Metal Gear Solid V (Ground Zeroes/Phantom Pain)

Lulu

Well-Known Member
tbh I only ever have a tranq pistol and tranq sniper on my character and have no problem going full stealth.
Me Too...

The level design means sneaking is barely even a thing since you just snipe out the whole base from a hill outside the outpost.
This Actually does work... infact it seems like KP was trying to force me into doing that. I just didn't do it alot because The Cheapest non lethal Sniper Rifle still costs 4 Gold Crescent Plants per Deployment/Resupply. I only used it because If I take the Water Pistol then I can't have the trusty Tranquilizer Pistol so I used a non lethal Renov to fill in that gap.

Unfortunately all that is useless in the Heavy Infantry Side Ops... thats why I like ROCKET ARM !!! There's literally no counter for it.
 

Argentus

Well-Known Member
This Actually does work... infact it seems like KP was trying to force me into doing that. I just didn't do it alot because The Cheapest non lethal Sniper Rifle still costs 4 Gold Crescent Plants per Deployment/Resupply. I only used it because If I take the Water Pistol then I can't have the trusty Tranquilizer Pistol so I used a non lethal Renov to fill in that gap.

Since I go in very lightly equipped, I honestly haven't noticed the tranq guns taking up too many resources. My multiple bases refill that stuff too quickly.


Unfortunately all that is useless in the Heavy Infantry Side Ops... thats why I like ROCKET ARM !!! There's literally no counter for it.

In those I just use active decoys, sleeping gas, and good old fashioned "sneak up behind and choke them out as they patrol, Arkham style".

I always run female soldiers, so I dont have access to the cyborg arm upgrades.

even better, I'm usually wearing the swimsuits too lol (Not the bikini one, but the bodysuit one with the high collar). So no camo at all, gotta actually sneak if I do go in (Like I said, there's barely any reason to, but still)
 

Lulu

Well-Known Member
Since I go in very lightly equipped, I honestly haven't noticed the tranq guns taking up too many resources. My multiple bases refill that stuff too quickly.

Yeah pretty much all of them use Digitalis P.

In those I just use active decoys, sleeping gas, and good old fashioned "sneak up behind and choke them out as they patrol, Arkham style".
I tried using Active Decoys... don't know what I'm suppose to do with them.

I don't use gas because it requires the Ultra Rare Digitalis L... I've literally only picked it up twice in 40 Hours.

And I rarely see them patrol... they usually just stand around doing nothing... all watching each other....

I always run female soldiers, so I dont have access to the cyborg arm upgrades.

They're usefull in the Beginning but once the Bionic Arm gets enough upgrades theres no reason not to use Snake in every mission... he has every single one of the combat unit's unique traits all at once.

even better, I'm usually wearing the swimsuits too lol (Not the bikini one, but the bodysuit one with the high collar). So no camo at all, gotta actually sneak if I do go in (Like I said, there's barely any reason to, but still)

I wear desert Fox & Golden Tiger... those two are pretty much the only two that cover a large chunk of both Afghanistan and Africa...

I only switch it up if I can't do stealth like in the missions with Skulls


You know what Bugs me more than anything... its the fact that the game uses all these enemy upgrades to try and force your hand into using some of the more powerful items in your tool box... and if you do they punish you for using them by limiting your Rank or just siphoning a large chunk of youd resources. Which you need to get even more poweful items... that you will be punished even harder for using.

LoL... imagine if Batman made you pay for each batarang you threw and decked your XP everytime you used a cluster Grenade ? Thats what MGS V does... its like they just wanted you to play it like Ground Zeroes... which was Boring.... but had alil more cover.
 

Argentus

Well-Known Member
I tried using Active Decoys... don't know what I'm suppose to do with them.
Throw them. Then activate them remotely like a C4, and they pop out a balloon that talks and distracts guards. If you pop it directly underneath them it launches them and knocks them out cold lol.

I usually place some around before I go in for an objective so I can activate them when I'm trying to escape to lure guards away from me. Place a few around the front, sneak in, get the objective, start to sneak out, activate it so the guards go out front to check it out, and sneak out the back.


