DOA5LR Bass Throw Punish Thread

UncleKitchener

Well-Known Member
Standard Donor
The project is now finished and the entire cast and their possible punishment options are explored. While this may seem like a definite list, it may contain errors. In case you notice any issues or misinformation, please let me know in the thread.

Character List

Punishment Tools
 
Last edited:

UncleKitchener

Well-Known Member
Standard Donor
Tools
  • Ducking and Fuzzy Guarding
One of the most basic and important tools in your arsenal. High-mid mix-ups? Fuzzy it. High-Low Mix-up? Duck/Hold/Crush it. Keep in mind that unlike crushes like :1::P: and fuzzy guarding, ducking actually has something like 2-4 frame start up or something and fuzzying only has a 1-frame start up. It may sound fast compared to something like VF or Tekken ducking speed, but in this game it's still slow against some strings like Gen Fu's :3::K::P::P:/:6::P: which require fuzzy guarding to avoid getting caught up in the mix-ups and net yourself more frame advantage.

  • Side Stepping
Another very important tool in your arsenal. In some cases where the opponent using a linear move/string which ends with something with frame advantage, you would have to side step to punish them or put yourself in an advantageous situation.

  • :h::+::P: (4i) (Range 1.55m) (58 DMG)
A very standard tool for punishing anything -5 or higher in terms of disadvantage. Escapable, but can be used as a conditioning tool for moves only punishable by neutral grappler throws. This throw actually does more damage than :6::h::+::P:, but there is a reason for that which we'll get to in the next paragraph. Causes a ground slam.

  • :6::h::+::P: (6i) (1.70m) (50 DMG)
A very good standard tool for punishing -7 and more. Keeps opponent standing and gives +10 frame advantage. This is primary tool for throw punishment as it's the fastest standing throw with very good options afterwards. Has a wall version.

  • :4::h::+::P: (8i) (1.55) (72 DMG)
Your secondary punishing tool and does very good damage. Can also be used to heavily punish holds if you don't feel like risking it with a TFBB. Can cause a ground slam.

  • :236::h::+::P: :5: :h::+::P: (8i) (1.70m) (50+35 DMG)
An underrated chain-throw. Great damage and better range than :4::h::+::P:. Only the second part of the throw causes a ground slam on breakable floors and that is a good thing, because that way you can complete the chain throw and hope to get a ground slam on the second part, thus getting full damage.

  • :214::h::+::P: (11i) (1.66m)
A very good chain-throw, which can lead to a lot of damage from both the :4::h::+::P: or the :2::h::+::P: :5: :8::h::+::P: extensions. The :4::h::+::P: extension gives a guaranteed :6::K:(and possible :P: followup if an opponent doesn't stagger escape on fastest) and back-turned pick-up or possible heavy down attack.

  • :624::h::+::P: :5: :4862::h::+::P: :5: :4862: :h::+::P: (11i) (1.65m) (60, 62, 80 DMG)
An unbreakable chain-throw starter which can give a back-turned pick-up after the first extension (the Attitude Adjustment/F.U.). All three enders cause a ground slam on breakable floors.

  • TFBB (:2_::6::4::h::+::P:) (11i) (1.61m) (88 DMG)
A very damaging throw. However, since it's not bufferable anymore (unlike its DOA2/3 counterpart), it would actually not serve as a very good punisher except for punishing strings that only end in either punishable highs or lows or very punishable moves (things that are -20 like :7::K: type of moves). This instead acts as more of a hold punisher because of the very high damage it does. Causes a ground slam on breakable floor and has wall version.

  • :2::h::+::P: (4i) (1.70m) (63 DMG)
Standard low punisher. Good damage and the positioning ain't too bad.

  • :3::h::+::P: (10i) (1.87m) (52 DMG)
Low OH which doesn't grant much damage but changes position. Can be used to interrupt low moves and strings.

  • :3::3::h::+::P: (5i) (1.60m) (15 + 60 DMG)
Low throw punish. Difficult to use for throw punishment as it requires a crouch dash buffer but great for punishing low holds and moves which normally wouldn't be punishable by :2::h::+::P: (like Kasumi's :6::P::2::K:), due to it's deceptively long range (the tool tip is lying, btw). My advice is to quickly crouch guard a move, go into neutral and buffer the crouch-dash so that you don't miss any inputs. Other ways of doing a crouch-dash from crouching state would be to do :2::3::2::3_:, which is a more advanced but slower way of buffering a CD, but that's just my opinion. You should use whatever methods that works best for you.

Another good shortcuts for this move are :236::2::3_::h::+::P: and :236::236::h::+::P:.


  • :6::6::h::+::P:
An OH which can actually be used a punish tool thanks to its good range. It lacks in terms of damage, but it's still a good choice.


  • :4::4::P::+::K:
A weird tool used to SSing linear jumping moves. Not at all reliable, unless it's done against a jumping string with lots of recovery. It just looks cool and it's not really practical as a punisher, except against a few characters.
 
Last edited:

UncleKitchener

Well-Known Member
Standard Donor
:hayate:

Frame Data


:6::h::+::P:

:P::P::P::P:(:[[P]]:) (-2)(-4)(-8)(-11)(+3) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::6::P:(:4::4:):P: (-2)(-4)(-12)(-11) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::6::P:(:4::4:):K: (-2)(-4)(-12)(-7) (:high::high::mid::mid:) (NT)(NT)(NT)(T)
:P::P::2::K:(:6::P::+::K:):P: (-2)(-4)(-12)(-11) (:high::high::low::mid:) (NT)(NT)(NT)(NT)
:P::K::K: (-2)(-15)(-13) (:high::high::high:) (NT)(T)(NT)
:9::P::P:(:[[P]]:(:6:)) (-5)(-11(+3)) (:high::mid:) (NT)(NT)
:8_::P::K: (-15)(-30) (:mid::mid:) (NT)(NT)
:7::P: (-8) (:mid:) (NT)
:6::6::P:(:4::4:):P:(:[[P]]:(:6:)) (-12)(-11(+3)) (:mid::mid:) (NT)(NT)
:6::6::P::K: (-12)(-15) (:mid::mid:) (NT)(T)
:3::P::P: (-8)(-11) (:mid::mid:) (NT)(NT)
:3_::P::P: (-12)(-13) (:mid::mid:) (NT)(T)
:236::P: (-11) (:mid:) (NT)
:214::P::P::P: (-8)(-12)(-14) (:mid::mid::mid:) (NT)(NT)(T)
:1::P::P: (-10(-7 on hit))(-11) (:low::mid:) (T)(NT)
SS :P: (-13) (:mid:) (NT)
:K::K: (-10)(-8) (:high::mid:) (NT)(T)
:8::K: (-15) (:mid:) (T)
:7::K: (-31) (:mid:) (NT)
:6::K: (-13) (:high:) (NT)
:6::6::K::K::K: (-11)(-25)(-11) (:mid::mid::mid:) (NT)(NT)(NT)
:4::K::6::K: (-19)(-13) (:high::high:) (NT)(T)
:2::K: (-9) (:low:) (NT)
:1::K: (-10) (:mid:) (NT)
:P::+::K: (-13) (:mid:) (NT)
:6::6::P::+::K:(:[[p+k]]:(:6:)) (-11(+3)) (:mid:) (NT)
:3::3::[[p+k]]: (-11) (:mid:) (NT)
:1::P::+::K:(non-PB) (-10) (:mid:) (NT)
:3::h::+::K::K::P: (-15)(-15)(-13) (:mid::low::mid:) (NT)(T)(NT)
:6::P::+::K::P::+::K: (-11) (:mid:) (NT)
:2:/:8::P::+::K: (-9) (:mid:) (NT)
:4::4::K::K: (-12~-14) (:mid:) (NT)
BT :K: (-9) (:high:) (NT)
BT :4::K: (-13) (:mid:) (NT)



:4::h::+::P: & :236::h::+::P:

:P::P::P::P:(:[[P]]:) (-2)(-4)(-8)(-11)(+3) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::6::P:(:4::4:):P: (-2)(-4)(-12)(-11) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::2::K:(:6::P::+::K:):P: (-2)(-4)(-12)(-11) (:high::high::low::mid:) (NT)(NT)(NT)(NT)
:P::K::K: (-2)(-15)(-13) (:high::high::high:) (NT)(T)(NT)
:9::P::P:(:[[P]]:(:6:)) (-5)(-11(+3)) (:high::mid:) (NT)(NT)
:8_::P::K: (-15)(-30) (:mid::mid:) (NT)(NT)
:6::6::P:(:4::4:):P:(:[[P]]:(:6:)) (-12)(-11(+3)) (:mid::mid:) (NT)(NT)
:6::6::P::K: (-12)(-15) (:mid::mid:) (NT)(T)
:3::P::P: (-8)(-11) (:mid::mid:) (NT)(NT)
:3_::P::P: (-12)(-13) (:mid::mid:) (NT)(T)
:236::P: (-11) (:mid:) (NT)
:214::P::P::P: (-8)(-12)(-14) (:mid::mid::mid:) (NT)(NT)(T)
:1::P::P: (-10(-7 on hit))(-11) (:low::mid:) (T)(NT)
SS :P: (-13) (:mid:) (NT)
:8::K: (-15) (:mid:) (T)
:7::K: (-31) (:mid:) (NT)
:6::K: (-13) (:high:) (NT)
:6::6::K::K::K: (-11)(-25)(-11) (:mid::mid::mid:) (NT)(NT)(NT)
:4::K::6::K: (-19)(-13) (:high::high:) (NT)(T)
:2::K: (-9) (:low:) (NT) (Note: not reliable due to Hayate's weird hurtbox)
:1::K: (-10) (:mid:) (NT)
:P::+::K: (-13) (:mid:) (NT)
:6::6::P::+::K:(:[[p+k]]:(:6:)) (-11(+3)) (:mid:) (NT)
:3::3::[[p+k]]: (-11) (:mid:) (NT)
:1::P::+::K:(non-PB) (-10) (:mid:) (NT)
:3::h::+::K::K::P: (-15)(-15)(-13) (:mid::low::mid:) (NT)(T)(NT)
:6::P::+::K::P::+::K: (-11) (:mid:) (NT)
:2:/:8::P::+::K: (-9) (:mid:) (NT)
:4::4::K::K: (-12~-14) (:mid:) (NT)
BT :K: (-9) (:high:) (NT)
BT :4::K: (-13) (:mid:) (NT)


:214::h::+::P: & :624::h::+::P:

:P::K::K: (-2)(-15)(-13) (:high::high::high:) (NT)(T)(NT)
:8_::P::K: (-15)(-30) (:mid::mid:) (NT)(NT)
:6::6::P::K: (-12)(-15) (:mid::mid:) (NT)(T)
:3_::P::P: (-12)(-13) (:mid::mid:) (NT)(T)
:214::P::P::P: (-8)(-12)(-14) (:mid::mid::mid:) (NT)(NT)(T)
SS :P: (-13) (:mid:) (NT)
:8::K: (-15) (:mid:) (T)
:7::K: (-31) (:mid:) (NT)
:6::K: (-13) (:high:) (NT)
:4::K::6::K: (-19)(-13) (:high::high:) (NT)(T)
:P::+::K: (-13) (:mid:) (NT)
:3::h::+::K::K::P: (-15)(-15)(-13) (:mid::low::mid:) (NT)(T)(NT)
:4::4::K::K: (-12~-14) (:mid:) (NT)
BT :4::K: (-13) (:mid:) (NT)



