Final Fantasy Thread

Jadeinchains

Well-Known Member
Honestly I thought he looked terrible with it imo but that's just me lol.

Overall, I felt it was worth the money for the gameplay, but ever had a moment where you play a game that not only do you like the gameplay, but you also liked the character? Vayne just so happens to be a contradiction for me and it was difficult to play characters I never really clicked with.

Lol yeah I couldn't help but think that the transformed version looked really strange, Also now that Vayne Is out I guess we'll see the next dlc character soon.
 

Awesmic

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DISSIDIA ARCADE UPDATE:

The next character reveal is scheduled for May 15, 2018. Alongside the new character, there will be a Character Rework announcement for an existing character (most speculate it's Golbez or Zidane, both whom actually need it).

Given the order of release and the hints given in the past, there is a very high chance the new character is going to be Locke Cole from FF6. An odd choice IMO, considering that Sabin and Cyan have plentiful existing movesets in their original game that are much easier to adapt for Dissidia (not to mention, they're way more fun to use in the party). Locke is barebones by comparison, so it'll be interesting to see how they make him work. Shit, if they could pull off Cecil...
 

Jadeinchains

Well-Known Member
Please just be Tifa or Yuna..or literally Fran cause why not. These dlc character reveals so far definitely havent done much for me so far if its Locke after Vayne.
 

KasumiLover

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Please just be Tifa or Yuna..or literally Fran cause why not. These dlc character reveals so far definitely havent done much for me so far if its Locke after Vayne.
NO Fran >.> Although I like yuna, she has heterochromia:oops: Tifa will be added whenever they're ready to get a hefty check

Tbh tho I don't think any character in Dissidia imo can top Terra or Kuja since they're obviously the best characters in the game xD well the only ones I actually feel comfortable using. Everyone else I like since I feel every characrer is attractive/good in their own ways, I can't say I hate any of them tbh. Cloud of darkness is my favorite villainess in the game and I don't think I like Noctis the most as the main protagonist. Cloud definitely makes him look fickle which is why prefer him over Noctis.

Also Kuja needs a buff imo, his range is trash and so is his tracking since you can be close to the opponent and his cores/cores won't even hit which gets annoying
 

Jadeinchains

Well-Known Member
only two female is gonna be dlc and that's character 4 and 5

I'm getting T.a.t.u "all the things she said" vibes from your avatar and oh...I don't get why they've chosen to release the two female characters side by side so late into the season pass thing. There's gonna be 6 dlc characters right?

NO Fran >.> Although I like yuna, she has heterochromia:oops: Tifa will be added whenever they're ready to get a hefty check

Tbh tho I don't think any character in Dissidia imo can top Terra or Kuja since they're obviously the best characters in the game xD well the only ones I actually feel comfortable using. Everyone else I like since I feel every characrer is attractive/good in their own ways, I can't say I hate any of them tbh. Cloud of darkness is my favorite villainess in the game and I don't think I like Noctis the most as the main protagonist. Cloud definitely makes him look fickle which is why prefer him over Noctis.

Also Kuja needs a buff imo, his range is trash and so is his tracking since you can be close to the opponent and his cores/cores won't even hit which gets annoying

...If you'd played FFXII you'd realize that Fran has got every other final fantasy character beat when It comes to class, glamour, presence etc. She.is.an.icon. Same with Yuna since she saved the whole world etc. The thing is is that they are keeping the female dlc characters a secret but It's pretty obvious that It's Yuna and Tifa.
 

Awesmic

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Tbh tho I don't think any character in Dissidia imo can top Terra or Kuja since they're obviously the best characters in the game xDwell the only ones I actually feel comfortable using.
Going with the latter on this one...


Also Kuja needs a buff imo, his range is trash and so is his tracking since you can be close to the opponent and his cores/cores won't even hit which gets annoying
Kuja is fine as he is, and I'll explain why.

