This makes me happy.☆PPP, 66P, PPK, 6PKK, and 4KK will now launch higher making them better if they hit in neutral and possibly even better on counter hit.
Useless? How so if I may ask? if the stun works similar to say Kasumi's 4H+K, she'll be guaranteed some stuff except for any high lauchers.I hate to be a downer, but that would make 6KKKK essentially useless unfortunately, as if it already wasn't. But yay, with that 66P launch among other things, we can get more guaranteed damage and setups.
Yeah, that's the biggest thing. Now we won't have to really worry about free canceling during a stun, and I'm willing to bet 3P, 8P, 6P, 4K, and probably H+K will be guaranteed.The second hit of 6KK would be the one to sitdown stun, yes? So, unless it's like Jann Lee's 4P string (Given how TN has handled Nao, it probably won't be), the opponent will stand back up in the third hit of the string. Which, as I'm sure you know, the opponent can hold thereafter. However, they could always have 6KKK cause a bound or something. Anyway, only 6KK would matter.
Don't worry, I sent this TN's twitter as soon as I saw your comment in the video.Just wanted to point it out that the BTPP2KK is a legitimate bad issue. If you do the standard forward version raw at large distance, you'll occassionally get this as well, however the BT version is getting the disadvantage up close. This is not even in the patch notes as fixed bug changes.
Someone needs to send this to TN to fix it before they drop Naotora in with the new updates.
^This could have been quite interesting, but unfortunately she doesn't have such move, her only i26 "jumping" moves are the second kick of 9KK and 6KK.
The only move she has that's near 26i would be her raw 8H+K which is I believe 25i but that may not be long range. It'd be more useful near a wall that kind of makes up for the range. If you charge just a little before it comes out, it's possible to make it 26i but you'll have to be spot on, or else it'll be 27i or you'll overshoot that and wind up in the 30 frames, and the range doesn't change either.
Kokoro gets a sitdown stun from BT P+K that's -4 on block and a BT 4P that goes into a Heichu throw. A sweep being guaranteed on a CH is no where close to being OP. Especially not on Naotora. I feel she doesn't need an easier transition into BT because right now she has no reason to be BT except 4P. Every move that's in BT is better when she's FT.Speaking of that, that reminds me, I've thought of some new moves they could give Naotora:
☆1K- That low stomp from her 4K2K and 6PK2K string. Would be a simple way for her to go BT. Another one I thought of could be 1KK, which is the last two sweeps of the PP2K2K string, but that would probably be a bit OP since the string is guaranteed on counter hit.
☆33P- That backturned 4P launcher would be really useful as a counter hit launcher, just slow it down a couple of frames.
☆7K- That 29i launch high kick from 6KK4K, I feel it would be pretty neat if it could be performed raw, it has a VERY good launch. XD