:h::+::P:

:4::K::K: (-19)(-5) (:high::mid:) (NT)(NT)
:6::P::+::K::K: (-5) (:mid:) (NT)



:2::h::+::P: & :3::3::h::+::P:

:P::P::2::K:(:6::P::+::K:):2::K: (-2)(-4)(-12)(-15) (:high::high::low::low:) (NT)(NT)(NT)(T)
:6::6::P::2::K: (-12)(-15) (:mid::low:) (NT)(T)
:4::P::2::K: (-12)(-15) (:mid::low:) (T)(T)
:3_::P::K: (-12)(-15) (:mid::low:) (NT)(T)
:214::P::P::K: (-8)(-12)(-15) (:mid::mid::low:) (NT)(NT)(T)
:1::P::1::K: (-10(-7 on hit))(-15) (:low::low:) (T)(T)
:1::K: (-10) (:mid:) (NT)
:2::h::+::K: (-15) (:low:) (T)
BT :2::K: (-15) (:low:) (T)



:3::h::+::P:

:P::P::2::K:(:6::P::+::K:):2::K: (-2)(-4)(-12)(-15) (:high::high::low::low:) (NT)(NT)(NT)(T)
:6::6::P::2::K: (-12)(-15) (:mid::low:) (NT)(T)
:4::P::2::K: (-12)(-15) (:mid::low:) (T)(T)
:3_::P::K: (-12)(-15) (:mid::low:) (NT)(T)
:214::P::P::K: (-8)(-12)(-15) (:mid::mid::low:) (NT)(NT)(T)
:1::P::1::K: (-10(-7 on hit))(-15) (:low::low:) (T)(T)
:2::h::+::K: (-15) (:low:) (T)
BT :2::K: (-15) (:low:) (T)


Strike Punishment

:P::+::K:
:P::K::K: (-2)(-15)(-13) (:high::high::high:) (NT)(T)(NT)
:8_::P::K: (-15)(-30) (:mid::mid:) (NT)(NT)
:6::6::P::K: (-12)(-15) (:mid::mid:) (NT)(T)
:214::P::P::P: (-8)(-12)(-14) (:mid::mid::mid:) (NT)(NT)(T)
:8::K: (-15) (:mid:) (T)
:7::K: (-31) (:mid:) (NT)


TFBB
:8_::P::K: (-15)(-30) (:mid::mid:) (NT)(NT)
:7::K: (-31) (:mid:) (NT)
 

UncleKitchener

Well-Known Member
Standard Donor
Decided to go with Hayate instead of Eliot because it was confusing with Eliot's strings and he's really not a priority in any way. I'll add the characters I did back in 5U.
 

UncleKitchener

Well-Known Member
Standard Donor
:ayane: The Smartass Mk.III
Ayane isn't that different in terms of throw punishment, but she did get some tweaks. She's a bit more punishable because she lost some of her Guard Break moves from DOA5, but she's still pretty much the same old punishable risky character and you have the pay her the same amount of attention you did before. In LR she's pretty much the same and she just got some hit property changes and damage tweaks, so nothing needs to change here.

Frame Data


:6::h::+::P:
:P::K::K: (-1)(-11)(-13) (:high::high::high::mid:) (NT)(T)(T)(NT)
:P::P::P::4: (-1)(-6)(-7) (:high::high::mid:) (NT)(T)(T)
:P::P::P::K: (-1)(-6)(-9)(-30) (:high::high::mid::mid::mid:) (NT)(T)(T)(NTx2)
:P::P::6::P::P: (-1)(-6)(-10)(-12) (:high::high::mid::mid:) (NT)(T)(NT)(T)
:P::P::6::P::K: (-1)(-6)(-10)(-7) (:high::high::mid::mid:) (NT)(T)(NT)(T)
:P::P::6::P::3::P: (-1)(-6)(-10)--(-8) (:high::high::mid::mid:) (NT)(T)(NT)(NT)
:P::P::6::P::3::K::K::K: (-1)(-6)(-10)--(-19)(-12)(-17) (:high::high::mid::low::low::mid:) (NT)(T)(NT) (T)(T)(T)
:4::P::K: (BT :4::P::K:) (-15)(-11~-14) (:mid::high:) (T)(T) (Note: BT :4::P: is -10~-11 on block)
:4::P::5::K: (BT :4::P::5::K:) (-10)(-11~-14) (T)(T) (:mid::high:) (Note: BT :4::P: is -10~-11 on block)
:3::P::P: (-14)(-14) (:mid::mid:) (NT)(T)
:2::K: (-10) (:low:) (NT)
:6::K::K: (-9)(-7) (:mid::high:) (NT)(NT)
:K::K::K: (-10)(-13)(-13~-14) (:high::high::high:) (T)(T)(T)
:8::K::K::K: (-12)(-18)(-17) (:high::high::high:) (NT)(NT)(NT) (Note: Only punishable in corners or when back is to the wall)
:9::K: (-7) (:mid:) (NT)
:7::K: (-30) (:mid:) (NT)
:4::K: (-10~-12) (:mid:) (NT)
:236::K: (-9~-12) (:mid:) (NT)
:6::6_::K::K::K: (-16)(-13)(-11) (:mid::high::mid:) (NT)(T)(NT) (Note: :6::6_::K::K::4: is +1 and a tool frequently used by Ayane players, but you can duck the second hit and interrupt with :2::P: or :1::P:, though you have to either be fuzzy guarding or straight up ducking, which is risky against Ayane, but if you do duck the second kick, then you'll be at significant frame advantage)
:P::+::K::P::P: (-5)(-14)(-10) (:high::high::high:) (T)(T)(T)
:P::+::K::P::7::K: (-5)(-14)(-30) (:high::high::mid:) (T)(T)(NT)
:6::P::+::K::K: (-9)(-15) (:mid::mid:) (NT)(NT)
:4::P::+::K: (-9) (:mid::mid:) (T)
:h::+::K: (-11) (:high:) (NT)
:8::h::+::K::K: (-16)(-8) (:high::mid:) (T)(T)
:4::h::+::K: (-16~-17) (:mid:) (T)
SS :P: (-9) (:mid:) (T)
SS :P::4: (-7) (:mid:) (T)
SS :K: (-12) (:mid:) (NT) (Note: Same as :4::K:)
:1::P::+::K::P: (-8) (:mid:) (NT)
:4::4::P::+::K: (-12) (:mid:) (T)
BT :4::K: (-15) (:mid:) (NT)
BT :P::P::P::P: (-7)(-8)(-14)(-8) (BT :4::P::+::K::P:) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
BT :6::h::+::K: (-29) (:mid:) (NT) (Note: You can get loads of hits on her that would guarantee a combo, except :9::P::P:. I'd suggest going for :4::4::P: and then going for :9::P::P:)
BT :P::K: (-7)(-10) (:high::high:) (NT)(T)
BT :7::K: (-30) (:mid:) (NT)


:4::h::+::P: & :236::h::+::P:
:2::K: (-10) (:low:) (NT)
:P::K::K: (-1)(-11)(-13) (:high::high::high::mid:) (NT)(T)(T)(NT)
:P::P::P::K: (-1)(-6)(-9)(-30) (:high::high::mid::mid::mid:) (NT)(T)(T)(NTx2)
:P::P::6::P::P: (-1)(-6)(-10)(-12) (:high::high::mid::mid:) (NT)(T)(NT)(T)
:P::P::6::P::3::K::K::K: (-1)(-6)(-10)--(-19)(-12)(-17) (:high::high::mid::low::low::mid:) (NT)(T)(NT) (T)(T)(T)
:4::P::K: (BT :4::P::K:) (-15)(-11~-14) (:mid::high:) (T)(T) (Note: BT :4::P: is -10~-11 on block)
:4::P::5::K: (BT :4::P::5::K:) (-10)(-11~-14) (T)(T) (:mid::high:) (Note: BT :4::P: is -10~-11 on block)
:3::P::P: (-14)(-14) (:mid::mid:) (NT)(T)
:K::K::K: (-10)(-13)(-13~-14) (:high::high::high:) (T)(T)(T)
:8::K::K::K: (-12)(-18)(-17) (:high::high::high:) (NT)(NT)(NT) (Note: Only punishable in corners or when back is to the wall)
:7::K: (-30) (:mid:) (NT)
:4::K: (-10~-12) (:mid:) (NT)
:236::K: (-9~-12) (:mid:) (NT)
:6::6_::K::K::K: (-16)(-13)(-11) (:mid::high::mid:) (NT)(T)(NT) (Note: :6::6_::K::K::4: is +1 and a tool frequently used by Ayane players, but you can duck the second hit and interrupt with :2::P: or :1::P:, though you have to either be fuzzy guarding or straight up ducking, which is risky against Ayane, but if you do duck the second kick, then you'll be at significant frame advantage)
:P::+::K::P::P: (-5)(-14)(-10) (:high::high::high:) (T)(T)(T)
:P::+::K::P::7::K: (-5)(-14)(-30) (:high::high::mid:) (T)(T)(NT)
:6::P::+::K::K: (-9)(-15) (:mid::mid:) (NT)(NT)
:4::P::+::K: (-9) (:mid::mid:) (T)
:h::+::K: (-11) (:high:) (NT)
:4::h::+::K: (-16~-17) (:mid:) (T)
SS :P: (-9) (:mid:) (T)
SS :K: (-12) (:mid:) (NT) (Note: Same as :4::K:)
:4::4::P::+::K: (-12) (:mid:) (T)
BT :4::K: (-15) (:mid:) (NT)
BT :6::h::+::K: (-29) (:mid:) (NT) (Note: You can get loads of hits on her that would guarantee a combo, except :9::P::P:. I'd suggest going for :4::4::P: and then going for :9::P::P:)
BT :P::K: (-7)(-10) (:high::high:) (NT)(T)
BT :7::K: (-30) (:mid:) (NT)



:214::h::+::P: & :624::h::+::P:

