Lulu
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  • Right Bumper Doesn't Work..... I'm getting a new Controller + a Torque Screw Driver Set.
    Force_of_Nature
    Force_of_Nature
    Is the button misaligned? Yeah, mini torque screw set is good for opening up devices like controllers or smartphones, etc.
    Lulu
    Lulu
    I don't whats wrong with it but I have to Bare Down on it with the Force of 3 Million Exploding Suns in order to get the input to register.

    So yeah... I'm gonna open that bad boy up.

    LoL... you'd be surprised how many games have the Right Bumper assigned to some essential Function.
    Whenever I contemplate getting a game. I look for the review that gave it the lowest score and read it...
    • Like
    Reactions: Mama
    Lulu
    Lulu
    @Force_of_Nature

    LoL... I don't know what it is but it sure aint No Adventure Game.

    Either way to some extent pretty much every JRPG has alil Bit of FFXIII in it, its a Genre known for basically two things:
    great Narratives and Exessive Grinding.
    Force_of_Nature
    Force_of_Nature
    You move from point A to point B, FFXIII is an adventure game (not an "action adventure" mind you).
    Lulu
    Lulu
    LoL... Thats not the Definition of either use of the term "Adventure Game".
    Whats with the sudden rise in Popularity of The Unreal Engine, especially amomg FG Developers ?
    Aldrarie Roselph 10/16
    Aldrarie Roselph 10/16
    Lili deserves justice on her look. She's not as gorgeous as she used to be.
    Force_of_Nature
    Force_of_Nature
    Indeed. Lili is one of the poster girls of Tekken now. Tekken 7 is horrendously optimized in my experience. Some nice visual effects & lighting here or there, but overall the graphics feel underwhelming. The ugly film grain on some stages compounds the issue. DOA5LR looking better than it (sans majority of the stages' art direction) is disappointing considering that it's a 2015 HD port of a 2012 PS3 game.
    KasumiLover
    KasumiLover
    Lili doesn't look bad imo, her hair also is great, they just need to make the physics like how it was on beta Tekken 7 so it moves and looks more natural. Graphics and stage graphics also look solid imo, they just need to remove the film grain from the stages they yes it in. And I can't blame anyone for thinking DOA5 looks better, which it does in a few areas XD
    • Like
    Reactions: Lulu
    MKX & Injutice made me realise why other 2D Fighters don't have many Command Normals.
    • Like
    Reactions: GreatDarkHero
    Lulu
    Lulu
    @GreatDarkHero
    I'm actually all for them since that means you don't need a 6 Button minimum control scheme... meaning an arcade Stick is less necessary. However MKX made me realise theres a Downside. The Command Normals make it harder to cancel into any Special more complex than your Standard Hadouken.
    Lulu
    Lulu
    @Camel with 2 thumbs
    LoL... Damn... that doesn't really answer my question with enough Specificity.

    It sounds like it would be Bearable but I won't know for Sure until I try it myself.
    Sotherius
    Sotherius
    Marvel works with magic buttons, to answer your question, it would be closer to skullgirls than it is to Mortal Kombat. It is actually a bit rougher than skullgirls if it is anything like mvc3.
    • Like
    Reactions: Lulu
    Okay I'm calling it... President Evil 4 & 5 are practically the Same. Infact, 5 is a tiny bit Better. :p
    Lulu
    Lulu
    @Force_of_Nature
    Well thats what made me write this status in the first place.
    The Atmosphere, Pacing amd the rate at which President Evil 4 throws Enemies and Guns at you is identical to President Evil 5. I was actually playing it Last Night. Its kinda hard to feel any Tension if that Merchant Dude offers you a Bazooka after only two encounters.
    Lulu
    Lulu
    @Darkslay
    To be fair... what is or isn't scary is very specific to each individual and its why Horror games are judged by how much Tension they it can produce instead, since thats a concept thats affects everyone more or less the same. Doesn't really matter which game is scarier. Its all about which game handled Tension the best.
    Lulu
    Lulu
    In my Case.... My Scariest Interactive Experience was with Beyond: Two Souls.. specifically the Condensor Chapter.
    I just realised trying to teach someone to play Fighting Games is basically just me telling them not to push all the buttons at once.
    Lulu
    Lulu
    Its like they're playing an RPG where Hadoukens come out based on Critical Chance like on an RPG.... so they press everything at once to increase the chances of it Happening.