They're usefull in the Beginning but once the Bionic Arm gets enough upgrades theres no reason not to use Snake in every mission.

I just dont see any reason TO use snake. Recruited soldiers outclass his stats and the cyborg arm upgrades are just novelty, imo. Like 99% of the gear you can get in MGSV, it's cool but impractical.

Kinda like how I hate that we can't unequip the hip weapon when there is no reason to ever use any of the hip weapons (assault rifles, shotguns, grenade launchers)


You know what Bugs me more than anything... its the fact that the game uses all these enemy upgrades to try and force your hand into using some of the more powerful items in your tool box... and if you do they punish you for using them by limiting your Rank or just siphoning a large chunk of youd resources. Which you need to get even more poweful items... that you will be punished even harder for using.

TBH the "enemy upgrades" just switch the game from "Mindlessly easy" to "have to aim", so they dont bother me too much. I never bother deactivating the enemy upgrades.

like "oh no, the enemies have body armor and helmets and nightvision and flashlights and c4 and cameras and mines". Well woopdedoo, i'm sniping everyone same as I have been, only now I aim at their arms or legs instead of chest or head. As for mines and patrols at regular sniper spots, I'm already sneaking everywhere, so it's no difference there either, i'm not just running around like an idiot.

There's no reason to use any of the items that would hurt your rank.


LoL... imagine if Batman made you pay for each batarang you threw and decked your XP everytime you used a cluster Grenade ? Thats what MGS V does... its like they just wanted you to play it like Ground Zeroes... which was Boring.... but had alil more cover.

I mean, unless you're constantly calling in support strikes and vehicles and buddy swaps, you shouldn't be having any resource management issues. Just pick up everything you pass by and dont be calling in a bunch of extra stuff for no reason.

I never call in any extra support (except when I need to take out a helicopter, which is rare), and just bring Quiet or D Dog, and stick with whichever I brought, and I fulton out resources to sell off later when i can (with my bajillion wormhole fultons now, that's constantly) so there's money too.
 

Lulu

Well-Known Member
Throw them. Then activate them remotely like a C4, and they pop out a balloon that talks and distracts guards. If you pop it directly underneath them it launches them

I normally just use a Magazine for that... plus any situation where I'd want to use the decoy I could just use the Tranq Gun instead.... the guard's behavior is also inconsistent when you use certain items.... like the card board and the decoys... sonetimes they'l approach it and other times they'l blast it from a distance.... I can't make a plan out of something if I don't know what the outcome is going to be (This is why Mark Of The Ninja is the best stealstealth game ever).

I usually place some around before I go in for an objective so I can activate them when I'm trying to escape to lure guards away from me. Place a few around the front, sneak in, get the objective, start to sneak out, activate it so the guards go out front to check it out, and sneak out the back.

I just tranq the first guy I see then I tranq the guy that notices his buddy being tranqed then I tranq the guy who notices the guy who noticed the first guy being tranqtranqed... and on and on and before you know it my idoid be like: "OOUTPOST Captured" aand I'm like Seriously !!! ??? :eek:

LoL... I even remember the first time it happened. It was on the Afghanistan Base Camp... I came in from the backside where the Delivery Point is... and literally without even leaving the small section I captured the entire base. This seems to be an issue with the way the AI the governs over all the AI humans behave... if you take out one dude then the AI will send one of its minions to take over his post... even if it has to override the dudes that are sleeping to make that happen. So when I took out the guard that was suppose to be keeping watch in the tower by the entrance the AI Overlord gave that task to someone else and I took him out and this resulted in a dumb chain reaction until they ran out of Guards.... I didn't even know you could even capture Outposts before that.

I just dont see any reason TO use snake. Recruited soldiers outclass his stats and the cyborg arm upgrades are just novelty, imo. Like 99% of the gear you can get in MGSV, it's cool but impractical.

I do... after upgrading the arm he gets all the unique of all the othee soldier's.... you know...

Climber
Athlete
Savage
The one that reloads quickly.

He gets to use all of them at once unlike the others who get one each.