:P::K::K: (-1)(-11)(-13) (:high::high::high::mid:) (NT)(T)(T)(NT)
:P::P::P::K: (-1)(-6)(-9)(-30) (:high::high::mid::mid::mid:) (NT)(T)(T)(NTx2)
:P::P::6::P::P: (-1)(-6)(-10)(-12) (:high::high::mid::mid:) (NT)(T)(NT)(T)
:P::P::6::P::3::K::K::K: (-1)(-6)(-10)--(-19)(-12)(-17) (:high::high::mid::low::low::mid:) (NT)(T)(NT) (T)(T)(T)
:4::P::K: (BT :4::P::K:) (-15)(-11~-14) (:mid::high:) (T)(T) (Note: BT :4::P: is -10~-11 on block)
:4::P::5::K: (BT :4::P::5::K:) (-10)(-11~-14) (T)(T) (:mid::high:) (Note: BT :4::P: is -10~-11 on block)
:3::P::P: (-14)(-14) (:mid::mid:) (NT)(T)
:K::K::K: (-10)(-13)(-13~-14) (:high::high::high:) (T)(T)(T)
:8::K::K::K: (-12)(-18)(-17) (:high::high::high:) (NT)(NT)(NT) (Note: Only punishable in corners or when back is to the wall)
:7::K: (-30) (:mid:) (NT)
:4::K: (-10~-12) (:mid:) (NT)
:236::K: (-9~-12) (:mid:) (NT)
:P::+::K::P::7::K: (-5)(-14)(-30) (:high::high::mid:) (T)(T)(NT)
:6::P::+::K::K: (-9)(-15) (:mid::mid:) (NT)(NT)
SS :K: (-12) (:mid:) (NT) (Note: Same as :4::K:)
:4::4::P::+::K: (-12) (:mid:) (T)
BT :4::K: (-15) (:mid:) (NT)
BT :6::h::+::K: (-29) (:mid:) (NT) (Note: You can get loads of hits on her that would guarantee a combo, except :9::P::P:. I'd suggest going for :4::4::P: and then going for :9::P::P:)
BT :7::K: (-30) (:mid:) (NT)



:h::+::P:
:2::K: (-10) (:low:) (NT)
BT :8::K: (-5) (:mid:) (NT)
:P::4::P: (-5) (:mid:) (NT)(NT)
:1::P::+::K::K: (-5) (:mid:) (NT)



:2::h::+::P:
:3::P::K: (-14)(-12) (:mid::low:) (NT)(NT)
:4::P::2::K: (:4::P::5::2::K:) (-15)(-17) (:mid::low:) (T)(T)
:3::3::2::K: (-8)(-12) (:low::low:) (NT)(NT)
:1::P::2::K: (-10)(-13) (:low::low:) (T)(T)
:6::K::2::K: (:2::h::+::K:) (-9)(-12) (:mid::low:) (NT)(NT)
:8::h::+::K::2::K: (BT :2::h::+::K:) (-16)(-14) (:high::low:) (T)(T)
BT :2::P: (-10) (:low:) (NT)
BT :2::K: (-13) (:low:) (T)
BT :2::h::+::K: (-15) (:low:) (T)
BT :6::h::+::K: (-29~-30) (:mid:) (NT)



:3::3::h::+::P:

:3::P::K: (-14)(-12) (:mid::low:) (NT)(NT)
:4::P::2::K: (:4::P::5::2::K:) (-15)(-17) (:mid::low:) (T)(T)
:3::3::P::2::K: (-8)(-12) (:low::low:) (NT)(NT) (Buffer quickly)
:1::P::2::K: (-10)(-13) (:low::low:) (T)(T) (Buffer quickly)
:6::K::2::K: (:2::h::+::K:) (-9)(-12) (:mid::low:) (NT)(NT) (Buffer quickly)
:8::h::+::K::2::K: (BT :2::h::+::K:) (-16)(-14) (:high::low:) (T)(T) (Buffer normally)
BT :2::P: (-10) (:low:) (NT) (Very hard to buffer)
BT :2::K: (-13) (:low:) (T)
BT :2::h::+::K: (-15) (:low:) (T)
BT :6::h::+::K: (-29~-30) (:mid:) (NT)



:3::h::+::P:

Pretty much whatever listed for :3::3::h::+::P:



:3::K:
:8::K::K::K: (-12)(-18)(-17) (:high::high::high:) (NT)(NT)(NT) (Note: This is probably the only sure way of punishing this move, but you have to be on point. Since the string jails, you might as well hold down :3: and keep plinking :K:. Keep in mind though, that if :3::K::K: comes out, the second kick would always whiff on hit, so maybe you might want to get the timing down and not screw yourself, unless she did it against the wall.



Anything​

There are some situation where either thanks to slow escaping or the other player's ignorance, they'd give you opportunities where you can deal major damage.

In situations where you block something like :7::K: or BT :6::h::+::K:, I'd suggest going for :4::4::P: > :236::P::h::+::P: for something simple or you could do :4::4::P: > :9::P::P: for either possible CB setup or just launch and deal you damage. Otherwise you can dash in on her and in the case of her :7::K:, she ends up in BT and ends up eating some nasty damage, especially if it's on water.

Keep in mind that good Ayane players will simply stick to basic poking and stunning and moves like BT :6::h::+::K: is used in psuedo-force-tech/force-tech situations and :7::K: is rarely used in the neutral game if at all.

However, a whiffed BT :6::h::+::P:, you can potentially do more than half-life damage as she's in BT and in Hi-Counter state due to being in throw recovery and you'll have access to your nasty combo starters like :9::P::P: and :4::4::P:.
 
Last edited:

UncleKitchener

Well-Known Member
Standard Donor
:kasumi:

Frame Data

:6::h::+::P:

:P::P::P::P::P: (-3)(-5)(-9)(-10)(-7) (:high::high::mid::mid::high:) (NT)(NT)(NT)(NT)(NT)
:P::P::P::K::P: (-3)(-5)(-9)(-9)(-17) (:high::high::mid::high::mid:) (NT)(NT)(NT)(NT)(T)
:P::P::6::P::P: (-3)(-5)(-9)(-8) (:high::high::mid::high:) (NT)(NT)(NT)(NT)
:P::P::6::P::K::K: (-3)(-5)(-9)(-12)(-15) (:high::high::mid::mid::mid:) (NT)(NT)(NT)(T)(T)
:P::P::6::P::6::K::P: (-3)(-5)(-9)(-12)(-8) (:high::high::mid::mid::high:) (NT)(NT)(NT)(T)(NT)
:P::P::6::P::6::K::K: (-3)(-5)(-9)(-12)(-15) (:high::high::mid::mid::mid:) (NT)(NT)(NT)(NT)(NT)
:P::P::K::K: (-3)(-5)(-13)(-10) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::2::K: (-3)(-5)(-13)(-16) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::7::K: (-3)(-5)(-30) (:high::high::mid:) (NT)(NT)(NT)
:P::P::6::K::K: (-3)(-5)(-13~-14)(-7~-8) (:high::high::mid::high:) (NT)(NT)(T)(NT)
:P::K::K::P: (-3)(-9)(-15)(-12) (:high::high::high::mid:) (NT)(NT)(NT)(T)
:P::K::K::K: (-3)(-9)(-15)(-13) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::K::K::7::K: (-3)(-9)(-15)(-30) (:high::high::high::mid:) (NT)(NT)(NT)(NT)
:P::K::K::6::K: (-3)(-9)(-15)(-11) (:high::high::high::mid:) (NT)(NT)(NT)(NT)
:P::K::3::K: (-3)(-9)(-16) (:high::high::mid:) (NT)(NT)(T)
:4::P::P: (-9)(-10) (:mid::high:) (NT)(NT)
:4::P::K::K: (-9)(-11)(-11) (:mid::mid::high:) (NT)(NT)(NT)
:1::P::P: (-10 (-9 on hit))(-10) (:low::high:) (NT)(NT)
:6::6::P::P: (-12)(-7) (:mid::high:) (NT)(T) (Note: Despite being a guard break, :6::h::+::P: has enough range to punish this)
:3::3::P: (-9) (:mid:) (T)
:236::P: (-12) (:high:) (NT)
SS :P: (-8~-9) (:mid:) (T)
:8::K: (-13) (:high:) (NT)
:4::K::P: (-9)(-17) (:high::mid:) (NT)(T)
:3::K::K: (-8)(-8) (:mid::high:) (NT)(T)
:2::K::K: (-9, -8 on hit)(-10) (:low::high:) (NT)(NT)
:6::6::K::K: (-10)(-17) (:mid::mid:) (NT)(NT)
SS :K: / :3::h::+::K: (-9) (:mid:) (NT)
:P::+::K::P: (-14)(-8) (:mid::mid:) (T)(T)
:6::P::+::K: (-8) (:mid:) (NT)
:4::P::+::K: (Power-blow not active) (-10 to -11) (:mid:) (NT)
:3::P::+::K: :5: :P: (-8) (:high:) (NT)
:3::P::+::K: :5: :K::K: (-19)(-11) (:mid::high:) (NT)(NT)
:3::3::[[P]]::+::[[K]]: (-12) (:mid:) (T)
Wakeup :K::6::K: (-6)(-10) (:mid::mid:) (T)(NT)
Wakeup :h::+::K: (-24) (:mid:) (NT) (Note: Requires dashing in before punishing)


:4::h::+::P: & :236::h::+::P:
:P::P::P::K::P: (-3)(-5)(-9)(-9)(-17) (:high::high::mid::high::mid:) (NT)(NT)(NT)(NT)(T)
:P::P::6::P::K::K: (-3)(-5)(-9)(-12)(-15) (:high::high::mid::mid::mid:) (NT)(NT)(NT)(T)(T)
:P::P::K::K: (-3)(-5)(-13)(-10) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::2::K: (-3)(-5)(-13)(-16) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::7::K: (-3)(-5)(-30) (:high::high::mid:) (NT)(NT)(NT)
:P::K::K::P: (-3)(-9)(-15)(-12) (:high::high::high::mid:) (NT)(NT)(NT)(T)
:P::K::K::K: (-3)(-9)(-15)(-13) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::K::K::7::K: (-3)(-9)(-15)(-30) (:high::high::high::mid:) (NT)(NT)(NT)(NT)
:P::K::K::6::K: (-3)(-9)(-15)(-11) (:high::high::high::mid:) (NT)(NT)(NT)(NT)
:P::K::3::K: (-3)(-9)(-16) (:high::high::mid:) (NT)(NT)(T)
:4::P::P: (-9)(-10) (:mid::high:) (NT)(NT)
:4::P::K::K: (-9)(-11)(-11) (:mid::mid::high:) (NT)(NT)(NT)
:1::P::P: (-10 (-9 on hit))(-10) (:low::high:) (NT)(NT)
:3::3::P: (-9) (:mid:) (T)
:236::P: (-12) (:high:) (NT)
SS :P: (-8~-9) (:mid:) (T)
:8::K: (-13) (:high:) (NT)
:4::K::P: (-9)(-17) (:high::mid:) (NT)(T)
:2::K::K: (-9, -8 on hit)(-10) (:low::high:) (NT)(NT)
:6::6::K::K: (-10)(-17) (:mid::mid:) (NT)(NT)
SS :K: / :3::h::+::K: (-9) (:mid:) (NT)
:4::P::+::K: (Power-blow not active) (-10 to -11) (:mid:) (NT)
:3::P::+::K: :5: :K::K: (-19)(-11) (:mid::high:) (NT)(NT)
:3::3::[[P]]::+::[[K]]: (-12) (:mid:) (T)
Wakeup :K::6::K: (-6)(-10) (:mid::mid:) (T)(NT)


