Lets talk about redesigns

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Raansu

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Of all the graphical aspects of character models in a fighting game it's also one of the least important priorities. Especially when compared to model quality, texture fidelity, secular mapping, and attention to costume detail. I would take well rigged hitboxes and articulated move animation over ultra detailed hair with realistic physics and collision.

I mean, plasticy hair on fairly detailed character models does look a little....tacky, but ya I get what you mean.
 

Goarmagon

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i dont understand why people say this

Back in the past, perhaps before some of you were born, games in general had to be completed before being released out into the general public. If they were not completed then there were dire consequences for publishers and developers alike if people paid full price for broken glitchy shit. It(rightfully) spelled the doom of your company if your Q.C. was ass.

I believe it was brute or someone else who pointed out that the move-sets for characters were not being redone from scratch and majority of whats being seen has been mostly cosmetic and game mechanic changes, which means there is no real excuse to do the season pass bullshit at all. I would rather wait for a game that's done than to pay more over time for a game that isn't..and make no mistake that's all the season pricing scheme is. Companies are trying to compel you to pay more for some shit that isn't finished yet
 

NewWestFan

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Premium Donor
Back in the past, perhaps before some of you were born, games in general had to be completed before being released out into the general public. If they were not completed then there were dire consequences for publishers and developers alike if people paid full price for broken glitchy shit. It(rightfully) spelled the doom of your company if your Q.C. was ass.

I believe it was brute or someone else who pointed out that the move-sets for characters were not being redone from scratch and majority of whats being seen has been mostly cosmetic and game mechanic changes, which means there is no real excuse to do the season pass bullshit at all. I would rather wait for a game that's done than to pay more over time for a game that isn't..and make no mistake that's all the season pricing scheme is. Companies are trying to compel you to pay more for some shit that isn't finished yet
It all started with Expansion packs. No one saw the future then. So young. So innocent. The Sims were some of the first offenders. Everquest, Blizzard. Some could argue Capcom started it in the fighting game genre with Street Fighter. You can argue that these examples are all complete games that had content added on optionally for a cost, or entirely new title releases in SF's case, but it began the downward trend. DLC was an inevitable future.
 

Raansu

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i dont understand why people say this. why wouldnt you want extra content. youre getting MORE characters MORE outfits MORE stages. instead, people find a reason to complain.

Sure, for like several thousand dollars. I don't personally have a problem with DLC, but I do think most of it in almost every game is over priced.

Also, back in the day, games were actually launched as complete products and general had much more content than the bare bone games we get today. Fighters were a little different, but those were really just arcade games being ported over. A $30 expansion pack in the late 90's and early 2000's had more content loaded into it than a $30 season pass in today's gaming world that trickles small dlc content your way.

DLC in itself isn't bad, but the way its treated is pretty horrendous. Most games now launch incomplete and most DLC is over priced and lacking in deep content.
 

Matt Ponton

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People forget that in the era of fighting games, you generally didn't have "upgrades" on the consoles. You'd just have to take which ever version you got on which ever system you owned. It was never arcade perfect, you were paying $60-80 for the cartridge, rarely ever got all of the fidelity or balance in it, and you were stuck with it. For example, if you had a genesis you'd have Champion Edition and Super Street Fighter II, but you wouldn't get Hyper Fighting or Super Street Fighter II Turbo. SNES got SF2 World Warrior and Hyper Fighting. Each was full price of $60 to $80, there was no shared data across it, and tricks, cheats, unlocks, and others weren't the same across versions either.

Today, you're able to purchase a game for at most $60 for the core gameplay on either/any console/hardware, and be able to update bug fixes, balance, and others on the fly for free. So you can get the game sooner with less risk to the publisher to having a game breaking and typically financially devastating bug. The caveat to this style is it lead to situations like the "Early Access" movement, which is just a more egregious form where you're buying in during Alpha period in the hopes of what might come down the pipe. Games cost a lot of money. Heck, in my own game we don't even have two fully playable characters and it's cost my team between $50,000 to 75,000 so far. I can only dream that if I were to release it that i'd get 1,000 purchasers, and that's if I priced it at $60, which people would say is absurd for an "indie" game.

Wolfenstein and DOOM had expansion packs before other games as well.
 