As for tht novelties... Active Sonar is occasionally usefull... say a sandstorm strikes before you'vyou've marked anyone.... the only way to not bump into guards is to either have D-DDog, Use that Drug from Far Cry 4 and Active Sonar....

Since the Active Sonar is free and doesn't cost anything and literally can't even be removed... I just use that... did you know the game hides specific characters from Auto Marking ? The Lingua Franca mission is a great example of this happening.

Kinda like how I hate that we can't unequip the hip weapon when there is no reason to ever use any of the hip weapons (assault rifles, shotguns, grenade launchers)

This is Very Annoying the game won't let me be rid of that damn Machine Gun.... I want to use that extra space to carry a second pistol but it won't let me... damn game logic.

TBH the "enemy upgrades" just switch the game from "Mindlessly easy" to "have to aim", so they dont bother me too much. I never bother deactivating the enemy upgrades.

I didn't even know this was an option my entire first playthrough... I thought the combat deployments were about getting extra rresources so I chose them based off the rewards they give not knowing about their primary effects.

And now that I'm on my 2nd playthrough... It nakes no difference. NN mattaer how nany supply sheds I destroy I still see soldiers with Helmets and flashlights and Riot suits.

The only one that seems to work is the one that removes Mines... but they literally only disappear for one single deployment... they come back as soon as I GET BACK TO THA CHOPPAAA !!!

So yeah you're right... when the baddies start wearing Helmets all it means is the viable targets are smaller... so I just leave that problem for Quiet.

like "oh no, the enemies have body armor and helmets and nightvision and flashlights and c4 and cameras and mines". Well woopdedoo, i'm sniping everyone same as I have been, only now I aim at their arms or legs instead of chest or head. As for mines and patrols at regular sniper spots, I'm already sneaking everywhere, so it's no difference there either, i'm not just running around like an idiot.

Yeah crawling around on my Belly everywhere does get annoying after a while... it would nice if there was enough so that I wouldn't have to go Prone Everywhere.... especially if I'm luggibg around a corpse.... you can't use windows ladders and even a hefty chunk if your one handed equipment when you'ryou're carrying someone.

There's no reason to use any of the items that would hurt your rank.

The problem with those item's is how how extremely powerful they are... especially the Stealth Camo Prototype.... I used that sprint past the Skull Snipers in the Valley.... literally the most brain dead Tactic Ever.

Once again I bring up Batman... most of his Gadgets aren't actually needed... you use them for fun... for variety's sake and they are balanced... so theres no need to tack on any penalties for using them.... perhaps one day Fighting Games will learn from this and we can't be rid of that god awful DP input... among other things.

I mean, unless you're constantly calling in support strikes and vehicles and buddy swaps, you shouldn't be having any resource management issues. Just pick up everything you pass by and dont be calling in a bunch of extra stuff for no reason.

The problem is the same resources you need to use items are the same resources you need to development them in the first place... Bioshock Infinte also made this mistake compared to the previous 2 Bioshock Games.

Anyway thats not The Phantom Pain's problem is economy simply isn't Balanced at all... I played this Entire game min maxing the shit out of every deployment and when I got the ene of Chapter 1 mother base construction isn't even fully complete yet... I had 5 platforms left that still needed to be built and all my departments were below level 40...

I get that they wanted to have soms extra content for those who finished the game but want to keep playing.

The problem is that it doesn't feel like extra content... it feels like they Strecthed whatever content they had to exceed the length of story mode and it winded up just feeling like no progress was made at all.

I remember a time when the general rule of thumb was games ensured you got all the upgrades by the 50% Mark so the you still had some levels or bosses left that you could use them on.

With The Phantom Pain its the other way around... about only 20% of the upgrades are unlocked at the END of the game when there's literally no more levels or bosses to use them on.... so they just recycle the same old Missions and call them Extreme Mode or Subsistence mode ir whatever... for most people thatt as good a place as any to Stop and play something else.

When did KONAMI get so damn greedy ?

I never call in any extra support (except when I need to take out a helicopter, which is rare), and just bring Quiet or D Dog, and stick with whichever I brought, and I fulton out resources to sell off later when i can (with my bajillion wormhole fultons now, that's constantly) so there's money too.

