Free Step Dodge

WAZAAAAA
WAZAAAAA
I'm all ears
DestructionBomb
DestructionBomb
Akira's 16T~H > P, with the AI into guard on reaction and fastest stagger. Was trying to see if you can immediately input the free command (H) on the earliest you can into the mid punch. There was a instance case where the CPU was unable to block it, so was trying to figure out if it's guaranteed on the exact frame you buffer the move into the punch.
DestructionBomb
DestructionBomb
The move back in vanilla was actually guaranteed one time with a more lenient buffer into the mid punch. Was trying to see if it's actually guaranteed but has to be spot on to make it guaranteed.
WAZAAAAA
WAZAAAAA
I'm gonna try to somehow understand how this evil VF character even works and get back to you, BRB in a while lol
WAZAAAAA
WAZAAAAA
H followup:
The first 10 frames of the "followup range" result in the same frame disadvantage: -15. If you input the H after those 10, the frame disadvantage will increase on each frame more and more (up to -33).
WAZAAAAA
WAZAAAAA
P followup:
The first 24 frames of the "followup range" result in the same frame data happening: Move Details will always be 42(2)27. After those first 24 frames, you can delay it up to making the move become 73(2)7.
WAZAAAAA
WAZAAAAA
That means that during both followups, there's no requirement for any frame-perfect tool-assisted timing in order to follow up as soon as possible because they're both pretty lenient.

TL;DR my tests show that UR FULL OF SHIT AKIRA DONT NEED ANY MORE OF THIS BROKEN GARBAGE SON
DestructionBomb
DestructionBomb
Ahaha, there were odd instances where the AI was unable to block it. Great stuff though. Miss vanilla days.
WAZAAAAA
WAZAAAAA
The AI cheats the system in several ways, but I wouldn't 100% exclude that what you mean is possible. Do you mean the AI intended as the Training Dummy or COM LEVEL X? Did it happen on Dojo or some other stage? Against who?
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top