Camel with 2 thumbs

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  • Welp, got my Nintendo switch, but I won't be unboxing it until december. Cuz there ain't shit to play on this thing :/
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    Hayabusiness
    Hayabusiness
    Splatoon 2 is not a port in case you already played 1. It's a full fledged sequel with changes, new modes, longer single player and really great DLC that is probably the best thing I have played this year, but then again I love Splatoon......
    Hayabusiness
    Hayabusiness
    Oh and I guess you might enjoy Xenoblade 2 if you like JRPGs like Tales Of (story and character wise) and the usual Xenoblade stuff, but it takes a while to understand its fighting system. I know I did not understand chain attacks properly until like 70 hours in out of my 115...
    Hayabusiness
    Hayabusiness
    And also, it's massive in side quests content, I played 115 hrs just of doing usual stuff like upgrading my party and doing the bare minimum quests.
    If you do get it, download all the updates because the base game is very frustrating and unpolished due to its December 2017 release date.
    How would you feel if there was a bigger discrepancy between NH damage and CH damage in DOA?
    Camel with 2 thumbs
    Camel with 2 thumbs
    Like if current NH dmg was greatly reduced and CH dmg was greatly increased, would it ruin the game? Improve it? what are your thoughts?
    Force_of_Nature
    Force_of_Nature
    No, it should be the opposite. The difference between CH & HCH damage to NH damage is too great IMO. Makes it feel like a lucky CH/HCH attack does too much extra damage at times. Keep in mind that this is in reference to strikes. For throws CH & HCH modifiers should stay. For defensive holds, HCH damage feels unnecessary and excessive.
    Fun fact, nyotengu hiten no mai 5pp is a tracking string you can sidewalk out of, even if she's plus and up close, great job TN
    Camel with 2 thumbs
    Camel with 2 thumbs
    Maybe #deletenyo is a but harsh, but I tell ya if they put nyo in doa6 and I have to deal with being garbage tier for next 7 years, I will b very upset
    GreatDarkHero
    GreatDarkHero
    No, no. I meant, why would TN staff program these moves like this?
    Camel with 2 thumbs
    Camel with 2 thumbs
    Oh, i dunno, for shits and giggles maybe? Actually I think it has to do with the fact in her flying stance the axis is thrown off, hence why that move whiffs, gonna test it out some more when I get home
    M rose 7p must be airborne frame 1 or something cause you hit her at any point of it's start up and just she flies off and you can't convert
    Camel with 2 thumbs
    Camel with 2 thumbs
    you can still grab it so it's not airborne but hitting it during it's start up makes her fly off like it's airborne. it's like kasumi's 66k recovery is similar in that aspect, looks like it recovers grounded but if you hit while shes recovering she acts like she's airborne
    Suggest a Nintendo switch game for me that's not Mario oddysey or Zelda Botw
    Fighting EX layer is awesome, only part that sux is the 60$ price, kinda overpriced for a fighting game with no arcade or storymode
    Camel with 2 thumbs
    Camel with 2 thumbs
    Online, trials, and training mode is all you get, I normally don't even care for arcade/storymode but if you're gonna charge 60$ at least have 60$ worth of content. The free dlc down the line is pretty sweet though
    UpSideDownGRUNT
    UpSideDownGRUNT
    Its full price there? its only £28 - £45 here which tbf £45 is about $60
    What fighting game besides DOA games have universal invincible wake ups?
    Camel with 2 thumbs
    Camel with 2 thumbs
    SF4 had it with backdashes, mk9 had universal partially invincible wake ups, injustice 1 had fully invincible wake ups and injustice 2 only made 1 move fully invincible on wake up for each character

    Can y'all think of any other games?
    yams
    yams
    There's the universal dps in bbtag and the persona arena games.
    Force_of_Nature
    Force_of_Nature
    What in particular constitutes an "invincible wakeup"? VF's wakeups could be considered "invincible" if DOA's are considered "invincible". Most 2D fighters have some sort of invincible wakeups.
    i think i unironically love the DMC5 theme, even though it sounds like it belongs on the Sonic Forces ost
    DestructionBomb
    DestructionBomb
    That song is blahhhhhhhhhhhhh. It does sound like it fits Nero who's practically a dweeb character.

    Hopefully Dante has some epic themes like his DMC1 and DMC3 tracks. (If he's playable that is. If he's not playable then the game gets points deducted immediately). It's how shit goes.
    Hayabusiness
    Hayabusiness
    If he wasn't playable it would be terrible!
    crapoZK
    crapoZK
    the song is trash. facts (opinions).
    why do mila players love to sidestep into grab every opportunity they get, regardless of who they're fighting?
    Raansu
    Raansu
    Her SS used to have a command that went into the tackle, so maybe its just still a habit?
    WAZAAAAA
    WAZAAAAA
    Because SS6T is super fucking good that's why.
    She's in crouching status during startup, so you can't hit her high, and Lows merely hit her on NH just by virtue of the move being an OH along with the other advantages that come with it (unblockable, tracking). And it's not just a simple OH, it's the glitchable tackle. Even with NO FOLLOWUP AT ALL, it's still one of the most damaging SS attacks in the game lmaoo.
    WAZAAAAA
    WAZAAAAA
    Good luck reacting to it, the move itself is 20 startup and not easy to detect visually at all since it actually looks like a sidestep lell
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