Me Too... I also find it anoying that the game doesn't warn you about any gunships BEFORE you deploy. I see this alot in the Armored Vehicle side ops... if there's a gunship then they should mention it.

I just started development on the wormhole. Now I can grab those Three precious metals containers at the Nova Braga Airport.... in 3 Hours.

The whole development time thing is stupid... I also heard that there's microtransactions to shorten the wait so... now wonder it takes 3 Hours. So greedy.
 

Argentus

Well-Known Member
I normally just use a Magazine for that... plus any situation where I'd want to use the decoy I could just use the Tranq Gun instead

you can't remote activate a magazine lol. And can't tranq through walls (or through body armor).

It definitely has its uses.

TBH i've never bothered with magazine either. Either they're close enough for me to tranq or strangle, or they're behind cover and i'll use my pre-deployed decoys to draw them away.


sonetimes they'l approach it and other times they'l blast it from a distance

It's context sensitive. If you're trying to wear the box where there shouldn't be a box, or you've pulled that trick too often, or they're just already on alert, they'll wise up and check it out instead of ignore it.


I can't make a plan out of something if I don't know what the outcome is going to be
They're called "Contingencies". Most of the time I never need to actually activate the decoys, but they're there for if I need them in a pinch.

It's the Batman approach lol. Be prepared.


say a sandstorm strikes before you'vyou've marked anyone
night vision goggles lol. You can upgrade it so things become crystal clear in any weather, also even before that they are functional enough.


Yeah crawling around on my Belly everywhere does get annoying after a while
Dont even need to crawl most of the time though. Just crouch walk (not crouch RUN) and stay behind cover. Just go prone when hiding.


Me Too... I also find it anoying that the game doesn't warn you about any gunships BEFORE you deploy. I see this alot in the Armored Vehicle side ops... if there's a gunship then they should mention it.

i mean. Choppers arent exactly stealthy lol. You'll notice them long before you even get in the area.
 

Lulu

Well-Known Member
you can't remote activate a magazine lol. And can't tranq through walls (or through body armor).

Why would I need to remote activate a magazine ? Also if there's a wall between me and the enemy then that problem kinda solves its self...hhe can't see me through walls so I don't need to bother with him.

TBH i've never bothered with magazine either. Either they're close enough for me to tranq or strangle, or they're behind cover and i'll use my pre-deploy

I use just avoid pesky enemies who stand still for minutes at a time.

I have absolutely no idea how multiple enenies will respond to Decoys so I just don't use them... too many variables.

It's context sensitive. If you're trying to wear the box where there shouldn't be a box, or you've pulled that trick too often, or they're just already on alert, they'll wise up and check it out instead of ignore it.

The game gives zero indication of what would be appropriate in which location at what time so its really its just random. Its the sasame problem with the Camo options... I don't actually know how effective they are if at all so I just standardised one for each country and never think of it again.

They're called "Contingencies". Most of the time I never need to actually activate the decoys, but they're there for if I need them in a pinch.

It's the Batman approach lol. Be prepared.

LoL... then its a waste... Plus Batman is filthy Rich... Snake isn't. The only time I'l take something for Just In Case purposes is if there isn't anything left to upgrade since anything that might be of uses Consumes those very same resources.

night vision goggles lol. You can upgrade it so things become crystal clear in any weather, also even before that they are functional enough.

See.... the game doesn't tell you this... up until this point all I knew about NVG was at some point they get thermal detection.... there not even particularly very good at their original purpose...night vision. I see better without them at night... plus there's lights everywhere so they're more of a hindrance than a help.

Dont even need to crawl most of the time though. Just crouch walk (not crouch RUN) and stay behind cover. Just go prone when hiding.

This doesn't work for me.... anybody within 40 Meters will spot me... if I crawl I can knock it down to 30.... there just isn't enough cover...

i mean. Choppers arent exactly stealthy lol. You'll notice them long before you even get in the

Yeah but you won't notice them in the Sortie Prep Screen when you're actually deciding what gear you'ryou're going to use.... infact most of the time you don't even know anything about whats coming... they do this in your very first mission....
 

