In DOA, characters rise and fall from juggles at different speeds.
ClassCharacterWeightInitialHeightSampleHeightAirTime
1Tengu0.9001.0892.94625351
2Bass0.9151.0892.99234851
2Bayman0.9151.0892.99234851
2Leon0.9151.0892.99234851
3Gen Fu1.0000.9622.96213453
4Helena1.0000.9882.99200653...
To @Matt Ponton or anyone with FSD database access: what about mass replacing the dead gfycat.com links with archive.org ones? I figured from this post you don't seem against this kind of stuff
alright so, popular video clip site gfycat.com dies on 2023-09-01 leaving a hole in the internet...
So what's the superior way to enjoy NG 1 2 3 anyway?
are the Sigma versions better or worse than the originals?
if Sigma is better, what platform has the best port?
if it's PC, does it need modding?
does it need emulation? if so which emu is best for each?
I heard there's censorship and other...
DOA3 video cutscenes are .sfd files
For example, mv_ay.sfd is Ayane's story ending, and mv_op.sfd is one of the boot intros.
For simple playback of the files, MPV works fine (VLC fails to play the audio).
If you want to mod them with something else, just take your own video and convert it to a...
Normally, beating the DOA3 story boss immediately cuts to your character ending. But the game does have a unused OMEGA-specific victory line for each character, so if you mod the game to fight the boss on a different mode you can see them when you win. Here's a compilation of them (in-game...
How to extract/rip the original audio files, sound effects, voice clips, BGM music soundtracks, story mode cutscenes in English and Japanese from Dead or Alive 5 Last Round, PC Steam Windows version.
EXTRACTION
1. kvs-tools https://github.com/Hairo/kvs-tools/releases/download/0.1/kvs_tools.zip...
This list is based on the number of entries in each character leaderboard on Steam as of 2023-05-13.
It's more of a list of "what characters have been picked at least once online" really. Unsurprisingly, Kasumi and Hitomi are top 2 as they're both free-to-play and the default Player 1 and Player...
I recall someone posting somewhere a DOA5LR character popularity list based on the in-game leaderboard entries for each character for Playstation and Xbox, and myself posting the Steam numbers.
After some research I think my post reply was dated circa 2023-01-09 and might've had one of these 2...
This is the "sequel" to the DOA5LR flawed mechanics thread. I'm not going to repeat the points of the previous thread.
As always the main focus is about shedding some light on some imperfect fighting mechanics that could be potentially improved upon.
INDEX
1. Extra hurtboxes and pushboxes...
Found another weird niche side effect of the obscure 1F unholdable bug.
https://gfycat.com/candidinsidiousgreatdane
(inputs: Mila 64H, 2T, 2T. Last throw not guaranteed, it's just to showcase the bug)
Just so we're on the same page, the so called "unholdable" is a DOA bug that (mostly)...
The data shows how much distance every character travels in the first 13 frames of a single backdash.
It can prove useful to understand which characters are the most efficient at chaining multiple backdashes in a row (also known as Korean Back Dash, KBD input is 215215 or 214214)
Some...
There seems to be a glitch involving Hayabusa entering Ongyoin stance and double tapping a touchpad move, which will repeat the attack twice.
the input goes something like this:
- 2P+K
- (NO PAUSE HERE, DON'T WAIT)
- taptap
(alternatively, replace 2P+K with 6PK4_ if you find it more...
In DOA you can block standing in several ways: H, 4, 7.
7 is special because you can block and create space at the same time. This can be used as a defensive maneuver to make the opponent whiff attacks or at least minimize incoming damage.
DOA6 slowed down free step movement speed for all...
FSD is like 1 fix away from being fully HTTPS.
The media thumbnails trigger the browser "mixed content" warning in the homepage and from the media section because they're delivered in HTTP. Examples:
http://www.freestepdodge.com/data/media/high/14483.jpg...
DOAO is an "online-only" PC version of DOA2U. The game servers shutdown officially in 2011 and have been revived unofficially thanks to community efforts.
DOWNLOAD:
https://drive.google.com/uc?id=1x7Ec5vnhGZhAmtmtPDq-f4qHpP-mWaV6&export=download (file password: 123)
BASIC INFO FOR...
Crouching in DOA "takes time".
How long does it take is shown in the skill info page 3 under the switch frame section, which usually varies between 4F (very slow) to 1F (instantaneous). Based on how little we know about this bogus value, it might as well be decided by magical incantations.
So...
Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation.
OPTION 1: delayed 7PT
You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch...
Many characters have running attacks.
You execute them by tapping forward once, holding forward the second time, waiting for the running animation to start, and finally pressing the attack button.
MOST of them have alternative inputs to perform them more easily (e.g. Jann Lee runK and 236K will...
Choryo is displayed as 3_P in the move list, but the real input is a bit more complex than that.
This is a combo with many Choryo's in it:
It's actually a "Full Crouch" move.
so the "Switch Frame" speed affects its execution (skill info page 3)
so you're supposed to crouch dash (which is the...