:214::h::+::P: & :624::h::+::P:
:P::P::P::K::P: (-3)(-5)(-9)(-9)(-17) (:high::high::mid::high::mid:) (NT)(NT)(NT)(NT)(T)
:P::P::6::P::K::K: (-3)(-5)(-9)(-12)(-15) (:high::high::mid::mid::mid:) (NT)(NT)(NT)(T)(T)
:P::P::2::K: (-3)(-5)(-13)(-16) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::7::K: (-3)(-5)(-30) (:high::high::mid:) (NT)(NT)(NT)
:P::K::K::P: (-3)(-9)(-15)(-12) (:high::high::high::mid:) (NT)(NT)(NT)(T)
:P::K::K::K: (-3)(-9)(-15)(-13) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::K::K::7::K: (-3)(-9)(-15)(-30) (:high::high::high::mid:) (NT)(NT)(NT)(NT)
:P::K::3::K: (-3)(-9)(-16) (:high::high::mid:) (NT)(NT)(T)
:236::P: (-12) (:high:) (NT)
:8::K: (-13) (:high:) (NT)
:4::K::P: (-9)(-17) (:high::mid:) (NT)(T)
:6::6::K::K: (-10)(-17) (:mid::mid:) (NT)(NT)
:3::3::[[P]]::+::[[K]]: (-12) (:mid:) (T)


:h::+::P:
:P::P::P::K::K: (-3)(-5)(-9)(-9)(-5) (:high::high::mid::high::mid:) (NT)(NT)(NT)(NT)(NT)
:P::P::6::K::2::K: (-3)(-5)(-13~-14)(-18) (:high::high::mid::high:) (NT)(NT)(T)(NT)
:8::P: (-5) (:mid:) (NT)
:4::K::K: (-9)(-5) (:high::mid:) (NT)(NT) (Note: Guaranteed back throw)
BT :7::K: (-5) (:mid:) (NT)
:4::h::+::K: (-4~-6) (:mid:) (NT) (Note: Usually hard to get -4 on block with this move, so it'll usually end up being -5~-6)


:2_::4::6::h::+::P:

:P::P::2::K: (-3)(-5)(-13)(-16) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::7::K: (-3)(-5)(-30) (:high::high::mid:) (NT)(NT)(NT)
:4::K::P: (-9)(-17) (:high::mid:) (NT)(T)


:2::h::+::P:
:6::P::2::K: (:P::P::6::P::2::K: (-3)(-5)(-9)(-12) (NT)(NT)(NT)(T))
:P::P::6::P::K::2::K: (-3)(-5)(-9)(-12)(-18) (NT)(NT)(NT)(T)(T)
:4::P::2::K: (-9)(-12) (NT)(T)
:P::K::2::K: (-3)(-9)(-16) (NT)(NT)(T)
:P::+::K::K: (-14)(-16) (:mid::low:) (T)(T)
:6::6::h::+::K: (-16) (:low:) (T)


:3::3::h::+::P: & :3::h::+::P:

Anything listed for :2::h::+::P:.



BT :h::+::P:
:9::P:
Punish: I've spent a while seeing what works and what doesn't when she jumps over you with this and apparently, if your timing is right, you can get a guaranteed Hi-counter BT :h::+::P:, otherwise she'll be able to immediately transition into crouching state. My guess is that she is still considered to be in the air state while landing, so that counts as a High-Counter Offensive Hold. Deals really good damage, btw (97).


:9::P::+::K: (?)
Punish: She is way more susceptible to Bass' back-turned :h::+::P: and unlike her :9::P:, this one leads to damage as it catches her facing forward, rather than facing back.



SS :6::h::+::P:
:6::6::K::5::K: (-10)(-3) (:mid::mid:) (NT)(NT) (Note: This is only punishable by side-stepping the last kick and punishing it with SS :6::h::+::P:).
 
Last edited:

UncleKitchener

Well-Known Member
Standard Donor
:christie:
This list took too long. This character is too long. She is weird in terms of punishment. You have to mash your input if you want to punish her.

Frame Data


:6::h::+::P:
:P::P::P::P::P: (-3)(-12)(-10)(-18)(-13) (:high::high::mid::mid::mid:) (NT)(NT)(NT)(NT)(NT)
:P::P::2::P::P: (-3)(-12)(-15 (-12 on hit))(-9) (:high::high::low::mid:) (NT)(NT)(T)(NT) (Note: Mash throw while holding down direction)
:P::P::K::K: (-3)(-12)(-12)(-7) (:high::high::high::high:) (NT)(NT)(T)(T)
:P::K::K::K: (-3)(-10)(-11)(-14) (:high::high::high::high:) (NT)(NT)(NT)(NT)
:4::P::K::P: (-12)(-14)(-8) (:high::high::mid:) (T)(T)(NT)
:8::P::P: (-23)(-10) (:mid::mid:) (T)(NT)
:7::P::P::P: (-5)(-6)(-8) (:high::mid::mid:) (T)(T)(NT)
:6::P::P::P::P: (-10)(-15)(-13)(-11) (:mid::mid::mid::mid:) (NT)(NT)(NT)(NT) (Note: Keep in mind that she can JAK cancel this string, but only after the second hit)
:2::P::P::P: (-7 (-5 on hit))(-13)(-13) (:low::high::mid:) (NT)(NT)(NT)
:1::P::K: (-17 (-17 on hit))(-10) (:low::mid:) (T)(NT)
:4::6::P: (-7) (:high:) (NT)
:3::3::P: (-11) (:high:) (NT)
:214::P: (-7) (:mid:) (NT)
:K::P: (-11)(-10) (:high::mid:) (NT)(NT)
:9::K::K: (-11)(-7) (:high::mid:) (NT)(NT)
:8::K: (-12) (:mid:) (NT)
:6::K::P: (-9)(-12) (:mid::mid:) (NT)(NT)
:6::K::K: (-9)(-10) (:mid::mid:) (NT)(NT)
:4::K::K: (-8)(-8) (:mid::high:) (NT)(T)
:4::K::2::K::P::P: (-8)(-11)(-10)(-12) (:mid::low::mid::high:) (NT)(NT)(T)(NT)
:3::K::P: (-8)(-10) (:mid::mid:) (NT)(NT)
:3::K::K: (-8)(-9) (:mid::high:) (NT)(T)
:2::K: (-10) (:low:) (NT)
:1::K::P::P: (-10)(-11)(-12) (:low::mid::high:) (NT)(T)(NT)
:6::6::K: (-10) (:mid:) (NT)
SS :K: (-12) (:mid:) (NT)
:6::P::+::K: (-7) (:mid:) (T)
:3::P+K::P::P: (-13)(-10) (:mid::mid:) (NT)(NT)
:1::P+K: (-10) (:mid:) (NT)
:214::P::+::K: (-10) (:mid:) (T)
:H+K::K::K: (-8)(-8)(-7) (:mid::high::mid:) (T)(NT)(NT)
:6::H+K: (-10) (:high:) (T)
:4::H+K: (-12) (:high:) (NT)
BT :4::P::P: (-6)(-8) (:mid::mid:) (T)(NT)
BT :K: (-13) (:high:) (T)
BT :4::K: (-13) (:mid:) (NT)
BT :H+K: (-9) (:mid:) (NT)

JAK
:P::P: (-12)(-10) (:mid:) (NT)(NT)
:P::K::P: (-12)(-12)(-12) (:mid::high::mid:) (NT)(T)(NT)
:6::P::P: (-13)(-11) (:mid::mid:) (NT)(NT)
:K: (-11) (:mid:) (T)
:P+K: (-12) (:high:) (NT)
:H+K: (-16) (:high:) (T) (Note: Also, punishable by strikes as she recovers BT and takes extra frames recovering from that)




:4::h::+::P: & :236::h::+::P:

:P::P::P::P::P: (-3)(-12)(-10)(-18)(-13) (:high::high::mid::mid::mid:) (NT)(NT)(NT)(NT)(NT)
:P::P::2::P::P: (-3)(-12)(-15)(-9) (:high::high::low::mid:) (NT)(NT)(T)(NT) (Note: for -9 throw punish, just hold direction and mash throw as the window is just weird)
:8::P::P: (-23)(-10) (:mid::mid:) (T)(NT)
:6::P::P::P::P: (-10)(-15)(-13)(-11) (:mid::mid::mid::mid:) (NT)(NT)(NT)(NT) (Note: Keep in mind that she can JAK cancel this string, but only after the second hit)
:2::P::P::P: (-7 (-5 on hit))(-13)(-13) (:low::high::mid:) (NT)(NT)(NT)
:1::P::K: (-17 (-17 on hit))(-10) (:low::mid:) (T)(NT)
:3::3::P: (-11) (:high:) (NT)
:K::P: (-11)(-10) (:high::mid:) (NT)(NT)
:8::K: (-12) (:mid:) (NT)
:6::K::P: (-9)(-12) (:mid::mid:) (NT)(NT)
:6::K::K: (-9)(-10) (:mid::mid:) (NT)(NT)
:4::K::2::K::P::P: (-8)(-11)(-10)(-12) (:mid::low::mid::high:) (NT)(NT)(T)(NT)
:3::K::P: (-8)(-10) (:mid::mid:) (NT)(NT)
:3::K::K: (-8)(-9) (:mid::high:) (NT)(T)
:2::K: (-10) (:low:) (NT)
:1::K::P::P: (-10)(-11)(-12) (:low::mid::high:) (NT)(T)(NT)
:6::6::K: (-10) (:mid:) (NT)
SS :K: (-12) (:mid:) (NT)
:3::P+K::P::P: (-13)(-10) (:mid::mid:) (NT)(NT)
:3::P+K::K: (-10) (:mid:) (NT) (Note: Not punishable by :6::h::+::P:)
:1::P+K: (-10) (:mid:) (NT)
:214::P::+::K: (-10) (:mid:) (T)
:6::H+K: (-10) (:high:) (T)
:4::H+K: (-12) (:high:) (NT)
BT :K: (-13) (:high:) (T)
BT :4::K: (-13) (:mid:) (NT)
BT :H+K: (-9) (:mid:) (NT)

JAK
:P::P: (-12)(-10) (:mid:) (NT)(NT)
:P::K::P: (-12)(-12)(-12) (:mid::high::mid:) (NT)(T)(NT)
:6::P::P: (-13)(-11) (:mid::mid:) (NT)(NT)
:K: (-11) (:mid:) (T)
:P+K: (-12) (:high:) (NT)
:H+K: (-16) (:high:) (T) (Note: Also, punishable by strikes as she recovers BT and takes extra frames recovering from that)




:214::h::+::P: & :624::h::+::P:

:P::P::P::P::P: (-3)(-12)(-10)(-18)(-13) (:high::high::mid::mid::mid:) (NT)(NT)(NT)(NT)(NT)
:P::K::K::K: (-3)(-10)(-11)(-14) (:high::high::high::high:) (NT)(NT)(NT)(NT)
:2::P::P::P: (-7 (-5 on hit))(-13)(-13) (:low::high::mid:) (NT)(NT)(NT)
:3::3::P: (-11) (:high:) (NT)
:8::K: (-12) (:mid:) (NT)
:6::K::P: (-9)(-12) (:mid::mid:) (NT)(NT)
:4::K::2::K::P::P: (-8)(-11)(-10)(-12) (:mid::low::mid::high:) (NT)(NT)(T)(NT)
SS :K: (-12) (:mid:) (NT)
:4::H+K: (-12) (:high:) (NT)
BT :K: (-13) (:high:) (T)
BT :4::K: (-13) (:mid:) (NT)