As an Assassin-class character, Kuja is right off the bat not a character built for crowd control like a Marksman, nor can he rush through opponents like a tank like Vanguards do. He is made for intercepting Marksmen as well as going in to assist other allies for opponents near the wall, then getting out safely. However, as a Kuja player, your primary goal is not relentless offense, but relentless survival (at least against a solid opponent team that knows what they're doing). You'll mainly be doing three things to be an effective teammate: Watch your unique EX meter, use it the instant it's ready, and above all... DO. NOT. GET. KILLED.

When it comes to playing Kuja, you're gonna have to deal with the fact you can't go ham anytime you want to sometimes. You must resist the urge to go wildly on the offensive, because the team is going to be relying on you to stay alive and focus on being on point with that unique EX skill and using it over 3 times in order to buff your party. I know it sucks having that kind of pressure, but the endgame will be all worth it, especially if you have Bahamut's post-summon enhancements, which increases the duration and effects of your unique EX skill even further. But if you die, you lose your buffs. However, the other teammates will still keep theirs as long as they're alive, which is why it's so important to stay alive as long as you can!

That being said, don't write off Kuja so soon. At the end of the day, he's an overall better Zidane than Zidane; you just need to take the time to buff your survival tactics in a hectic arena and observe for yourself how much weight he truly holds as a teammate when playing to his strengths correctly. Kuja's a little weak on offense (though his HP attacks are solid against the wall), so only play offensively when it's safe and absolutely necessary.
 

KasumiLover

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Going with the latter on this one...



Kuja is fine as he is, and I'll explain why.

As an Assassin-class character, Kuja is right off the bat not a character built for crowd control like a Marksman, nor can he rush through opponents like a tank like Vanguards do. He is made for intercepting Marksmen as well as going in to assist other allies for opponents near the wall, then getting out safely. However, as a Kuja player, your primary goal is not relentless offense, but relentless survival (at least against a solid opponent team that knows what they're doing). You'll mainly be doing three things to be an effective teammate: Watch your unique EX meter, use it the instant it's ready, and above all... DO. NOT. GET. KILLED.

When it comes to playing Kuja, you're gonna have to deal with the fact you can't go ham anytime you want to sometimes. You must resist the urge to go wildly on the offensive, because the team is going to be relying on you to stay alive and focus on being on point with that unique EX skill and using it over 3 times in order to buff your party. I know it sucks having that kind of pressure, but the endgame will be all worth it, especially if you have Bahamut's post-summon enhancements, which increases the duration and effects of your unique EX skill even further. But if you die, you lose your buffs. However, the other teammates will still keep theirs as long as they're alive, which is why it's so important to stay alive as long as you can!

That being said, don't write off Kuja so soon. At the end of the day, he's an overall better Zidane than Zidane; you just need to take the time to buff your survival tactics in a hectic arena and observe for yourself how much weight he truly holds as a teammate when playing to his strengths correctly. Kuja's a little weak on offense (though his HP attacks are solid against the wall), so only play offensively when it's safe and absolutely necessary.
I see, although tbh I dont mind that pressure since I always found it a given for characters like Yshtolla to focus more on buffing since that's more where their strength lies. Plus I like how Kuja can attack opponents above and below his attack radius, overall I prefer Terra to a degree since she has better range and I like how almost all of her commands are so easily applicable, although tbh I'm not personally fond of her other HP attacks besides her default and I don't like her ground whirlwind attack much. Kuja I like his kit too but I don't really like his down+ circle much since when I was able to play online I could never get it to hit since its more of an anti air or a way manual way for him to get into the air xD
I'm getting T.a.t.u "all the things she said" vibes from your avatar and oh...I don't get why they've chosen to release the two female characters side by side so late into the season pass thing. There's gonna be 6 dlc characters right?