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Tyaren

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The official DOA6 Twitter account now retweeted an older Kotaku article (https://kotaku.com/dead-or-alive-6-is-less-sexualized-and-more-esports-1828107279) about the game being "less sexualized and more Esports".

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Please stop quoting these kinds of articles or doing the damage control attempting interviews. Show everyone that DOA is still DOA on Gamescom with a brand new demo, flashy game trailer and additionally a character trailer introducing fan favorites Hitomi and Leifang. Show the game and characters looking cool and sexy at the same time. Persuade fans and newcomers with facts. And already put the darn "physics" in, noticable but natural, if they are going to be in the game at some point anyway.
Sure, all of that would still leave a radical and insatiable group of fans untouched, but it would weaken their already small numbers and take away what little attack surface they have on DOA6. It would at least not poke them any more than necessary...
 
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delSai

Active Member
Thinking about it again, i guess we will still kinda get a new default for Hitomi with the color variations. Calling it new is a bit of a stretch, i know but theres also a chance that an alt. color will change her shirt back to the old design
 

Ceviche

Member
Show everyone that DOA is still DOA

Anyone with functioning eyes could see that on the many hours of DOA6 gameplay footage from EVO though. The game looks as nervous as before and the beautiful and attractive characters are still here.
And I have no problem with them quoting that article tbh. That means they're confident in what they're doing and that's great.
Let the complainers complain, who cares !
 

Raansu

Well-Known Member
The official DOA6 Twitter account now retweeted an older Kotaku article (https://kotaku.com/dead-or-alive-6-is-less-sexualized-and-more-esports-1828107279) about the game being "less sexualized and more Esports".

cut.gif


Please stop quoting these kinds of articles or doing the damage control attempting interviews. Show everyone that DOA is still DOA on Gamescom with a brand new demo, flashy game trailer and additionally a character trailer introducing fan favorites Hitomi and Leifang. Show the game and characters looking cool and sexy at the same time. Persuade fans and newcomers with facts. And already put the darn "physics" in, noticable but natural, if they are going to be in the game at some point anyway.
Sure, all of that would still leave a radical and insatiable group of fans untouched, but it would weaken their already small numbers and take away what little attack surface they have on DOA6. It would at least not poke them any more than necessary...

From what was shown at EVO, DoA6 is still very much DoA. I saw nothing that would show otherwise.

Thinking about it again, i guess we will still kinda get a new default for Hitomi with the color variations. Calling it new is a bit of a stretch, i know but theres also a chance that an alt. color will change her shirt back to the old design

I'm pretty sure the color swaps are just there as placeholders. They will probably remain in the main game, but I'm willing to bet its current purpose is just that. We had a decent amount of costumes for 5 at launch, I can't imagine DoA6 not having most of the same.
 

Fightaro

New Member
Anyone with functioning eyes could see that on the many hours of DOA6 gameplay footage from EVO though. The game looks as nervous as before and the beautiful and attractive characters are still here.
And I have no problem with them quoting that article tbh. That means they're confident in what they're doing and that's great.
Let the complainers complain, who cares !

I think that the problem with quoting an article with that headline in particular + from Kotaku especially is that it only further confirms the '' anti fanservice '' thing in the minds of people who have that issue.
It's honestly a quite dumb and tonedeaf move.

It's just stirring the hornets nest for no real reason.
And it's also irritating even to a great deal of people who aren't as rabid about it but are just both tired of it and/ or do care just not to the same extent and are tired of being reminded of it and having it repeatedly thrown in our face.
Not all PR is good PR, and perhaps it's best to lie low with that stuff for the time being.
Why stirr the hornets nest up and cause a bunch of negativity for no reason.
The negativity also spreads and infects everything and everyone else.

It's just unnecessary.
 

Derock

Well-Known Member
For example, if you had a genesis you'd have Champion Edition and Super Street Fighter II, but you wouldn't get Hyper Fighting or Super Street Fighter II Turbo. SNES got SF2 World Warrior and Hyper Fighting. Each was full price of $60 to $80, there was no shared data across it, and tricks, cheats, unlocks, and others weren't the same across versions either.

BOLD: Actually, Hyper Fighting was on Genesis. It was included in Street Fighter II: Special Championship Edition, merging 2 game updates into one because of the deal with SEGA and Capcom back in the day (also trying to outdo Nintendo which released both The World Warriors and Turbo/Hyper Fighting)
 
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