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  1. grap3fruitman

    My DOA Ghidra Projects

    Preface: I don't know what I'm doing. I've sorted a lot of data and learned a bunch about DOA in the process but I've still got a lot of work to do. You're welcome to contribute or just browse these projects but these are the ones I've probably done the most work on. Some notable things I've...
  2. grap3fruitman

    What if DOA3 had a mostly new cast like Street Fighter 3?

    Just a fun hypothetical discussion - but what if DOA3 had been more of a character reboot? Take a look at this. Source: Team Ninja Freaks Pages 152-153 https://archive.org/details/doahistoryteamninjafreaks/page/n151/mode/2up Kindly translated by penmaster3000 here...
  3. grap3fruitman

    Fighter's Destiny / Fighting Cup / ファイティングカップ

    Ya'll ever play this N64 fighting game or the sequel? What do you think of the mechanics? Seems like it does a few things better than DOA. Kind of wish we could see a modern sequel to this. Izuna Throw breaks Cow The cow has Akira's shoulder and a Fortnite dance This person is...
  4. grap3fruitman

    DOA2 Beta Footage from TGS 1999

    @dee4doa noticed this footage and shared it in the discord There's quite a bit of differences for nerds like me that are into this stuff. Here's a side-by-side comparison of the openings:
  5. grap3fruitman

    Dead or Alive Character IDs (Reference for Modders)

    WIKI PAGE: https://www.freestepdodge.com/wiki/doacharacterids/ The list is incomplete - please help me finish it or make any improvements. I tried adding filenames in parenthesis () but I'm not 100% on who's who with the whole Leon/Bayman debacle.
  6. grap3fruitman

    Tōkidenshō died so that DOA could live

    Good article on the history of Touki Denshou ~ Angel Eyes ~, another fighting game released by Tecmo in 1996: http://www.hardcoregaming101.net/angel-eyes/ Per that article, the credits for both games share developers so I wonder if the DOA team stole people? And maybe that's why TD was...
  7. grap3fruitman

    Some DOA++ Development Documents

    女教師アタック(炎顎蹴) 女教師アタック(炎顎蹴)ができるまで 腿やられ(右) 腿やられ(左) ボディフックスーパーやられ(背側) ボディブロースーパーやられ(腹側) 腹やられ尻もちスーパー ロースピンキック 1 (カウンター) ロースピンキック 2 (カウンター) ロースピンキックやられ、尻もち ロースピンキック通常やられ 通常パンチKOやられ カウンター肘やられ ふっとび カウンターフックやられ アッパーやられ・ボディーブローやられ There's a...
  8. grap3fruitman

    DOA2 Arcade Songs in DSF Format

    Soundtrack and the tools I used to rip them: https://mega.nz/folder/ZWQBDKQQ#dm3ALQ75QsYjbnXASslGmg Plugin you need to play the DSF files in Foobar: https://www.foobar2000.org/components/view/foo_input_ht These are actually ripped from the 2000-01-27 Dreamcast beta but it is the original arcade...
  9. grap3fruitman

    Found some source code

    The binary file for the Saturn version contains some snippets of source code for some reason (padding maybe??). Please to enjoy: https://github.com/ryu-highabusa/doa1saturn/blob/main/00DOA.c Edit: Found more (this section even has dev notes)...
  10. grap3fruitman

    DOA3 Beta in the wild apparently

    "This version is from late October, prior to the system's launch the following month." For comparison, 3.0 the US final has a build date of 2001.10.26 and released 2001.11.15.
  11. grap3fruitman

    Misc finds

    Internal stage labels: Apparently there were/are some extra functions in training mode called "GETUP ACT" and "FALL ACT": Not sure what they are and I'm definitely not a capable enough hacker to enable them, if it's even possible. I'm just poking around.
  12. grap3fruitman

    "Sins of the PS2: Dead or Alive 2" (PS2 emulation issue discussion)

    https://www.patreon.com/posts/33513267
  13. grap3fruitman

    Does 236P scale weird or is glitchy or something?

    I feel like I get more damage on NH than CH/HCH more often than not or vice versa. Something. Anyone else? I feel like there's some weird conflict happening if you get multiple scalers to land at once like close hit and stuff idk. Also, didn't this track just a few patches ago? Ughhhhhhh
  14. grap3fruitman

    Rig Movelist + Frames

    Rig's Move List Style: Tai Kwon Do Break System Name Command Height Advantage FRAME Tracking Leads into Fatal Rush 1 S HI -12 18/2/28 TRACKING Fatal Rush 2 SS (HI・HI*3) Fatal Rush 3 SSS (HI・HI*3・HI*2) Fatal Rush 4 SSSS...
  15. grap3fruitman

    Hayabusa Movelist + Frames

    Ryu Hayabusa's Movelist Style: Hayabusa Style Ninjutsu Break System Name Command Height Advantage FRAME Tracking Leads into Fatal Rash 1 S HI -12 18/2/28 TRACKING During Ongyoin stance HI -12 18/2/28 TRACKING Fatal Rash 2 SS (HI・MI・MI)...
  16. grap3fruitman

    Diego's 1PP is NOT a combo on CH/HCH

  17. grap3fruitman

    how to make big dongs???

    i'm not about this
  18. grap3fruitman

    Comphrehensive List of DOA Fighting Games

    https://docs.google.com/spreadsheets/d/1BhKdbwB96k_GjjS78bTOjPenIqV-sdgV-p4Ds7eVjO0/edit?usp=sharing I haven't touched it since before DOA6 came out so if anyone can expand upon it, please feel free to do so.
  19. grap3fruitman

    30s and smallest health should be standard

    Try it first before telling me I'm wrong, because I'm not. :cool:
  20. grap3fruitman

    "Altered images: New research shows that what we see is distorted by what we expect to see"

    https://www.eurekalert.org/pub_releases/2018-08/uop-ain080718.php Gee, I wonder where I've seen this behavior before...
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