...If you'd played FFXII you'd realize that Fran has got every other final fantasy character beat when It comes to class, glamour, presence etc. She.is.an.icon. Same with Yuna since she saved the whole world etc. The thing is is that they are keeping the female dlc characters a secret but It's pretty obvious that It's Yuna and Tifa.
Do you have the game yet? And I'm sure both of them should he added within like half a year tbh since the game dev said he wants at least 50 characters from what I recall. I'm gonna buy a PS4 pro down the line eventually so I can have more space and so I can get the pro visual enhancements as well for screenshots:oops:
 

Jadeinchains

Well-Known Member
I see, although tbh I dont mind that pressure since I always found it a given for characters like Yshtolla to focus more on buffing since that's more where their strength lies. Plus I like how Kuja can attack opponents above and below his attack radius, overall I prefer Terra to a degree since she has better range and I like how almost all of her commands are so easily applicable, although tbh I'm not personally fond of her other HP attacks besides her default and I don't like her ground whirlwind attack much. Kuja I like his kit too but I don't really like his down+ circle much since when I was able to play online I could never get it to hit since its more of an anti air or a way manual way for him to get into the air xD

Do you have the game yet? And I'm sure both of them should he added within like half a year tbh since the game dev said he wants at least 50 characters from what I recall. I'm gonna buy a PS4 pro down the line eventually so I can have more space and so I can get the pro visual enhancements as well for screenshots:oops:

...
I..I actually don't..have the game yet
tenor.gif

..And don't have plans to get it right now...
And the current dlc characters they're showing isn't really increasing my interest, Not until I start to see Yuna, Tifa and Fran anyway...
If they plan on having 50 characters though then I'm guessing they plan on having a second season of dlc characters.
 

KasumiLover

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Premium Donor
...
I..I actually don't..have the game yet
tenor.gif

..And don't have plans to get it right now...
And the current dlc characters they're showing isn't really increasing my interest, Not until I start to see Yuna, Tifa and Fran anyway...
If they plan on having 50 characters though then I'm guessing they plan on having a second season of dlc characters.
Yeah which TEKKEN needs to do since in June it'll be Tekken 7's one year anniversary being on console XD I also hope they do DLC costumes since I kind of want more content for the characters I use, like give them completely new garbs or even old old costumes like I wouldn't mind Bartz getting his old dance costume back or seeing any of these:

DissidiaTerra_alts.png

No thanks to the crop top terra tho, I don't really like how the game tries to push her to be sexy when that's not her at all XD

Kuja-ThirdAlt.png


Bartz_Dancer_012 (1).png

THIS I would buy in a heartbeat since its basically like Vega's battle costume and we all know I'm a huge fan of that costume
qAkzYSw.jpg

Tbh I honestly think they drew inspiration from Bartz costume which i understand since its perfect:oops:
 

DestructionBomb

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I'm about to hit Diamond with Kuja. That man is already good lol. Almost hitting Mythril with Vayne and I'm also close to hitting Diamond with ExDeath and this guy is not easy to play with. Mind you, this is all on solo, the mode where everyone will go ham with any character they feel like simply because there is no true team coordination since everyone on your team is practically solo-ish. You could occasionally encounter them on your team again here and there, but there is still no proper team coordination unless you encounter members who play safe near you while providing them momentary buffs and usage of EX skills. What @Awesmic said is somewhat true, but there are still heavy multiple factors coming into play. Sometimes one would feel characters need some improvements here and there because of the crazy situations happening in the matches but it's more or less team situations that can cause some characters to not feel potent. Sometimes it's not the characters, but the situations that happen in the match to make you feel that your character doesn't have answers for. @KasumiLover69 - I don't blame you on this, but there is a number of reasons why some characters don't get such improvements because it will direct to more solo play than team play coordination lol.

