Sarah Sessions(PSN/XBL)

Nuke-Nin

Well-Known Member
This thread still active because im on XBL now and some Sarah mirror's would be helpful (any help would be appreciated)
 

djdell82

New Member
Name:DJ
Online ID:djdell82
Region/Area:GA, USA
System:360 & PS3

I mostly still new to Sarah but willing to learn and grow from online experience.....
 

yohmok

Member
Out of curiosity, does anyone still play Sarah? I want to learn to optimize her tools, but am very weak with her mix-ups and frame advantages/disadvantages.

I've read Lulu's guides on the Flamingo Stance and Step Cancel, but just can't utilize properly with opening people up. Any help would be greatly appreciated (if people still check these forums)! Thanks in advance!
 

Lulu

Well-Known Member
I should clarify that I have little to no experience with this game against other people... I usually play against the AI.

As for how to apply Sarah's Tool... that's abit Tricky...

Is there any specific Character you're using Sarah against ?
 

yohmok

Member
Mm, not really. I tend to play against the AI on Arcade mode a lot until I receive a Throwdown request.

I supposed I can start with the question of how I would fight some of the more faster opponents. I usually get destroyed by someone using Kasumi, Ayane, Phase-4, Helena and Kokoro. I seem to always get nervous during the heat of the moment and forget what to do, despite going over the moves and combos I know for Sarah. :rolleyes:
 

DestructionBomb

Well-Known Member
Standard Donor
Out of curiosity, does anyone still play Sarah? I want to learn to optimize her tools, but am very weak with her mix-ups and frame advantages/disadvantages.

I do not play Sarah but I do know for certainty of her approach situations. For Sarah, you definitely want to use her i10 jab since it's +1 on block. Always transition from her flamingo that leaves her positive, not disadvantage.

P+K, 8K, and 4P+K for example are moves that are plus on block into flamingo. Moves such as 6P4K leaves her in flamingo as well but it's not positive on block. Only do the disadvantage ones when you already got a stun in, not on block.
 
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Lulu

Well-Known Member
Ironically I don't use Flamingo Stance in Netrual...

I like to fish for Counter Hits with :6::P: and I Side Step whenever I'm at Dissadvantage.

@yohmok
If you find yourself not knowing what to do then you need to identify and categorise those situations...

Actually Aris can explain it better than ever I could.

I think the reason why people Draw a Blank is because there's too many things you need to remember at once. This is why it's important to break things down into Situations and only Remember a few things in those Situations.

You know... like Knock Downs, Throw Breaks, Wall Situations... Dis/Advantage.
 

yohmok

Member
@DestructionBomb: Should I always be looking to those 3 mentioned moves to get into Flamingo Stance? I definitely don't want to become too predictable and apologies for asking a script-like game plan. I know good solid fundamentals is something I should start with and build from there through experience... :)

@Lulu: Thanks for providing the link! The nerves are never in my favor when I fight and I need to work on taking off auto-pilot. :rolleyes:
 

Lulu

Well-Known Member
On the Contrary... I think Going on Autopilot is the best thing one could do when first learning a new character.

Yes its a Crutch but you can Unlearn any bad habits you pick up once you're more comfortable with that Character.
 

yohmok

Member
@Lulu: If auto-pilot is a good thing, then I think it's safe to say that I've passed that phase (:oops:) and am looking for a little bit more technical information. Your guide on all of the Flamingo Stance and Step Shuffling is great work.

I'm just confused on implementing those techniques because I usually get jab'd out of them and my gameplay isn't intimidating or anything. :rolleyes:
 

Lulu

Well-Known Member
Jabbed Huh... interesting...

Usually Sarah's the one who does the Counter Poking. This is why I don't use her Flamingo Stance... its not easy to Setup....

Really what you need is some way of conditioning your opponent to Slow down... :P: & :6::P: are good for this... once you have enough Advantage you can get to work on your Flamingo Shenanigans.
 

yohmok

Member
That's great information, @Lulu.