Argentus

Well-Known Member
Why would I need to remote activate a magazine ? Also if there's a wall between me and the enemy then that problem kinda solves its self...hhe can't see me through walls so I don't need to bother with him.

if they're on alert and you're stuck behind the cover, it's a good way to lead them away from you as a distraction.


I have absolutely no idea how multiple enenies will respond to Decoys so I just don't use them... too many variables.

They coordinate to go check it out, is all.


The game gives zero indication of what would be appropriate in which location at what time
I mean.

Logic though.

Dont expect a box in the jungle to be inconspicuous. The game is very outdoorsy, so boxes arent really useful this time around. They're mostly just for pulling the classic quick travel mechanic by using the transport trucks. Which is kinda negated because i just quick travel via the helicopter to skip travel times.

Or for the "Boss outposts", i use the boxes there, like okg zero or whatever that's called. The actual large bases that feel like a metal gear level.


Plus Batman is filthy Rich... Snake isn't
Unless you're just blowing resources left and right, then yes he is, so very much.


LoL... then its a waste
Not if it turns out I need it, then no.


See.... the game doesn't tell you this... up until this point all I knew about NVG was at some point they get thermal detection
True. I was wondering what the point of upgrading them was, but I did anyway just because it was the only thing left to upgrade and viola, no reason to ever not have them on, like detective mode in a batman game.


This doesn't work for me.... anybody within 40 Meters will spot me... if I crawl I can knock it down to 30.... there just isn't enough cover...
Bushes, cliffs, rocks, buildings, etc. There's always cover. Only places there isn't cover, is also when there's no enemies, so it doesn't matter.

Honestly, there's really no excuse for anyone to ever get close enough to catch you by surprise.

Most of the outposts you can just go around, never going near the enemies, and if you need to go in, just take a moment to mark everyone and/or snipe them out before going in.


And remember, this is coming from somebody who goes in with NO Camo to conceal me.


Yeah but you won't notice them in the Sortie Prep Screen when you're actually deciding what gear you'ryou're going to use.... infact most of the time you don't even know anything about whats coming... they do this in your very first mission....

Which really doesn't matter. Like I said, a tranq pistol and tranq sniper take care of anything you go up against except bosses, and even then, some still go down to it.

Like only times you'd actually need to fight a helicopter are the "take out the heavy soldiers" minimissions, and then I just call in my chopper to shoot down their chopper instead of wasting time trying to shoot it down myself.

Wish there was a nonlethal way to take out choppers though.

it is pretty funny sneaking up on enemy tanks and fultoning them out though, especially in the middle of a bunch of enemies around it looking for me.

It's how I did Quiet's final mission lol. The warzone was just me sneaking around the commotion fultoning out all the incoming enemies as they charge and attack lol.
 

Lulu

Well-Known Member
if they're on alert and you're stuck behind the cover, it's a good way to lead them away from you as a distraction.

I'l try this... normally when I'm sort of surrounded I try to tranq the most rear of the enemies and hope that the sound of him collapsing causes all the other guards to focus on him instead while I sleak away.

They coordinate to go check it out, is all.

How ?

Do they both go ?

Does one go while the othee watches closely ?

Do they both go but flank in a wide arch ?

Do they stay put while one whips out his Radio and calls CP ?

I'v had all these things happen to me and I don't know how or why it works....

I mean.

Logic though.

Dont expect a box in the jungle to be inconspicuous. The game is very outdoorsy, so boxes arent really useful this time around. They're mostly just for pulling the classic quick travel mechanic by using the transport trucks. Which is kinda negated because i just quick travel via the helicopter to skip travel times.

I'vI've used the Box in the Jungle with no problems on a few occasions (iin the Lufwa Valley)... as far as I can tell the AI has absolutely no Awareness when it comes to where you use the box... one time I left the box empty out in the middle if the road and a truck just ran right over it as if it wasn't there.

Unless you're just blowing resources left and right, then yes he is, so very much.