JAK
:P::K::P: (-12)(-12)(-12) (:mid::high::mid:) (NT)(T)(NT)
:P+K: (-12) (:high:) (NT)
:H+K: (-16) (:high:) (T) (Note: Also, punishable by strikes as she recovers BT and takes extra frames recovering from that)




:h::+::P:

:4::P::P::P:(:[[P]]:(:2:/:8::P::+::K:)) (-12)(-15)(-5(+2)) (:high::mid::mid:) (T)(T)(NT)
:3::P::P:(:2:/:8::P::+::K:):P: (-10)(-12)(-5) (:mid::mid::mid:x4) (NT)(NT)(NT)
:7::P::P: (-5)(-6) (:high::mid:) (T)(T) (Note: I decided to put this here anyway even though it has a followup. The reason is because some Christie players tend to guard-cancel the string to get more pressure in).
:6::6::P::P::P:(:[[P]]:(:2:/:8::P::+::K:)) (-11)(-10)(-5(+2)) (:mid::high::mid:x4) (T)(NT)(NT)
:P+K: (-6) (:high:) (T)
BT :2::P::P::P::P: (-15)(-9)(-12)(-5) (:low::mid::mid::mid:x4) (T)(NT)(NT)(NT)
JAK :6::P+K: (-5) (:mid:) (NT)




:2::h::+::P:

:P::P::P::P::2::P: (-3)(-12)(-10)(-18)(-11) (:high::high::mid::mid::low:) (NT)(NT)(NT)(NT)(T)
:P::P::2::K::P: (-3)(-12)(-10)(-12) (:high::high::low::low:) (NT)(NT)(NT)(NT)
:P::K::K::2::K: (-3)(-10)(-11)(-12) (:high::high::high::low:) (NT)(NT)(NT)(T)
:4::P::2::K: (-12)(-12) (T)(T)
:3_::P: (-13) (:mid:) (T)
:9::K::K: (-11)(-7) (:high::mid:) (NT)(NT)
:4::K::2::K::P::2::P: (-8)(-11)(-10)(-11) (:mid::low::mid::low:) (NT)(NT)(T)(T)
:1::K::P::2::P: (-10)(-11)(-11) (:low::mid::low:) (NT)(T)(T)
:3::P+K::K: (-10) (:mid:) (NT)
:2::H+K::P: (-10)(-12) (:low::low:) (NT)(NT)
BT :2::K: (-12) (:low:) (T)
BT :P+K: (-10) (:mid:) (NT)
JAK :P::K::2::P: (-12)(-12)(15) (:mid::high::low:) (NT)(T)(T)
JAK :K: (-11) (:mid:) (T)
JAK :1::K::6::K: (-15)(-10) (:low::mid:) (T)(T)
JAK :1::K::2::K: (-15)(-12) (:low::low:) (T)(T)
JAK :4::4_::K: (Run :3::K:) (-17) (:low:) (NT)




:6::6::h::+::P: or other strikes
:7::K: (-25) (:mid:) (NT) I personally recommend :3::P: to keep things simple.



Important notes regarding Chr:
* It is safer to throw punish unsafe moves than try to press buttons after her block strings.

* Mash the throw input while pressing buttons to ensure punishment. It's safer to mash throw and then buffer hold if you by accident get the input wrong and get something else as the buffered hold can come in handy if she presses additional buttons.

* For the :P::K::K: into either her JAK or low, don't try to use your low OH or throw. It will not work. The only thing you can do is to either be patient or press buttons while buffering holds. There's really not much else you can do outside of reacting to any strike or stance transition.

* You can attempt to do OH to try and punish she JAK after :6::P::P::2:/:8::P::+::K:. This is pretty much a guessing game between the mids and low, but the standing OH also catches JAK :4::4:. Against a second JAK you need to do a low OH. You need to experiment against all her options.

Here's a list of interruptible JAK(:christie:) transition moves on block:

Interruptible by either :6::P: or :6::K: :
:P::P::P::P: > :2:/:8::P::+::K:
:3::P::P: > :2:/:8::P::+::K:
:6::P::P: > :2:/:8::P::+::K:
:6::K: > :2:/:8::P::+::K: (This one is hard to react to however and you have to guess)
Anything out of a charge punch within a string (ie: :3::P::P::[[P]]::2:/:8:), though you have to be expecting them and they're harder to react to.

Not Interruptible:
(:P:):K::K: > :2:/:8::P::+::K:
:3::K: > :2:/:8::P::+::K:


Generally, it's hard to react and punish these as you have to be expecting them and the best way to train yourself is to play against another player. I would recommend using :6::K: as it's your fastest mid and in terms of damage, the only thing that can outright beat it in a trade would be JAK :h::+::K:. Once you get used to reacting on time (which is still hard), start using :6::P: to threaten them with the :K: followup and start your offense.


This song pretty much describes my feeling compiling this list
 
Last edited:

UncleKitchener

Well-Known Member
Standard Donor
:akira:

Frame Data


:6::h::+::P:

:P::P: (+1)(-8) (:high::mid:) (NT)(NT)
:P::K: (+1)(-12) (:high::high:) (NT)(NT)
:6::P::4::P::+::K: (-4)(-17) (:mid::mid:) (NT)(NT)
:1::P: (-8) (:high:) (NT)
:4::3::P::2::P: (-1)(-9) (:mid::mid:) (NT)(NT)
WR :4::6::P: (-15) (:mid:) (NT)
:3::3::P: (-15) (:mid:) (NT)
:K: (-12) (:high:) (NT)
:8::K: (-7) (:high:) (NT)
:6::6::K::K: (-15)(-20) (:mid::mid:) (NT)(NT)
:P::+::K: (-12) (:mid:) (NT)
:1::P::+::K: (non-power blow) (-10) (:mid:) (NT)
:6::6::P::+::K::P: (-12)(-7) (:mid:)(:mid:) (NT)(NT)
:4::6::P::+::K: (-10) (:mid:) (T)
:4::6::6::P::+::K: (-32) (:mid:) (NT)
:3::3::P::+::K: (-7) (:mid:) (NT)
SS :P::+::K: (-12) (:mid:) (NT)
:h::+::K::P: (-17)(-13) (:mid::mid:) (NT)(NT)
:H*+K: (-13) (:mid:) (NT)
:3::h::+::K::P::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
:3::h::+::K::P::+::K: (-6)(-15) (:mid::mid:) (NT)(NT)
:3::h::+::K::P::4::6::6::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
BT :P::+::K: (-22) (:mid:) (NT)



:4::h::+::P: & :236::h::+::P:
:P::K: (+1)(-12) (:high::high:) (NT)(NT)
:4::3::P::2::P: (-1)(-9) (:mid::mid:) (NT)(NT)
WR :4::6::P: (-15) (:mid:) (NT)
:3::3::P: (-15) (:mid:) (NT)
:K: (-12) (:high:) (NT)
:6::6::K::K: (-15)(-20) (:mid::mid:) (NT)(NT)
:P::+::K: (-12) (:mid:) (NT)
:1::P::+::K: (non-power blow) (-10) (:mid:) (NT)
:4::6::P::+::K: (-10) (:mid:) (T)
:4::6::6::P::+::K: (-32) (:mid:) (NT)
SS :P::+::K: (-12) (:mid:) (NT)
:h::+::K::P: (-17)(-13) (:mid::mid:) (NT)(NT)
:H*+K: (-13) (:mid:) (NT)
:3::h::+::K::P::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
:3::h::+::K::P::+::K: (-6)(-15) (:mid::mid:) (NT)(NT)
:3::h::+::K::P::4::6::6::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
BT :P::+::K: (-22) (:mid:) (NT)



:214::h::+::P: & :624::h::+::P:
:P::K: (+1)(-12) (:high::high:) (NT)(NT)
WR :4::6::P: (-15) (:mid:) (NT)
:3::3::P: (-15) (:mid:) (NT)
:K: (-12) (:high:) (NT)
*:6::6::K::K: (-15)(-20) (:mid::mid:) (NT)(NT)
:P::+::K: (-12) (:mid:) (NT)
:1::P::+::K: (non-power blow) (-10) (:mid:) (NT)
:4::6::P::+::K: (-10) (:mid:) (T)
:4::6::6::P::+::K: (-32) (:mid:) (NT)
SS :P::+::K: (-12) (:mid:) (NT)
:h::+::K::P: (-17)(-13) (:mid::mid:) (NT)(NT)
:H*+K: (-13) (:mid:) (NT)
:3::h::+::K::P::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
:3::h::+::K::P::+::K: (-6)(-15) (:mid::mid:) (NT)(NT)
:3::h::+::K::P::4::6::6::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
BT :P::+::K: (-22) (:mid:) (NT)



:h::+::P:
:4::P::P::+::K: (-2)(-6) (:high::mid:) (T)(NT)
:3::P: (-5) (:mid:) (NT)
:6::6::P: (-5) (:mid:) (NT)
:6::6::6::P: (-5) (:mid:) (NT)
SS :P: (-5) (:mid:) (NT)
:6::K::P: (-12)(-6) (:mid::high:) (NT)(NT)
:3::K: (-6) (:mid:) (NT)
:4::P::+::K: (-6) (:mid:) (NT)
:214::P::+::K: (-5) (:mid:) (T)



:2::h::+::P: & :3::3::h::+::P:
:2::K: (-11) (:low:) (NT)
SS :K: (-10) (:low:) (T)
:3::P::+::K: (-8) (:low:) (NT)



:3::h::+::P:
:2::K: (-11) (:low:) (NT)



TFBB
:4::6::6::P::+::K: (-32) (:mid:) (NT)
:3::h::+::K::P::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
:3::h::+::K::P::4::6::6::P::+::K: (-6)(-12)(-24) (:mid::high::mid:) (NT)(NT)(NT)
BT :P::+::K: (-22) (:mid:) (NT)
 

UncleKitchener

Well-Known Member
Standard Donor
:mila:
Generally, the thing with the Mila MU and especially punishment is that you need a bit of experience because you also want to punish her guard-cancels and take down attempts and once you can identify those situations and get used to some of the timing on the throw punishment, you'll be fully fluent in terms of punishment when it comes to this character.

