe, wounds mid kicks, jumps over lows, safety if they side tech, make them whiff a throw because of distance etc. So the only choice they have is to get up and block, get up and back away, or take the force tech and react to the player's options for teching them up.

Think of Tina's booty bump after doing specific human knockdowns and human specific wake up options that allows Tina's 2-in-1 booty bump to win against the wake up attacks or Akira's PKHKH > shoulder after 3H+KP+K bounce, and if they get knock downed you barely lose any health. Akira's hilarious since his shoulder does 90+ points of damage because the human opponent tried to do a wake up kick lol. Just imagine doing it on a wall, stuff like that for Naotora.
 
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KasumiLover

xX_APO_Prince_Xx
Premium Donor
Speaking of that, that reminds me, I've thought of some new moves they could give Naotora:

☆1K- That low stomp from her 4K2K and 6PK2K string. Would be a simple way for her to go BT. Another one I thought of could be 1KK, which is the last two sweeps of the PP2K2K string, but that would probably be a bit OP since the string is guaranteed on counter hit.

☆33P- That backturned 4P launcher would be really useful as a counter hit launcher, just slow it down a couple of frames.

☆7K- That 29i launch high kick from 6KK4K, I feel it would be pretty neat if it could be performed raw, it has a VERY good launch. XD
 

The Spine

Well-Known Member
Speaking of that, that reminds me, I've thought of some new moves they could give Naotora:

☆1K- That low stomp from her 4K2K and 6PK2K string. Would be a simple way for her to go BT. Another one I thought of could be 1KK, which is the last two sweeps of the PP2K2K string, but that would probably be a bit OP since the string is guaranteed on counter hit.

☆33P- That backturned 4P launcher would be really useful as a counter hit launcher, just slow it down a couple of frames.

☆7K- That 29i launch high kick from 6KK4K, I feel it would be pretty neat if it could be performed raw, it has a VERY good launch. XD
Kokoro gets a sitdown stun from BT P+K that's -4 on block and a BT 4P that goes into a Heichu throw. A sweep being guaranteed on a CH is no where close to being OP. Especially not on Naotora. I feel she doesn't need an easier transition into BT because right now she has no reason to be BT except 4P. Every move that's in BT is better when she's FT.

No reason to ditch 33P, just make it better. BT 4P already has that use if you were trying to net CH, but it's not really ideal given how her BT is right now.

Almost anybody will catch that raw if it stays 29i, it's way better to keep it in the 6K string as a mixup option. Really though, she just needs better mid K launchers. There would be no reason to through out the 29i launcher over 8K because the 29i has 35 frames of recovery, which is quite insane. You would pretty much always net more damage with 8K and generate less risk for yourself since it's 10 frames faster.

Excuse me for always disagreeing with you, but do note this is just my opinion.
 
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