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  1. crapoZK

    Just got DOA5U back to Yellow health bar pre-Marie Rose patch on Xbox 360 and BOY did I miss...

    Just got DOA5U back to Yellow health bar pre-Marie Rose patch on Xbox 360 and BOY did I miss that version of the game. Wow.
  2. crapoZK

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    I can't lie this has to be the biggest cope I've ever seen on this website. Yeah forget about it then. I haven't played U1 Leifang yet since I'm taking a break from gaming in general - but I trust what you're saying.
  3. crapoZK

    Release 6++ Gameplay Overhaul - Skies Of Vengeance 4.1 hotfix

    I'm not tryna be that guy but if your experience on PC is that everyone's playing 6++.... What is that telling you? Anyway I really don't know how you lot have the strength to keep arguing about this shit. It's been like 2 months. Some of y'all are talking about how you "don't really care"...
  4. crapoZK

    Does anyone know how to Mod the voice clips in DOA6 PC? I'm thinking of making a DOA2/3/4 fight...

    Does anyone know how to Mod the voice clips in DOA6 PC? I'm thinking of making a DOA2/3/4 fight voice pack.
  5. crapoZK

    6++ Gameplay Overhaul

    Y'all go ahead and lock this thread when Update 1 comes out.
  6. crapoZK

    6++ Gameplay Overhaul

    I can’t speak for SC but meter is not fun in Tekken. It’s actually just not, at least not anymore. Fighting against the 2D characters in T7 has been the most frustrating thing in the game since 2017 but luckily these days you seldom run into Akuma and Eliza players. Geese is still running amok...
  7. crapoZK

    6++ Gameplay Overhaul

    All I’m saying is this: If you have to bring up people’s skills (irrelevant), lie about statements from other pro players (that we’re all talking to - they’re not celebrities, also irrelevant to bring up) and resort to name calling, you’ve lost both the plot and the argument that you’ve so...
  8. crapoZK

    DOA6 flawed mechanics

    I’ve been saying a DOA game where it’s DOA2U/3’s Stun Game DOA5 Combos (post-launch) and DOA4 Ground Game Would probably be the best DOA game ever made gameplay wise - I think it’s potentially possible with 6++ but again might be very hard to do. But I do think some things should be pushback...
  9. crapoZK

    6++ Gameplay Overhaul

    Updated Kasumi proposals: PP6P6K new bound. Increase bounce launch on CH 9K and in stun. Include Hoshinpo dash after 6H+K. New Input: 6H+K6 Make K(3K) / PK(3K) knockdown on hit with new Oki properties. Include DOA4 33KK (Current Hoshinpo KK) as 236KK Increase bounce launch on 66K(P) to allow...
  10. crapoZK

    6++ Gameplay Overhaul

    Replying to this and retracting and updating what I think for Zack. Things in the quote that I no longer think are good ideas will have strikes through them. They're all quality of life / flash changes. New change list is as follows: Bring back DOA4/5 236PPP, DOA5 236P8 (Funky Roll), 236PK...
  11. crapoZK

    6++ Gameplay Overhaul

    I’m putting my response to this discussion in a spoiler because it’s such a huge wall of text. Nobody has to read it, but yeah: That’s it from me though, be easy bro.
  12. crapoZK

    6++ Gameplay Overhaul

    The good thing about all of these potential buffs is that none of them do anything too wild or too little for the character. Momiji's weaknesses are still going to be her weaknesses, as well as Brad's speed problem also - I have approached it in a way that they get things that for example...
  13. crapoZK

    6++ Gameplay Overhaul

    More stuff:
  14. crapoZK

    6++ Gameplay Overhaul

    I played 40 games with Kasumi today in 6++ and then played without the mod just to see something. It's not that she's bad - she has to be played differently. Notes: 33K > 66K:K > 4PKK is the new bound equivalent launch combo. Since the close hit combo meta isn't really here in 6++, This combo...
  15. crapoZK

    6++ Gameplay Overhaul

    Awhh Robbiebear you stopped before the best part! The bit where I suggested buffs because she needs some! Worse for sure, but crippled? Nah. I would also be an advocate for getting the 2P refloat back but I'm outnumbered. I'm not done with the feedback even. You gotta stop disagreeing with me...
  16. crapoZK

    6++ Gameplay Overhaul

    Yeah I've already retracted most of the Helena as it doesn't really make sense to do so with her having the BT / can't be done since tampering with stuns is problematic. In regards to 44PPP, why would you not want a bounce launch / bound on this string when there's a 50/50 built into it? You'd...
  17. crapoZK

    6++ Gameplay Overhaul

    Will also be doing quick responses to your responses bc GYATTTT did this take it outta me. (My responses are also not going to be in order - sorry) Got you on the GB issue - if that's a problem then definitely don't fuck around with it, let's not break the whole game for some + frames LMAO...
  18. crapoZK

    6++ Gameplay Overhaul

    Alrighty! Got an extended play in and I have some good (Very very subjective) notes for what I feel the characters I studied need to get a more optimal experience. These are going to be quite unbiased and I'm going to spoiler tag them so that the post doesn't get so big, but I've spent a couple...
  19. crapoZK

    Love it so far but Zack's trash bruh looool

    Love it so far but Zack's trash bruh looool
  20. crapoZK

    6++ Gameplay Overhaul

    Zack actually is kinda mid in 6++ since losing FR (S) from stance and combo routes / mixups deriving from 2H+K or string equivalent. He's a bit of a worse version than DOA5 in this because nothing is scary and he lacks initial stun game starters. In this essay I will.... Not really gonna give...
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