DOA5U Akira's Strikes - Combo Dictionary To Nullify The Stagger Escape

Sly Bass

Well-Known Member
Premium Donor
A lot of people who pick up Akira have no idea why they're following an attack with the next. Here is a library of his attacks and a list of which attacks you can follow with that cannot be stagger escaped. Each move has the frame data, and then the on hit/on block values. The on hit is set to the fastest stagger escape.

When you create your combos, make sure you choose a follow up attack that leaves you equal to or under the frame advantage you're left at from the previous move.

Another important element to remember is that you'll need to add 2 frames to every strike's execution frame.

The lists are organized by execution speed. You're welcome.

Normal Hit - Aka your initiation moves
:6::P+K: – 13/2/13 -5/+16
:3::H+K: - 15/3/26 +14/-6
:3::3::P+K: – 16/2/27 +14/-7 *Same Data On CH
:4::P+K: – 18/2/23 +18/-6
:214::P+K: - 18/3/25 +15/-5
:8::P: – 19/2/22 19/-2 *Same Data On CH
:P+K: , :4::3::H+P:, :4::P: - 20/2/25 *Same Data On CH
:214::P: – 23/5/19 19 to 23/+1 to +5 (Sit Down) *Same Data On CH
:6::K:, :P: – 24/2/12 +29/-6
:3: :P+K: – 25/3/23 +17/-8 *Same Data On CH
SS :K: – 37/3/23 +8/-10

Counter Hit - Aka your follow up moves
:P: or :6_::P: – 10/2/10 +31
:2::P: – 12/1/14 +12
:6::6::P: – 12/2/23 +18
:6::P+K: – 13/2/13 +9
:6::6::6::P: – 14/2/23 (Launches)
:3::P: - 14/2/24 +16
:3::K: – 15/2/26 +15
:3::H+K:, :P:, :8: - 15/3/26 +12
:4::P:, :P+K: - 15/2/21
:6::K:, :P: – 16/3/28 (Launches)
:1::P: - 16/3/27 +22
:2::H+K:, :P: - 16/2/29 +15
:6::P: – 16/2/24 +17
:3::3::P+K: – 16/2/27 +14/-7
:4::P+K: – 18/2/23 +76 (Crumples)
:214::P+K: - 18/3/25 +15 (Back Turned Stumble Stun, cannot counter during your advantage)
:4::3::P: – 20/3/24 +16 (Sit Down)
:P+K: , :4::3::H+P:, :4::P: - 20/2/25
:214::P: – 23/5/19 19 to 23/+1 to +5 (Sit Down)
SS :K: – 37/3/23 +13

Sit Downs - Aka, cannot counter during your advantage
:4::3::P: – 20/3/24 +16
:214::P: – 23/5/19 +19 to +23

Knock Down - Can still be comboed
:4::6::P: - 14/2/20

Launchers
:6::6::K: – 13/5/26
:6::6::6::P: – 14/2/23
:6::K: – 16/3/28
:3::3::P: – 17/3/20
:H*+K: – 18/3/24
:8::K: – 18/2/35

Critical Burst
:6::6::P+K:
19/3/27

Wall Splats
:P:, :K: (CH Only) - 10/2/10
:6::6::P: (CH Only) - 12/2/23
:2_::4::6::P: - 13/3/30
:6::6::K::K: - 13/5/26
:6::6::6::P: - 14/2/23
:4::6::P: - 14/2/20
:2::H+K:, :P:, :P: - 16/2/29
:6::P:, :4:, :P:, :P: - 16/2/24
:6::P:, :4:, :P+K: - 16/2/24
:4::6::6::P+K: - 17/2/42
:214::P+K: - 18/3/25
:4::6::P+K: - 19/2/21
SS :P: - 29/3/32
 
Last edited:

Ghosty-J

Well-Known Member
A good opening setup that can't be stagger escaped you can add on that list is :3::H+K:, :6::6::P:, :P: (or :1::P: for an extra 2 points).
It can even lead into a unstaggerable :3::H+K::P+K: launch you can maximize damage from. The first hit in the combo has some good range to get in with, so it's a great combo to use against players that don't mash Mid Punch Hold all the time to get out of stuns.
 

Sly Bass

Well-Known Member
Premium Donor
A good opening setup that can't be stagger escaped you can add on that list is :3::H+K:, :6::6::P:, :P: (or :1::P: for an extra 2 points).
It can even lead into a unstaggerable :3::H+K::P+K: launch you can maximize damage from. The first hit in the combo has some good range to get in with, so it's a great combo to use against players that don't mash Mid Punch Hold all the time to get out of stuns.
Added in :3::H+K:. I missed that one. Thanks!
 

Sly Bass

Well-Known Member
Premium Donor
I want to call bullshit on a tactic I've run into recently. After a CH with :P: they're supposed to be left at -31. Apparently, they can immediately counter after being hit with that move, recover from the bogus hold, and guard in time before an 18+ frame move lands.

tumblr_m26nvnNG5o1qkk10ro1_500.jpg
 

Ghosty-J

Well-Known Member
I want to call bullshit on a tactic I've run into recently. After a CH with :P: they're supposed to be left at -31. Apparently, they can immediately counter after being hit with that move, recover from the bogus hold, and guard in time before an 18+ frame move lands.

.........................................

tumblr_mn4n6djiXM1r98fdvo1_500.jpg
 

saikyom

Member
resurrecting this :D
Hi all, maybe nobody here remembers me, I started playing akira from day 1 :) found this forum posted a bit when then disappeared .
i was about to suggest a frame data thread then found this one :)
thanks slybass.
i just wonder if anyone can develop an android app with categories where you select a combo started then have all the follow-ups.
i asked the same in the virtua fighter combo forum,thought to ask it here too :)
 

Sly Bass

Well-Known Member
Premium Donor
resurrecting this :D
Hi all, maybe nobody here remembers me, I started playing akira from day 1 :) found this forum posted a bit when then disappeared .
i was about to suggest a frame data thread then found this one :)
thanks slybass.
i just wonder if anyone can develop an android app with categories where you select a combo started then have all the follow-ups.
i asked the same in the virtua fighter combo forum,thought to ask it here too :)
That would be a neat idea, but I don't have the ability to do that.
 
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