If he was rich then blowing resources left and right wouldn't be an issue. You don't see Batman holding back on the Glue Grenades and Explosive Gel... he spends it like its going out of style. :p

Not if it turns out I need it, then no.

And if don't you its a waste.... this is why I don't always deploy with a Rifle or Rocket launcher....

Bushes, cliffs, rocks, buildings, etc. There's always cover. Only places there isn't cover, is also when there's no enemies, so it doesn't matter.

There aren't any Bushes Cliffs & rrocks within outposts... those only surround the area on the edges.... besides the cover system doesn't work at all on rocks and cliffs.

Buildings are a swing & miss... in Da Gwandai Khar & Wialo Village they wirk but in Smasei Fort and Yakha Oboo Supply Outpost they don't.

Its literally just a flat open space in the centre.
Honestly, there's really no excuse for anyone to ever get close enough to catch you by surpri

Actually the surprise isn't even necessary. You can get caught gradually very Easily

Most of the outposts you can just go around, never going near the enemies, and if you need to go in, just take a moment to mark everyone and/or snipe them out before going in.

A huge flaw in deciding to go open world... all that tedious Travelling.

Which really doesn't matter. Like I said, a tranq pistol and tranq sniper take care of anything you go up against except bosses, and even then, some still go down to it

Yeah.... after a bunch of shots... probably more than you deployed with.... assuming you don't die first.

Like only times you'd actually need to fight a helicopter are the "take out the heavy soldiers" minimissions, and then I just call in my chopper to shoot down their chopper instead of wasting time trying to shoot it dowd.

Thats way too expensive.... and risky depending whether you're taking out the chopper first or last.

Wish there was a nonlethal way to take out choppers though.

I wish there was a way to capture them

it is pretty funny sneaking up on enemy tanks and fultoning them out though, especially in the middle of a bunch of enemies around it looking for me.

It gets old.... in my entire first play through I've only destroyed vehicles in Two instances.... that one mission before I got the cargo fulton and that one mission with Quiet where they don't give you a choice... I literally extracted every other vehicle.


It's how I did Quiet's final mission lol. The warzone was just me sneaking around the commotion fultoning out all the incoming enemies as they charge and attack

I tried doing this... there's too many enemies and not enough cover.... well actually theres no cover out there in the Sand.
 
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Argentus

Well-Known Member
Do they both go ?

Does one go while the othee watches closely ?

Do they both go but flank in a wide arch ?

Do they stay put while one whips out his Radio and calls CP ?

I'v had all these things happen to me and I don't know how or why it works....

All of the above. Again, it depends. But generally speaking, they'll watch and one will approach, confirm it's a decoy, shoot it, then they'll go on alert since they know it was a distraction.


I'vI've used the Box in the Jungle with no problems on a few occasions (iin the Lufwa Valley)... as far as I can tell the AI has absolutely no Awareness when it comes to where you use the box... one time I left the box empty out in the middle if the road and a truck just ran right over it as if it wasn't there.

lol depends on the box camo too.

Here's a trick. Try putting one of the playboy posters on the box, and then leaving the box out. They'll stop to check out the hot chick in the middle of the road (usually. Sometimes the ai does mess up and just ignore it)


Thats way too expensive.... and risky depending whether you're taking out the chopper first or last.
always last.

And the need to take out an enemy chopper is so rare that it's not really that expensive to bring in my own chopper, considering I never use it outside of that one situation.
 

Lulu

Well-Known Member
All of the above. Again, it depends. But generally speaking, they'll watch and one will approach, confirm it's a decoy, shoot it, then they'll go on alert since they know it was a distraction.

Then its unreliable... definitely not worth it.... unless you've already developed everything and just need something to un max out your GMP.

lol depends on the box camo too.

Here's a trick. Try putting one of the playboy posters on the box, and then leaving the box out. They'll stop to check out the hot chick in the middle of the road (usually. Sometimes the ai does mess up and just ignore it)

Yeah I recently discovered exactly how those posters work... now that I can predict the effect I can use them more effectively... I can plan around them.... The Camo Patterns on the boxes are near useless I just Use the water resistent one for Africa and the Desert One For Afghanistan. Never noticed any differences in detection ranges between any of them. But then again I don't even know what the detection range even is so can't plan around that either.... i just crawl everywhere and hope for the best.

always last.