Frame Data


:6::h::+::P:

:P::K: (-5)(-7) (:high::high:) (NT)(T)
:P::P::P::P: (-5)(-7)(-11)(-9) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::P::6::P: (-5)(-7)(-11)(-11) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:P::P::K: (-5)(-7)(-7) (:high::high::high:) (NT)(NT)(T)
:P::P::2::K: (-5)(-7)(-9 (-6 on hit)) (:high::high::low:) (NT)(NT)(NT)
:P::P::1::K: (-5)(-7)(-8) (:high::high::low:) (NT)(NT)(NT)
:8::P::P::P: (:h:) (-8)(-10)(-11) (:high::high::mid:) (NT)(T)(NT)
:7::P::P: (:h:) (-11)(-9) (:high::mid:) (T)(NT)
:7::P::1::K: (-11)(-8) (:high::low:) (T)(NT)
:6::P::P: (-11)(-11) (:mid::high:) (NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:4::P::P: (:h:) (-12)(-9) (:high::mid:) (NT)(NT)
:4::P::2::K: (-12)(-9 (-6 on hit)) (:high::low:) (NT)(NT)
:4::P::1::K: (-12)(-8) (:high::low:) (NT)(NT)
:3::P::P: (-9)(-13) (:mid::mid:) (NT)(NT)
:3::3::P: (-15) (:mid:) (NT)
SS :P: (-8) (:mid:) (NT)
:K::P: (-7)(-13) (:high::mid:) (T)(NT)
:3::K:(:h:):K: (-6)(-7) (:mid::high:) (NT)(T)
:9::K: (-15) (:high:) (NT)
:7::K: (no charge) (-7) (:mid:) (NT)
:2::K::P::P::P: (-14(-13 on hit))(-8)(-11)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
SS :K: (-7) (:mid:) (T)
:P::+::K: (-13) (:mid:) (NT)
:6::P::+::K: (-8) (:mid:) (NT)
non PB :4::P::+::K: (-10) (:mid:) (NT)
:1::P::+::K: (-9) (NT)
:6::H+K: (-13) (:mid:) (NT)
:4::h::+::K: (-12) (:mid:) (NT) (Note: Only attempt to punish this when either of you have your back to a corner or very close, though this is more of a spacing tool, so Mila players use this more often at open ground. Even when you're in rage for a throw punish, I would recommend his i6 punish. Generally, this is one thing you won't want to throw punish and instead use an attack/use an OH).
:1::H+K: :P::P::P: (:h:) (-8)(-8)(-10)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
:6::6::h::+::P::5::h: > :K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P::+::K::P: (-12)(-12) (:mid:x8 :mid:) (NT)(NT) (Note: I do no recommend side-stepping the first part of this string as the machine gun punches cannot be sidestepped).



:4::h::+::P: & :236::h::+::P:
:P::P::P::P: (-5)(-7)(-11)(-9) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::P::6::P: (-5)(-7)(-11)(-11) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:P::P::2::K: (-5)(-7)(-9 (-6 on hit)) (:high::high::low:) (NT)(NT)(NT)
:8::P::P::P: (:h:) (-8)(-10)(-11) (:high::high::mid:) (NT)(T)(NT)
:7::P::P: (:h:) (-11)(-9) (:high::mid:) (T)(NT)
:6::P::P: (-11)(-11) (:mid::high:) (NT)(NT) (Note: Last hit has good recovery, so either mash the punish or do it early)
:4::P::P: (:h:) (-12)(-9) (:high::mid:) (NT)(NT)
:4::P::2::K: (-12)(-9 (-6 on hit)) (:high::low:) (NT)(NT)
:3::P::P: (-9)(-13) (:mid::mid:) (NT)(NT)
:3::3::P: (-15) (:mid:) (NT)
:K::P: (-7)(-13) (:high::mid:) (T)(NT)
:9::K: (-15) (:high:) (NT)
:2::K::P::P::P: (-14(-13 on hit))(-8)(-11)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
:P::+::K: (-13) (:mid:) (NT)
non PB :4::P::+::K: (-10) (:mid:) (NT)
:1::P::+::K: (-9) (NT)
:6::H+K: (-13) (:mid:) (NT)
:1::H+K: :P::P::P: (:h:) (-8)(-8)(-10)(-11) (:low::high::high::mid:) (NT)(NT)(T)(NT)
:6::6::h::+::P::5::h: > :K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P::+::K::P: (-12)(-12) (:mid:x8 :mid:) (NT)(NT) (Note: I do no recommend side-stepping the first part of this string as the machine gun punches cannot be sidestepped).



:214::h::+::P: & :624::h::+::P:
:3::P::P: (-9)(-13) (:mid::mid:) (NT)(NT)
:3::3::P: (-15) (:mid:) (NT)
:K::P: (-7)(-13) (:high::mid:) (T)(NT)
:9::K: (-15) (:high:) (NT)
:P::+::K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :K: (-13) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P::+::K::P: (-12)(-12) (:mid:x8 :mid:) (NT)(NT) (Note: I do no recommend side-stepping the first part of this string as the machine gun punches cannot be sidestepped).



:h::+::P:
:P::P::P::K: (-5)(-7)(-11)(-5) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::6::K: (:5: :h::+::P:) (-5)(-7)(-6) (:high::high::mid:) (NT)(NT)(NT)
:P::P::2::K: (-5)(-7)(-9 (-6 on hit)) (:high::high::low:) (NT)(NT)(NT)
:6::P::K: (-11)(-5) (:mid::mid:) (NT)(NT) (Note: I would suggest mashing normal throw as the long recovery makes it hard knowing when to punish)
:4::P::K: (:5: :h::+::P:) (-12)(-6) (:high::mid:) (NT)(NT)
:7::P::K: (-11)(-5) (:high::mid:) (NT)(NT) (Note: I would suggest mashing normal throw as the long recovery makes it hard knowing when to punish)
:8::K: (-5) (:high:) (T)
:4::K:(:h:) (-6) (:mid:) (NT)
:6::6::h::+::P::5::h: > :P: (-6) (:mid:) (NT)




:2::h::+::P: & :3::3::h::+::P:
:1::P: (-12) (:low:) (T)
:2::H+K: (-14) (:low:) (T)
:3::h::+::K: (-8) (:mid:) (NT)
:6::6::h::+::P::5::h: > :2::P: (-12) (:low:) (T)



:3::h::+::P:
:1::P: (-12) (:low:) (T)
:2::H+K: (-14) (:low:) (T)
:6::6::h::+::P::5::h: > :2::P: (-12) (:low:) (T)


Misc.

On block, it is possible to react and punish OH transitions mid-string with a low throw. This is pretty much guaranteed on all options, and will catch her during her OH recovery before she is able to use any of her feint options. This is pretty much guaranteed that is if you do react to it and punish her.

Her Takedown OH transitions are:
:3::K::h::+::P:
:P::P::6::K::h::+::P:
:P::P::4::P::K::h::+::P:
:4::P::K::h::+::P:
:1::h::+::K: :h::+::P:
:4::K: :h::+::P:
:7::P: :h::+::P:
SS :6::h::+::P:

Her guard-cancel transitions are:
:4::P::P::h:
:8::P::P::P::h:
:7::P::P::h:
:2::K::P::P::P::h:
:1::h::+::K::P::P::P::h:

The :1::h::+::K: transition is both guard-cancellable and can also transition into take down.
 

UncleKitchener

Well-Known Member
Standard Donor
:bass:

Frame Data


:6::h::+::P:

:9::P::P: (-9)(-14) (:high::mid:) (NT)(NT)
:8::P: (-10) (:mid:) (NT)
:6::P::K: (-4)(-17) (:mid::high:) (T)(NT)
:4::P::P::P::+::K: (-4)(-10)(-8) (:mid::mid::high:) (T)(T)(NT)
:4::4::P: (-9) (:mid:) (T)
:3::P: (-7) (:mid:) (NT)
:2::P::P: (-7 (-5 on hit))(-8) (:low::high:) (NT)(NT)
:1::P::P::+::K: (-16)(-8) (:low::high:) (T)(NT)
:8::K: (-17) (:high:) (NT)
:7::K: (-14) (:mid:) (NT)
:6::K::P: (-10)(-10) (:mid::mid:) (NT)(NT)
:6::K::K: (-10)(-12) (:mid::low:) (NT)(NT)
:2::K: (-10) (:low:) (NT)
:1::K::P: (-12 (-6 on hit))(-9) (:low::mid:) (NT)(NT)
:P::+::K: (-8) (:high:) (NT)
:7::P::+::K: (-10) (:mid:) (NT)
:6::P::+::K::K: (-9)(-14) (:high::mid:) (T)(NT)
:4::P::+::K: (-28)(-12) (:mid::mid:) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)
WR :4::P::+::K::P: (0)(-28)(-12) (:high::mid:) (NT)(NT)
:3::3::P::+::K: (-12) (:mid:) (NT)
SS :P: (-8) (:high:) (NT)
SS :K: (-10) (:mid:) (NT)
BT :4::K: (-11 ~ -12) (:mid:) (T)
BT :7::K: (-14) (:mid:) (NT)



:4::h::+::P: & :236::h::+::P:
:9::P::P: (-9)(-14) (:high::mid:) (NT)(NT)
:8::P: (-10) (:mid:) (NT)
:6::P::K: (-4)(-17) (:mid::high:) (T)(NT)
:4::4::P: (-9) (:mid:) (T)
:8::K: (-17) (:high:) (NT)
:7::K: (-14) (:mid:) (NT)
:6::K::P: (-10)(-10) (:mid::mid:) (NT)(NT)
:6::K::K: (-10)(-12) (:mid::low:) (NT)(NT)
:2::K: (-10) (:low:) (NT)
:1::K::P: (-12 (-6 on hit))(-9) (:low::mid:) (NT)(NT)
:7::P::+::K: (-10) (:mid:) (NT)
:6::P::+::K::K: (-9)(-14) (:high::mid:) (T)(NT)
:4::P::+::K: (-28)(-12) (:mid::mid:) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)
WR :4::P::+::K::P: (0)(-28)(-12) (:high::mid:) (NT)(NT)
:3::3::P::+::K: (-12) (:mid:) (NT)
SS :K: (-10) (:mid:) (NT)
BT :4::K: (-11 ~ -12) (:mid:) (T)
BT :7::K: (-14) (:mid:) (NT)




:214::h::+::P: & :624::h::+::P:
:9::P::P: (-9)(-14) (:high::mid:) (NT)(NT)
:6::P::K: (-4)(-17) (:mid::high:) (T)(NT)
:8::K: (-17) (:high:) (NT)
:7::K: (-14) (:mid:) (NT)
:6::K::K: (-10)(-12) (:mid::low:) (NT)(NT)
:6::P::+::K::K: (-9)(-14) (:high::mid:) (T)(NT)
:4::P::+::K: (-28)(-12) (:mid::mid:) (NT)(NT) (Note: The first hit is highly punishable, so far as being punishable by any throw after the first hit. The second hit is your usual -12 punishable move. Second part has a tendency to whiff if not blocked.)
WR :4::P::+::K::P: (0)(-28)(-12) (:high::mid:) (NT)(NT)
:3::3::P::+::K: (-12) (:mid:) (NT)
BT :4::K: (-11 ~ -12) (:mid:) (T)
BT :7::K: (-14) (:mid:) (NT)



:h::+::P:
:7::P::P: (no charge) (-2)(-5) (:high::mid:) (NT)(NT)
:3::P::+::K:(:h:+:P:) (-6) (:mid:) (NT) (Note: if held or simple blocked, the move is punishable. However if the opponent does the follow up, then it cannot be throw punished as the throw transition is 1 frame faster than a normal throw)



:2::h::+::P: & :3::3::h::+::P: & :3::h::+::P:
:P::P::2::P: (-2)(-4)(-16) (:high::high::low:) (NT)(NT)(T)
:9::P::K::2::P: (-9)(-10)(-16) (:high::mid::low:) (NT)(NT)(T)
Running :P: (-3 ~ -16) (:mid:) (NT) (Note: This move is incredibly hard to make safe, so it's generally a good idea to go for a low throw punish)
:2::h::+::K: (+1 on deep hit, otherwise -31 on far hit) (:low:) (NT) (Note: This move only breaks guard when both feet connect with a blocking hurt box)
BT :2::K: (-15) (:low:) (NT)



Misc.
:3::3::P: (-12) (:mid:) (NT) is a very common launcher as is usually used on its own, so it's not a bad idea to punish it if you sense no follow up. But you still have to be careful.
 