    And I'm like "Dude... one button at a time !!!"
    Force_of_Nature
    Force_of_Nature
    Lol, Yeah that's the first thing you have to teach newer players in fighting games. And when you employ counter-measures to their button-mashing, they think that you've hacked the game and am cheating somehow.
    Lulu
    Lulu
    LoL.... Only counter measure I can think of is to Drop an ice cube down his shirt if hear 15 button presses for performing a crouching Medium kick once.
    Naked Snake (Big Boss)... a Soldier so Amazing they felt it Necessary to Clone him three times.
    UpSideDownGRUNT
    UpSideDownGRUNT
    Technically more than 8, David and Eli were part of Octuplets.
    UpSideDownGRUNT
    UpSideDownGRUNT
    Though you could argue his leadership is questionable, his men fan girling over kittens, having barbecues, gun fishing.
    Argentus
    Argentus
    the fact that he kidnapped everyone for his armies but they loved him anyway because "OMG ITS BIG BOSS", the fact that all his PMCs were definition of Stockholme Syndrome says quite a bit about his leadership, really.
    • Like
    Reactions: Lulu
    dam you, got me playing evil within again
    • Like
    Reactions: Lulu
    Lulu
    Lulu
    LoL... You're a sucker for Punishment. I have no plans to return to Krimson City's least Capable Detective.
    So its True, Skullgirls does have one of the most Comprehensive Tutorials in the Fighting Games Genre.
    Lulu
    Lulu
    LoL... I hope The guys who made those games cherish their Fans because they honestly have no idea how lucky they are. In a just world... things would be alot different.
    Force_of_Nature
    Force_of_Nature
    Indeed. SFV & Tekken 7 are pretty much the definition of half-assed fighting games relying on their past reputations and communities. But yeah, Skullgirls' tutorial mode is pretty tight. I was impressed with BB's & GG's tutorials too.
    • Like
    Reactions: Lulu
    Force_of_Nature
    Force_of_Nature
    3D fighters need to step up in the tutorial department though. Only really DOA5LR and VF4 have solid tutorials that make an effort. With how difficult it is for most players to get into 3D fighters, good tutorials should be on the priority list.
    Can someone explain to me why everyone thinks Absolver is a Fighting Game. o_O
    Project Bokuho
    Project Bokuho
    For Honor is lame as f--*gets shot*
    • Like
    Reactions: Lulu
    Lulu
    Lulu
    @Camel with 2 thumbs
    Yeah what is up with that anyway.... I feel like they write these things as if they know no one's going to read them....

    Its just gibberish followed by a Number that Metacritc will use for their averages.... which is what many gamers care most about anyway.
    DestructionBomb
    DestructionBomb
    @Project Bokuho Yeah, For Honor is considered one, good catch. There is a meta going around and gameplay plan in motion during a match.
    • Like
    Reactions: Lulu
    Playing The Evil Within. 5 Headed Boss kills me 19 Times.... So I lowered the difficulty.
    Camel with 2 thumbs
    Camel with 2 thumbs
    booooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
    • Like
    Reactions: Lulu
    Lulu
    Lulu
    LoL.... Its the Dark Souls of Third Person Shooters. I feel no shame in Choosing Easy Mode. I fact I even got a youtube video to guide me through the Boss Fight.
    Looks like Guilty Gear is my last hope. :(
    Force_of_Nature
    Force_of_Nature
    With regards to SFV, Ryu & Ken are different characters with different, strengths, abilities and tools. This isn't SFII anymore where they're just palette swaps.
    • Like
    Reactions: Lulu
    Lulu
    Lulu
    Yeah Playing On pad is tough especially when it comes to Street Fighter and Tekken since those were clearly designed for Arcade Controlls.

    Speaking of which I wanted ask people about this.... Does Tekken 7's Input Buffer seem Wonky to you ?

    It buffers regular moves just fine but throw in a Double Direction input in there and it just falls apart.
    Lulu
    Lulu
    For example, Master Raven's Forward Forward 3 can't be buffer... it has to be done in real time.... trying to buffer it causes it to throw away one of the Forward inputs and then you wind up getting Forward 3 instead.
    So appearantly you can Float opponents with Low attacks in Tekken.... Yikes !!! :O
    Lulu
    Lulu
    Thank God.... atleast they spared me that indignity.
    Force_of_Nature
    Force_of_Nature
    @KasumiLover69 Eh, No matter how hard you try, you're gunna get launched in Tekken. Though avoiding CH launches is a must against competent opponents.
    Camel with 2 thumbs
    Camel with 2 thumbs
    you can do the same thing in MK, though you have to be in the corner to get the best combos off them
    So what have you guys been playing lately ?
    Lulu
    Lulu
    Things didn't work out for me with KOF so I also want to try Guilty Gear....
    Tenro
    Tenro
    guilty gear is quite good and VERY well made game. anyone who will play it will say that . give it a try id say.
    • Like
    Reactions: Lulu
    Force_of_Nature
    Force_of_Nature
    GG is pretty good if you liked BlazBlue or even Persona 4 Arena. KOF14 is kinda booty.
    • Like
    Reactions: Lulu
    Is it just me or has the Quality of big budget Game design gone down these past 3 years ?
    Force_of_Nature
    Force_of_Nature
    Games have been like that since forever, you're just noticing now?
    • Like
    Reactions: Lulu
    Lulu
    Lulu
    Actually developers neither had the tools, money or processing power at their Disposals to cram their games with junk back during the 90's
    Lulu
    Lulu
    Actually developers neither had the tools, money or processing power at their Disposals to cram their games with junk back during the 90's
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