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  1. Gultigargar

    System Neutral throw breaks

    I've seen a lot of people new to DOA ask what the throw break input window is. In DOA3 you have a 16 frame window to input a neutral throw break, and I'm assuming it has remained the same for future games. Little bit of trivia (if you can even call it that), most throw break animations will...
  2. Gultigargar

    Quick'n'Dirty Hayate Launcher/Juggle thread

    This board looked so empty and sad, so I thought I'd share the stuff I've found and am using right now. Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.) ——————- {{{ :8::P: }}} ——————- :h:, :s::s::s:, :3::3::K::K: [Mid] :h:, :s::s::s...
  3. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Welcome to the thread for this "balance mod" for DOA3, based on the Japanese DOA3.1 version. Download v1.44 of the DOA3++ gameplay mod here: https://www.mediafire.com/file/05vaoxjp0zftqnk/DOA3++v1_44.rar/file To "apply" the patch, get a regular copy of DOA3. In your DOA3 folder, drag the DOA3++...
  4. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Greetings FSD! I've been working on a lot of costumes for DOA3 for a while now, and I figured that some of you might be interested in getting some - maybe even all - of them. Download link: http://www.mediafire.com/download/67i91pv9b5pp1m2/DOA3_costumes.rar Here are some previews of the skins...
  5. Gultigargar

    Emulators and DOA++

    I've recently been playing a lot of DOA++ and have tried different emulators and builds of MAME, and I thought it might be nice to document some of my experiences with them so others who want to emulate the game can find what they're looking for more easily. MAME...
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