Free Step Dodge

Shirataki Tsume
Shirataki Tsume
And I'm not including that 1 frame delay when the character doesn't move when the input has been registered.
KasumiLover
KasumiLover
You're probably reading it wrong. First # is the frames, number in parenthesis is the active frames and last number is recovery frames
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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