Example of team coordination is when someone wallsplats an opponent and your partner has enough to make the kill. There are times where I wall splat someone and someone near me makes the kill because he has enough bravery points for the HP attack output so you have to let him (you could make HP moves that are not guaranteed from a combo wallsplat guaranteed for your buddy). Instead, make the swap on the opponent who's targeting your buddy doing an HP attack on the guy you splatted to protect the person who's making the kill to prevent his 0 bravery on causing a break. What I like about Dissidia is that there are multiple ways to coordinate moments. It's important to look at the bravery points from not only yourself, but your teammates and opponents as well. If you see someone struggling to get a kill on an opponent but he has enough to make the kill, try to see if you can help him out (shortly though because we have to remember that we have a 3rd buddy who's probably out there handling two) and give him the room to the first buddy to make the kill and then immediately go back targeting the others. Sometimes it may not even be the kill, sometimes your partner can have 3000 Bravery flat that won't kill but the opponent's HP is so low that someone on your team can immediately make the short kill with default bravery points. There are many moments that can impact the entire match greatly without anyone realizing.

Here's another situation from watching a JPN tournament play. A WoL+Provoke+Enfeeble, Golbez+Black Fang, and Onion Knight. WoL has an EX skill that forces opponents to lock on to him in his AoE range and having the EX skill provoke does the same with one. What happens is that he can force all opponents to lock on to him and have Golbez Black Fang do HP attacks from a distance while having Onion Knight derail the opponents. Golbez got a double kill in actual tournament play when this happened which was hilariously enjoyable to watch.
 
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KasumiLover

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I'm about to hit Diamond with Kuja. That man is already good lol. Almost hitting Mythril with Vayne and I'm also close to hitting Diamond with ExDeath and this guy is not easy to play with.

Mind you, this is all on solo, the mode where everyone will go ham with any character they feel like simply because there is no true team coordination since everyone on your team is new. You could occasionally encounter them on your team again here and there, but there is still no proper team coordination unless you encounter members who play safe near you while providing them momentary buffs and usage of EX skills. What @Awesmic is somewhat true, but there are still multiple factors coming into play. Sometimes I would feel characters need some improvements here and there because of the crazy situation happening in the matches but it's more or less team situations that can cause some characters to not feel potent. Sometimes it's not the characters, but the situations that happen in the match to make you feel that your character doesn't have answers for. @KasumiLover69 - I don't blame you on this, but there is a number of reasons why some characters don't get such improvements because it will direct to more solo play than team play coordination lol.

Example of team coordination is when someone wallsplats an opponent and your partner has enough to make the kill. There are times where I wall splat someone and someone near me makes the kill because he has enough bravery points for the HP attack output so you have to let him. Instead, make the swap on the opponent who's targeting your buddy doing your HP attack on the guy you splatted to protect the person who's making the kill to prevent his 0 bravery on causing a break. What I like about Dissidia is that there are multiple ways to coordinate moments. It's important to look at the bravery points from not only yourself, but your teammates and opponents as well. If you see someone struggling to get a kill on an opponent but he has enough to make the kill, try to see if you can help him out -shortly- and give him the room to make the kill and then immediately go back targeting the others. Sometimes it may not even be the kill, sometimes your partner can have 3000 Bravery flat that won't kill but the opponent's HP is so low that someone on your team can immediately make the short kill with default bravery points. There are many moments that can impact the entire match greatly without anyone realizing.
Ugh I hope I can get my new provider for internet soon since its honestly discouraging wanting to play a game and being so far behind waiting for the right time >.> and I liked that wall splat element, I remember when I did play dissidia online that one time when I had the provider I wanted that our team was able to get someone on the wall and its really satisfying ganging up on them for massive damage. XD I had a few matches tho where my team wasn't really being cooperative and it was annoying since you can be playing as hard as you can but when your teammates don't even know what they're doing it can result in very embarrassing losses
 

DestructionBomb

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I had a few matches tho where my team wasn't really being cooperative and it was annoying since you can be playing as hard as you can but when your teammates don't even know what they're doing it can result in very embarrassing losses

Makes sense yeah. I mean, matches will never be perfect and it becomes even harder if you play with teammates on trying to grasp each other's feel on the moments. Dissidia NT might be one of the games where mics is a heavy recommendation because some chat messages are either pretty vague due to the unique character text traits or cutting time in between to pick a chat message in between. Some are really good though, especially ones that makes a huge signal yellow notification by character names. What I want to improve is the sound effect for when a crystal appears. I swear, sometimes I can't hear the crystal appearing when it does. The sound seems too faint in my opinion.