UncleKitchener

Well-Known Member
Standard Donor
:momiji:

Frame Data


:6::h::+::P:
:P::P::P::4::P: (-2)(-6)(-9)(-11) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::K::P: (-2)(-6)(-14)(-9) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::K: (-2)(-7) (:high::high:) (NT)(T)
:8::P: (-11) (:high:) (NT)
:6::P::P: (-12)(-11) (:mid::mid:) (NT)(NT)
:6::P::K::P: (-12)(-14)(-9) (:mid::mid::mid:) (NT)(NT)
:6::6::P::P: (-5)(-12) (:mid::mid:) (NT)(T)
:4::P: (-9) (:mid:) (T)
:4::4::P:(:8:) (-8~-10) (:mid:) (T)
:3::P::4::P::P: (-9)(-10)(-12) (:mid::mid::mid:) (NT)(T)(T)
:3::3::P: (-7) (:high:) (NT)
:236::P: (-12) (:mid:) (T)
:1::P::P: (-10 (-7 on hit))(-9) (:low::mid:) (T)(T)
:K::P: (-11)(-8) (:high::high:) (NT)(NT)
:8::K: (-12) (:high:) (NT)
:6::K::P: (-14)(-9) (:mid::mid:) (NT)(NT)
:6::6::K: (-12) (:mid:) (NT)
:3::K::P:(:8:) (-8)(-11) (:mid::mid:) (NT)(T) (Note: jump cancelable, so watch out. Going for a high crush is not a bad options)
:2::K: (-9 (-3 on hit)) (:low:) (NT)
:P::+::K: (-8) (:mid:) (NT)
:4::P::+::K: (non PB version) (-10) (:mid:) (NT)
:236::P::+::K: (PL) (-22) (:mid:) (NT)
:236::P::+::K::P::P::P: (-22)(-19)(-19)(-9) (:mid::high::high::mid:) (NT)(NT)(NT)(NT)
:h::+::K: (-5~-7) (:high:) (T) (Note: only punish when you block a deep hit. A shallow one is always safe)
:6::h::+::K: (-10) (:mid:) (NT)
(:9:):P::P: (-17)(-10) (:high::high:) (T)(T)
(:9:):P::K: (-17)(-15) (:high::mid:) (T)(T)
BT :P: (-8) (:high:) (NT)
BT :4::P::P: (-10)(-7) (:mid::high:) (T)(NT)
BT :K: (-7) (:high:) (T) (Note: while the same as :h::+::K:, it consistently more punishable due to her moving forward).

Uzukaze (:9::P:, :P::P::8:, :3::K::P::8:, etc.)
:P::P: (-17)(-10) (:high::high:) (T)(T)
:P::K: (-17)(-15) (:high::mid:) (T)(T)




:4::h::+::P: & :236::h::+::P:
:P::P::P::4::P: (-2)(-6)(-9)(-11) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::K::P: (-2)(-6)(-14)(-9) (:high::high::mid::mid:) (NT)(NT)(NT)(NT)
:8::P: (-11) (:high:) (NT)
:6::P::P: (-12)(-11) (:mid::mid:) (NT)(NT)
:6::P::K::P: (-12)(-14)(-9) (:mid::mid::mid:) (NT)(NT)
:6::6::P::P: (-5)(-12) (:mid::mid:) (NT)(T)
:4::P: (-9) (:mid:) (T)
:4::4::P:(:8:) (-8~-10) (:mid:) (T)
:3::P::4::P::P: (-9)(-10)(-12) (:mid::mid::mid:) (NT)(T)(T)
:236::P: (-12) (:mid:) (T)
:1::P::P: (-10 (-7 on hit))(-9) (:low::mid:) (T)(T)
:8::K: (-12) (:high:) (NT)
:6::K::P: (-14)(-9) (:mid::mid:) (NT)(NT)
:6::6::K: (-12) (:mid:) (NT)
:3::K::P:(:8:) (-8)(-11) (:mid::mid:) (NT)(T) (Note: jump cancelable, so watch out. Going for a high crush is not a back options)
:2::K: (-9 (-3 on hit)) (:low:) (NT)
:4::P::+::K: (non PB version) (-10) (:mid:) (NT)
:236::P::+::K: (PL) (-22) (:mid:) (NT)
:236::P::+::K::P::P::P: (-22)(-19)(-19)(-9) (:mid::high::high::mid:) (NT)(NT)(NT)(NT)
:6::h::+::K: (-10) (:mid:) (NT)

Uzukaze (:9::P:, :P::P::8:, :3::K::P::8:, etc.)
:P::P: (-17)(-10) (:high::high:) (T)(T)
:P::K: (-17)(-15) (:high::mid:) (T)(T)




:214::h::+::P: & :624::h::+::P:

:6::6::P::P: (-5)(-12) (:mid::mid:) (NT)(T)
:3::P::4::P::P: (-9)(-10)(-12) (:mid::mid::mid:) (NT)(T)(T)
:236::P: (-12) (:mid:) (T)
:8::K: (-12) (:high:) (NT)
:6::6::K: (-12) (:mid:) (NT)
:236::P::+::K: (PL) (-22) (:mid:) (NT)

Uzukaze (:9::P:, :P::P::8:, :3::K::P::8:, etc.)
(:9:):P::K: (-17)(-15) (:high::mid:) (T)(T)




:h::+::P:
:P::P::4::P: (-2)(-6)(-5) (:high::high::mid:) (NT)(NT)(T)
:214::P::P::+::K: (-6)(-6) (:mid::mid:) (NT)(NT) (Note: not actually holdable or SSable due to jailing.)
SS :K: (-5) (:mid:) (NT)
:K::K: (-11)(-6) (:high::mid:) (NT)(NT) (Note: not actually holdable or SSable due to jailing. Only SS the first hit and use SS :P: to punish.)
:9::K: (-5) (:high:) (T)
:4::K: (-5) (:mid:) (NT)




:2::h::+::P:
:2::P: (-5) (:low:) (NT)
:1_::P::K: (-10 (-7 on hit))(-15) (:low::low:) (T)(T)
:2::h::+::K: (-14) (:low:) (T)
BT :2::P: (-5) (:low:) (T)
BT :2::K: (-14) (:low:) (T)



:3::3::h::+::P:

:1_::P::K: (-10 (-7 on hit))(-15) (:low::low:) (T)(T)
:2::h::+::K: (-14) (:low:) (T)
BT :2::K: (-14) (:low:) (T)




:3::h::+::P:

Pretty much whatever listed for :3::3::h::+::P:



Strike Punishment
:7::K: (-25) (:mid:) (NT) :3::K:, :3::3::P:, :6::6::P::+::K:. :6::6::K:. Requires very early punishment.
BT :h::+::K: :9::P::P: if she whiffs and fails to bait you.




Other

Momiji's major gimmick is her double jump and she has loads of ways to getting into it. Once you visually see it and learn how to get out of it, it becomes a lot easier concentrating on punishing and just playing this game. Or maybe you just want to hold an opponent and get in their head.

She has two different type of jumps. First is the hop and the second is the flight stance. The hop is accessible manually by :9::P: and has a few moves from that hop and can also transition into the hop from some strings.

String/moves which transition into hop:
:P::P::8:
:4::4::P::8:
:3::K::P::8:

while in the hop, she has access to these options:
:P::P: (:high::high:) (T)(T)
:P::K: (:high::mid:) (T)(NT)
:K: (:mid:) (NT) (We'll touch more on this in a little bit)

Now, you may not be seeing these options be used much outside of hit, because a) they're all, with the exception of the :K: option are unsafe and easily avoidable and b) Bass has some good options to avoid these with options like :4::4::P::+::K: (needs buffer and decent timing to beat out all options, but tends to miss, but very good answer to the :K: option as it is the most abusive), :426::P::+::K: (consistently beats out all the above options) and even a simple :2::P::P:/:1::P: (cannot beat the :K: option).

Still, it's good to know these options for when you're in stun and feel like you have a good read on someone.

One particular option that is very abusive in this case, is the :K: option which transitions into flight stance, so let's get into that now:

:9::P::P::+::K: is the standard way of getting into the flight stance.

This is the most abusive tool often used by Momiji players. Kind of like Zato's Eddie spawn or Jam's card. It has to be used.

She has a couple of standard ways of getting into this stance from string:
:P::P::K::K: (:high::high::mid::mid:)
:6::P::K::K: (:mid::mid::mid:)
:6::K::K: (:mid::mid:)
(notice the pattern?)

These are not easy to react to and takes time to train yourself to visually react to them or it's also a very good idea to buffer mid kick hold when pressing buttons, to have the option select to fall back on. Bass' mid kick holds are good damage and keeps an opponent close to you. Just be mindful of fake outs and throws to punish your holds. As much as it may psychologically affect you, that shouldn't necessarily deter you from stopping the abuse of the flight stance.

When you do actually end up getting caught with this stance, keep in mind that she has a select few options from the flight stance:
:P: (:high::mid:) (NT) Two-hit GB move that leave her at -1
:K: (:high:) (NT) Cause a non-staggerable faint stun and double as her secondary CH. -2 on block
:h::+::P: (:high:) This is her launcher throw which gives her damage. As a heavy weight character, you can still take good damage, but it's not as bad what light-meds take in comparison, but it's best not to get caught with this in the first place.
:P::+::K: (:mid:) PB. It's fairly noticeable and you can potentially react to it and punish it.

General advice when you're actually hit during the transition (like a :6::K::K: on hit) is to just hold low and get hit with the :P:. That way you minimize the damage taken and avoid further mixups or worse get caught by the throw while holding. She does have a pseudo FT from that situation with :1::P::1::K:, but if you tech and block/hold the second kick, that should also force the opponent to explore other options and not play a brain dead game.

On block however, it's a different story as outside of hop to flight transitions (like :9::P::P::+::K:), she transitions straight into it from a GB (+14) and all the options can be fuzzy guarded and throw punished with the exception of the :P: and the :P::+::K:, which require different approaches such as holding or SS as both are mid punches.

In ver1.04, she's been slightly changed in terms of her tool set. :6::K: and all related variations simply cause a launch on counter hit or critical stun. This can be beneficial to the defending player as the Momiji player is forced to either go for the (:6::K:):K: followup into her flight transition for damage or sacrifice damage.
 
Last edited:

UncleKitchener

Well-Known Member
Standard Donor
:jannlee:
Jann Lee is rather unique as he has probably the most strike-punishable moves on block in this game, which ends up making this list rather long. I would highly suggest you look into his frames and compare notes with mine. I tried to get the most out of it, so hopefully it would be useful against that rare Jann Lee that you might encounter in the future.

