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  1. crapoZK

    Team NINJA's Mishandling of DOA6

    When DOA6 first was announced in June of 2018, the community had excitement levels of that I had never seen in my life. The trailer came to us as somewhat of a surprise as DOA5LR, even with a complete cycle of content and no more developer support still felt like we had at least a full year to...
  2. crapoZK

    DOA6 Terminology

    DOA6 has implemented a load of new terms to the game that seemingly still manages to be confusing to a lot of players, especially newer ones. Here is the abbreviated terminology, with the full name, both old and new for DOA6. P - Punch (:P:) K - Kick (:K:) H - Hold (:h:) T - Throw (:t:) S -...
  3. crapoZK

    DOA6 Zack General Gameplay/Tech Thread

    (RESERVED UNTIL AFTER DOA6 RELEASES)
  4. crapoZK

    DOA6 Gameplay Thread

    As the road to the launch of DOA6 is still running, balance and gameplay changes, character reveals etc. are bound to be done and guaranteed to appear, even post launch. Recently, 1 out of the 2 new characters, Diego was announced. His fighting style appears to be street brawling and ruthless...
  5. crapoZK

    DOA6 DOA6 Gameplay Wish List

    As we all know, DOA6 is not coming out for another year or two. DOA5's lifespan has been very good if I'm going to be completely honest, but let's be real. With all these other fighting games dropping like hot shit, it's only natural for DOA5 to fall back and fade into the background. DOA6 in my...
  6. crapoZK

    DOA5LR Zack Engage, Poke Attacks

    Well, hello guys. I decided to make a Zack engage and poke thread. Engages Like all characters, Zack has to sometimes play against Zoning characters (e.g Jann Lee), BUT, unlike other characters, he does have a little bit of trouble getting back in the fight, but he does have some useful...
  7. crapoZK

    DOA5LR Zack "Guaranteed" Damage Thread

    I got bored so, here are a ton of Guaranteed Damage combos for Zack. :zack: 4H+K Setups: 4H+K (SDS)>(BT)4K>4K>236K (CB) = 60DMG 4H+K (SDS)>(BT)4K>66K>PP6PP = 75DMG 4H+K (SDS)>(BT)4K>33KK>9K>6KK = 86DMG 4H+K (SDS)>(BT)4K>4K>8P (B!)>2P+K>(Duck)K>6KK = 90DMG 4H+K (SDS)>(BT)2K>2H+K (FT) = 46DMG...
  8. crapoZK

    DOA5LR Returning Move Request Thread

    First, I want to show this picture, which is in a tweet that I sent to TN, about having a thick health bar, and character icons. RETWEET IT! https://twitter.com/THECRIMSONMAN/status/517743508372062208 Anyway, I want to make a thread about removed moves! Especially from DOA4. DOA4 and 3 had...
  9. crapoZK

    DOA5LR Zack Requests (I do this every year...)

    Hi guys, this will be yet another DOA5 Zack request thread that nobody pays attention to, but 6 people. Anyway, for those six people, I will be providing you some requests that I have, both balance and casual. :zack: Costumes: Opening Quotes: "Mataseta?" - Did you wait long? "Ano wo jishi ne...
  10. crapoZK

    Characters DOA5UA Zack Change Request Thread

    Alright, these requests wont be as drastic as the last request thread I've made, but hey. New balance update, means new balance requests. LEGGO! (Again) :zack::zack::zack: When opponent is in stun, 44K should launch, only guaranteeing the follow-up, that means low launch, and 44KP/44KK can only...
  11. crapoZK

    The New Age of Fighting Games

    Street Fighter Tekken King of Fighters Dead or Alive Mortal Kombat Soul Calibur Virtua Fighter Guilty Gear These games have been going for many many years in hand and they are all amazing games, but in my opinion, I just feel that there needs to be more major fighting games franchises like...
  12. crapoZK

    DOA5U Zack Mini Breakdown (From Summer Jam till Launch and Beyond)

    Well hello there guys. I'm making this thread for the lazy people that cannot be asked to search up all of the previously made Zack changes threads. So here we go, and let's do this. Leggo... :zack::zack::zack::zack::zack::zack::zack::zack::zack::zack::zack::zack::zack: The bounce from...
  13. crapoZK

    More Confirmed Zack DOA5U Changes

    Alright, this is another thread based off of some videos. Let's do this, yet again.... :zack: He has a string off of :6::6::P: now, it has the inputs of :6::6::P::6::P::P::P::P:. I don't know how useful it is going to be, but he should be able to get to the end of the stun threshold quite...
  14. crapoZK

    Stuff that Ein could have in DOA5U

    Alright guys. Seeing as Ein is coming back into the scene, he's maybe gonna have new stuff. I'm going to make a list for this. I will add some hit effects and guard effects with them as well. In DOA4, Ein's :8::P: had SDS on regular hit. This could stay the same, as well as having the new...
  15. crapoZK

    Stuff Zack GAINED in DOA5U

    Well guys.... TN have listened to me and many Zack fans (Well, the 5 of us. Yeah I'm talking to you guys, @Blazeincarnated , @MasterHavik , @RhythmikDesigns and @Julius Rage.) Zack was played at Summer Jam 7 on DOA5U, and here's what I've found out. Take notes that they have given back most of...
  16. crapoZK

    Stuff Hayate Lost from DOA5 Ver. 0.50 (E3)

    See, I don't know much about Hayate, but something bad must have happened to him to give him such a bad reputation in 1.03A. So I've observing stuff, and here's what I've found. :hayate: His :3::P::P: gave off a stun and SDS on regular hit, but did not guarantee a CB. If you still own the Alpha...
  17. crapoZK

    Stuff Christie Lost from DOA5 E3 (0.50)

    Ok, in DOA5 E3, Christie wasn't as fast as she is now, but a LOT of her moves then made up for it. :christie: -She had a side roll, that is better than the Jakeiho move she has now, because it escaped ALL highs and most mids. It had a :P::6::P: string off of it, and that put you in deep stun on...
  18. crapoZK

    Stuff Kasumi Lost in DOA5 E3 (0.50)

    See, I don't know much about Kasumi's dis/advantages, but it was requested, so I checked it out. Lego! :kasumi: -From :236::H+P:, Kasumi could do a dash buffer, :4::P::K:, and then :7::K::6::p+k::K::K:. This is not possible in DOA5 1.03, because the :K: does not give off as high of a relaunch...
  19. crapoZK

    Stuff Zack Lost from DOA5 E3 (0.50)

    In the E3 Build, Zack was mid-high tier because of his frame advantage and stun game. Here is a list of the stuff he had. :zack: -Zack's stun game was extremely high, because he could combo off of his :4::h+k: almost guaranteed because the recovery was really quick. - He had CB straight after...
  20. crapoZK

    DOA5 Zack Mini Guide

    So it seems that nobody has done this yet, so I might just go ahead and do one myself. I will also be going through Zack in DOA5U as well. Move List: (Couldn't be asked to write the whole thing down, so here you go.) Basic Starter Moves: :p+k: :9::K: :236::K: :6::6::p+k: :p+k: (When in...
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