And the need to take out an enemy chopper is so rare that it's not really that expensive to bring in my own chopper, considering I never use it outside of that one situation.

Well then its Cheaper to just shoot it yourself.... in the later Side Ops some of the Soldiers in the area actually carry the Rocket Launcher.... it usually only has One Shot though.... I mean it has infinite shots for the AI but usually just one for you.
 

Argentus

Well-Known Member
Well then its Cheaper to just shoot it yourself

No because I could die when it shoots back lol.

Well then its Cheaper to just shoot it yourself.... in the later Side Ops some of the Soldiers in the area actually carry the Rocket Launcher.... it usually only has One Shot though.... I mean it has infinite shots for the AI but usually just one for you.

from the few times i've bothered with rockets it takes like 2-4 shots depending, and honestly, i'd rather not risk it. Sprinting like a madman through the savanna with an attack chopper gunning at me isn't fun lol. I'd rather just stay hidden and let my upgraded chopper drop it for me. Or at least distract it, THEN I'll fire the rockets while it's busy fighting my chopper.


If I'm lucky there's an AA gun emplacement nearby, in which case, I just use that.


I dont remember if you can use an anti material rifle to one shot the pilot through the canopy or not.
 

Lulu

Well-Known Member
from the few times i've bothered with rockets it takes like 2-4 shots depending, and honestly, i'd rather not risk it. Sprinting like a madman through the savanna with an attack chopper gunning at me isn't fun lol. I'd rather just stay hidden and let my upgraded chopper drop it for me. Or at least distract it, THEN I'll fire the rockets while it's busy fighting my chopper.


At some point the Enemies get better Gun Ships... they take two rocket launcher shots to destroy... usually it only takes one.... the problem is I honestly couldn't tell them apart.... they look the same... and Ocelot's advice was useless.

Meanwhile at TGS the developers managed to take one down with a single Grenade.

If I'm lucky there's an AA gun emplacement nearby, in which case, I just use that.

I never use those.... I tried using a mortar once but I couldn't aim at anything to save my life. So I just never bothered with any of the placements.

I dont remember if you can use an anti material rifle to one shot the pilot through the canopy or not

Give it to Quiet... see if she can do it.
 

Argentus

Well-Known Member
I never use those.... I tried using a mortar once but I couldn't aim at anything to save my life. So I just never bothered with any of the placements.
Mortars are lobbed.

AA Guns shoot. And tear helis apart.

Give it to Quiet... see if she can do it.

I run nonlethal so if I have her on shes using the tranq rifle.




Skull fights aside, going lethal just makes the game way too damn easy.
 

Lulu

Well-Known Member
Mortars are lobbed.
Yep... Terribal for hitting Moving Targets... especially in the air since don't even get splash damage... its a Direct hit or nothing.

AA Guns shoot. And tear helis apart.

How many shots before I get detected ?

I run nonlethal so if I have her on shes using the tranq rifle.

Me too... especially now that I just complete the 2nd Outbreak Mission... gotta make the most of the time left.

Skull fights aside, going lethal just makes the game way too damn easy.

True.... maybe thats what the developers wanted... to go in using both lethal and non lethal methods.

Edit: I just completed A Quiet Exit... it took me 90 Freaking Minutes.... I kept getting one shotted by the tanks.

I tried sneaking around to grab the APCs and Tanks.... there are two problems with this method.

1) The vehicles appear outside the mission boundary so if I go there I just instantly fail (if you're going to do this then don't make the game open world in the first place).

2) The other problem theres just too many foot soldier's running around providing support to any tanks that do make it within the mission area... getting spotted is guaranteed.... and that means you're gonna eat Cannon Slugs.


The third problem is the lack of cover... but this doesn't really count because theres a lack of adequate cover everywhere in this game.... what makes it stand out in this specific mission is theres a lack of cover even by non-stealth standards.
 
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