My main game plan for trying to slow down the opponent's offence is mainly crouch :P:. And funnily enough, it's a great counter poke if someone is spamming quick high jabs. I'll admit that I tend to overuse :6::P:+:4::K: on auto-pilot, which results in a disadvantage, as stated by @DestructionBomb. I'll need to keep my discipline on overusing the :6::P:+:4::K: on auto-pilot and just stop at :6::P: if the opponent is blocking.

Also, I've seen some players online using Sarah's side step while in Flamingo Stance (:8::P:+:K:~:h:). Is that mainly used for mindgames or is there some underlying use for it? It looks quite fancy when she's dancing around her opponent like that.
 

Lulu

Well-Known Member
That's great information, @Lulu.

My main game plan for trying to slow down the opponent's offence is mainly crouch :P:. And funnily enough, it's a great counter poke if someone is spamming quick high jabs. I'll admit that I tend to overuse :6::P:+:4::K: on auto-pilot, which results in a disadvantage, as stated by @DestructionBomb. I'll need to keep my discipline on overusing the :6::P:+:4::K: on auto-pilot and just stop at :6::P: if the opponent is blocking.

Also, I've seen some players online using Sarah's side step while in Flamingo Stance (:8::P:+:K:~:h:). Is that mainly used for mindgames or is there some underlying use for it? It looks quite fancy when she's dancing around her opponent like that.

Alright so you know Marie Rose's :8:/:2: :P+K: is a Command Side Step thats really annoying right ?

Well the reason its annoying is because it's a "Free Stepping Side Step"... this means if your opponent attacks her and she evades using that sidestep then the opponent's attack won't track and hit her... like it would for regular side steps... this is what allows Marie to slip behind her opponents so easily.

Well Sarah's Flamingo :8:/:2: :P+K: :h: does essentially the same thing...

There are a few differences though... Marie's Command Side Step can go around A lot of Tracking Moves and her feet leave the ground when she does it making her hop over low attacks and unthrowable.

I don't know if Sarah can go around tracking moves but she can be unthrowable if the Throw is Fast enough (Slow Throws will still catch her) because :8:/:2: :P+K: :h: is technically a Strike Attack... only without the actual attack at the end.

Its a really good move... strong.... but again setting it up is super tricky... because if you're at advantage in Flamingo Stance then there's not much reason to use it unless you really want mess with the opponent's head... unless you have the opponent near a wall.... you can use it to reposition yourself and really trap them in there.

Now if you're at a Disadvantage in Flamingo Stance then there might be some potential use for it... it is a Side Step after all.... for this to work I think you need to go up against opponents who know which of Sarah's Traditions into Flamingo are negative... because then they would have a reason to Strike Sarah and thats when you break out that Side Step.

My main game plan for trying to slow down the opponent's offence is mainly crouch :P:. And funnily enough, it's a great counter poke if someone is spamming quick high jabs

I completely forgot about :2::P:... its Fantastic... I use it alot with Sarah because Jacky's one isn't as good.
 

yohmok

Member
@Lulu:

Ah, I remember Marie Rose's side stepping antics whenever I play against the AI and for sure, it is incredibly annoying since the computer seems to read your inputs and side step at the appropriate time. I think the side-stepping Flamingo Stance is something I would have to get used to if I were to implement it, but I'm still trying to get comfortable with Sarah's advantages and disadvantages.

By the way, I noticed in one of your guides to abuse Sarah's "butt" attack that is similar to Tina's. Is there a reason for that other than to just troll around? :)

Great that I'm at least utilizing one of Sarah's best poking/counter-poking tools with :2::P:. I was doing at least one thing right...! :rolleyes:
 

Lulu

Well-Known Member
Ah, I remember Marie Rose's side stepping antics whenever I play against the AI and for sure, it is incredibly annoying since the computer seems to read your inputs and side step at the appropriate time.

Yep... Thats exsctly how most AI's work... if you win its because they let you win... they can read your inputs and have the perfect counter for every situation so really theres no reason for it to lose.

By the way, I noticed in one of your guides to abuse Sarah's "butt" attack that is similar to Tina's. Is there a reason for that other than to just troll around? :)


I just really love that move... who new a pair of Buttocks could be such an effective weapon... its not really that useful though.
 
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