There's this Adamant Ultimecia player that likes to join me and each time I wall splat with Sephiroth's standing X or Air X, he'd make the attack or HP attack. Sephiroth's knockback range with those attacks is huge and it ends up being in a wall splat in smaller stages for gaining hits for your teammates. You could link charged HP attacks from buddies with your bravery splats that are not possible at all. If Ultimecia went for the attack bullets, I wait just a bit for the damage output he's gaining and then attack afterwards from their recovery state.
 

KasumiLover

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Makes sense yeah. I mean, matches will never be perfect and it becomes even harder if you play with teammates on trying to grasp each other's feel on the moments. Dissidia NT might be one of the games where mics is a heavy recommendation because some chat messages are either pretty vague due to the unique character text traits or cutting time in between to pick a chat message in between. Some are really good though, especially ones that makes a huge signal yellow notification by character names. What I want to improve is the sound effect for when a crystal appears. I swear, sometimes I can't hear the crystal appearing when it does. The sound seems too faint in my opinion.

There's this Adamant Ultimecia player that likes to join me and each time I wall splat with Sephiroth's standing X or Air X, he'd make the attack or HP attack. Sephiroth's knockback range with those attacks is huge and it ends up being in a wall splat in smaller stages for gaining hits for your teammates. You could link charged HP attacks from buddies with your bravery splats that are not possible at all. If Ultimecia went for the attack bullets, I wait just a bit for the damage output he's gaining and then attack afterwards from their recovery state.
Yeah the chat messages are definitely not all that, tbh when I was able to play I didn't even use them, I would just watch my teammates and help them wherever they are xD
 

Nikotsumi

Well-Known Member
I finally began to play Dissidia NT in a "constant" basis and finally found my main character after trying out quite a lot of them.
Now I'm only using Terra, which is fun/weird considering I never thought I'd play a marksmen, just hit Diamond with her. I want to use Squall as well but I can't trigger online lol.

I'm fine with an eventual addition of Locke tbh, Vayne is meh. Still waiting for Yuna lol.
 

KujaAngerer

New Member
Is anybody a Squall main here? Asking out of curiosity, I don't have the game but I heard some complaints about him being weirdly nerfed.
 

KasumiLover

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Is anybody a Squall main here? Asking out of curiosity, I don't have the game but I heard some complaints about him being weirdly nerfed.
I believe @eks2009 mains Squall, you could ask him but I'm sure he would answer you here. I myself will only use Terra and Kuja online myself, all the other character's styles aren't much my thing. And I don't like the specialist or Vanguard type characters much, I prefer Marksmen and assassins if I'm forced to use them
 

Eks

Play Yakuza
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I don't main Squall. Sephiroth is my main. I haven't heard anything about Squall getting nerfed. Sadly, my boy Sephiroth is getting nerfed in the next upcoming patch.
 

Awesmic

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I don't main Squall. Sephiroth is my main. I haven't heard anything about Squall getting nerfed. Sadly, my boy Sephiroth is getting nerfed in the next upcoming patch.
The only nerfs Squall got that are worth noting go way, way back to when the arcade version launched in November 2015. Back then, Squall had a ridiculous BRV damage output, even with non-trigger inputs. Fated Circle and Aerial Circle also used to be faster HP attacks, making him quite the ToD (Touch of Death) character at launch. Naturally, they had to tone that shit down.

Beyond that, they only made adjustments to Blasting Zone and the effects his unique EX skill Draw has on different character classes. Up until now, the skill was useless against Vanguards and Marksmen. But aside from that, Squall has been unchanged.
 
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