Frame Data


:6::h::+::P:

:P::P::P::K: (-1)(-4)(-10)(-12) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)
:P::P::P::6::P:(:[[P]]:) (-1)(-4)(-10)(-13 (+6)) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::4::P::P:(:[[P]]:) (-1)(-4)(-5)(-8(unblockable) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: The charged unblockable deals zero damage on block but gives him +8)
:P::P::2::K::K: (-1)(-4)(-11 (-8 on hit))(-12) (:high::high::low::mid:) (NT)(NT)(NT)(T)
:P::K: (-1)(-10) (:high::high:) (NT)(NT)
:P::2::P:(:4:):P: (-1)(-12)(-9) (:high::mid::mid:) (NT)(NT)(NT)
:8::P::P::P: (-6)(-13)(-8) (:high::high::mid:) (T)(T)(T)
:8::P::P::K: (-6)(-13)(-10) (:high::high::high:) (T)(T)(T)
:6::P::P: (-12)(-9) (:mid::mid:) (NT)(NT)
:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT) **
:2_::5::4::6::P: (-9) (:mid:) (NT)
:4::4::P::P:(:[[P]]:) (-5)(-13 (+8)) (:mid::high:) (NT)(NT)
:3::P: (-9) (:mid:) (NT)
:3::3::P:(/:[[P]]:) (-13 (+12)) (:mid:) (NT)
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)
:1::P::K:(:4:) (-12 (-9 on hit))(-11(-10)) (:low::high:) (NT)(NT)
:K::K::K: (-10)(-16)(-9) (:high::high::high:) (NT)(T)(NT)
:K::4::K::P: (-9~-10)(-16)(-13) (:high::mid::high:) (NT)(T)(NT)
:9::K::K: (-13)(-13) (:mid::high:) (NT)(NT)
:8::K: (-9~-10) (:high:) (T)
:7::K: (-15) (:high:) (T)
:6::K::K: (-9)(-15) (:mid::high:) (NT)(T) (Note: can be punished by :6::h::+::P: on deep hit, but shallow hit gives no punishment opportunities, so keep that in mind)
:6::K::4::6::K: (-9)(-12) (:mid::mid:) (NT)(T)
:4::K::K::P: (-11)(-13)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:3::K::K: (-9)(-11) (:mid::high:) (NT)(T)
:3::K::P: (-9)(-13) (:mid::mid:) (NT)(T)
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
:2::K::K: (-11 (-8 on hit))(-12) (:low::mid:) (NT)(T)
:1::K: (-14) (:low:) (T)
:6::P::+::K::P: (-8)(+2) (:mid::mid:) (NT)(NT) (Note: I still list this here due to the fact that usually the CB is used on it's own, especially in situations such as stun. Knowing that it's punishable is by itself important)
:4::P::+::K: (No charge/Non PB) (-10) (:mid:) (NT)
:3::3::P::+::K: (-13) (:mid:) (NT)
:h::+::K: (-9) (:mid:) (NT)
:6::h::+::K:(:4:) (-11(-8~-9)) (:high:) (NT) (Note: He's usually at -9 when there is a stance transition)
:4::h::+::K::K: (-18)(-11) (:mid::mid:) (T)(T)
BT :7::P: (-11~-13) (:high:) (T) (Note: Usually a good bet to punish this with any throw)
BT :K: (-8~-9) (:high:) (T)
BT :4::K: (-9) (:mid:) (T)
(FUFT) :P::+::K::P: (+8~+10)(-8) (:mid::mid:) (NT)(NT) (Note: Special wakeup option for FUFT position)


Dragon Stance
:6::P: (-12) (:mid:) (NT)
:K: (-11) (:mid:) (NT)
:P::+::K: (-8) (NT)
:6::P::+::K: (-21) (:high:) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited and instead decide to throw him. However, I had to put it in for completion sake).



:4::h::+::P: & :236::h::+::P:
:P::P::P::K: (-1)(-4)(-10)(-12) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)
:P::P::P::6::P:(:[[P]]:) (-1)(-4)(-10)(-13 (+6)) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::2::K::K: (-1)(-4)(-11 (-8 on hit))(-12) (:high::high::low::mid:) (NT)(NT)(NT)(T)
:P::K: (-1)(-10) (:high::high:) (NT)(NT)
:P::2::P:(:4:):P: (-1)(-12)(-9) (:high::mid::mid:) (NT)(NT)(NT)
:8::P::P::K: (-6)(-13)(-10) (:high::high::high:) (T)(T)(T)
:6::P::P: (-12)(-9) (:mid::mid:) (NT)(NT)
:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
:2_::5::4::6::P: (-9) (:mid:) (NT)
:4::4::P::P:(:[[P]]:) (-5)(-13 (+8)) (:mid::high:) (NT)(NT)
:3::P: (-9) (:mid:) (NT)
:3::3::P:(/:[[P]]:) (-13 (+12)) (:mid:) (NT)
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)
:1::P::K:(:4:) (-12 (-9 on hit))(-11(-10)) (:low::high:) (NT)(NT)
:K::K::K: (-10)(-16)(-9) (:high::high::high:) (NT)(T)(NT)
:K::4::K::P: (-10)(-16)(-13) (:high::mid::high:) (NT)(T)(NT)
:9::K::K: (-13)(-13) (:mid::high:) (NT)(NT)
:8::K: (-9~-10) (:high:) (T)
:7::K: (-15) (:high:) (T) (Note: :4::h::+::P: tends to whiff on shallow block)
:6::K::K: (-9)(-15) (:mid::high:) (NT)(T) (Note: only use :236::h::+::P: for 8i punishment)
:6::K::4::6::K: (-9)(-12) (:mid::mid:) (NT)(T)
:4::K::K::P: (-11)(-13)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:3::K::K: (-9)(-11) (:mid::high:) (NT)(T)
:3::K::P: (-9)(-13) (:mid::mid:) (NT)(T)
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
:2::K::K: (-11 (-8 on hit))(-12) (:low::mid:) (NT)(T)
:1::K: (-14) (:low:) (T)
:4::P::+::K: (No charge/Non PB) (-10) (:mid:) (NT)
:3::3::P::+::K: (-13) (:mid:) (NT)
:h::+::K: (-9) (:mid:) (NT)
:6::h::+::K:(:4:) (-11(-8~-9)) (:high:) (NT) (Note: He's usually at -9 when there is a stance transition)
:4::h::+::K::K: (-18)(-11) (:mid::mid:) (T)(T) (Note: Only :236::h::+::P: is guaranteed)
BT :7::P: (-11~-13) (:high:) (T) (Note: Usually a good bet to punish this with any throw)
BT :K: (-8~-9) (:high:) (T)
BT :4::K: (-9) (:mid:) (T)


Dragon Stance
:6::P: (-12) (:mid:) (NT)
:K: (-11) (:mid:) (NT)
:6::P::+::K: (-21) (:high:) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited and instead decide to throw him. However, I had to put it in for completion sake).



:214::h::+::P: & :624::h::+::P:
:P::P::P::K: (-1)(-4)(-10)(-12) (:high::high::high::high:) (NT)(NT)(NT)(T)
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)
:P::P::P::6::P:(:[[P]]:) (-1)(-4)(-10)(-13 (+6)) (:high::high::high::mid:) (NT)(NT)(T)(NT)
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:P::P::2::K::K: (-1)(-4)(-11 (-8 on hit))(-12) (:high::high::low::mid:) (NT)(NT)(NT)(T)
:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
:4::4::P::P:(:[[P]]:) (-5)(-13 (+8)) (:mid::high:) (NT)(NT)
:3::3::P:(/:[[P]]:) (-13 (+12)) (:mid:) (NT)
:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)
:K::4::K::P: (-10)(-16)(-13) (:high::mid::high:) (NT)(T)(NT)
:9::K::K: (-13)(-13) (:mid::high:) (NT)(NT)
:7::K: (-15) (:high:) (T)
:6::K::4::6::K: (-9)(-12) (:mid::mid:) (NT)(T)
:4::K::K::P: (-11)(-13)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:3::K::P: (-9)(-13) (:mid::mid:) (NT)(T)
:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
:2::K::K: (-11 (-8 on hit))(-12) (:low::mid:) (NT)(T)
:1::K: (-14) (:low:) (T)
:3::3::P::+::K: (-13) (:mid:) (NT)
BT :7::P: (-11~-13) (:high:) (T) (Note: Usually a good bet to punish this with any throw)


Dragon Stance
:6::P: (-12) (:mid:) (NT)
:6::P::+::K: (-21) (:high:) (NT) (Note: Can't be sidestepped anyway due to multiple hits)
Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT) (Note: This is only for the post-parry situation where you have blocked his parry punch. This is fairly useless as it's more of a taunt and very punishable if you're not baited and instead decide to throw him. However, I had to put it in for completion sake).



:h::+::P:
:236::P: (-6) (:high:) (T)
:8::h::+::K: (-2~-5) (:mid:) (NT) (Note: only attempt to throw on close hit.)



:2::h::+::P: & :3::3::h::+::P:
:P::P::2::K::2::K: (-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
:P::6::P::2::K: (-1)(-11)(-20) (:high::high::low:) (NT)(T)(T)
:P::2::P::2::K: (-1)(-12)(-15) (:high::mid::low:) (NT)(NT)(T)
:6::6::P::2::K: (-8)(-20) (:high::low:) (T)(T)
:6::P::2::K: (-12)(-15) (:mid::low:) (NT)(T)
:2::K::2::K: (-11 (-8 on hit))(-22) (:low::low:) (NT)(T)
:2::h::+::K: (-18) (:low:) (T)
:3::P::+::K: (-17) (:mid:) (NT) (NB: :3::3::h::+::P: an be done by holding :3_: and mashing throw. The input buffer system will register it as a crouch dash)
BT :2::K: (-12) (:low:) (T)


:3::h::+::P:
Everything listed above.
:3::P::+::K: (-17) (:mid:) (NT) (No point in using this since the buffer selects the better option if you try to mash this)



TFBB
:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT) (Note: hard to buffer and get the crouch buffer at the same time, but it's possible)
:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
:1::K: (-14) (:low:) (T) (Note: Hell of a lot easier to pull off as long as you react quick enough)
Dragon Stance :6::P::+::K: (-21) (:high:) (NT)



Strike punishment
Jann Lee is unique in the sense that he has moves which are so unsafe that they are punishable by strikes and there's a list of them along with possible punishment. Some moves are also punishable by strikes only. This section is going to be very long as these are rather specific.


:P::P::K: (-1)(-4)(-16) (:high::high::high:) (NT)(NT)(NT)
Punishable by: :P::+::K:, :6::K::P:

:P::P::P::2::K: (-1)(-4)(-10)(-14) (:high::high::high::low:) (NT)(NT)(T)(T)
Punishable by: :P::+::K:

:6::6::P::K: (-8)(-18) (:high::mid:) (T)(T)
Punishable by: :K:, :6::K:P:, :3::K::K:, :3::3::P::P:, :6::6::h::+::P:

:P::6::P::K: (-1)(-11)(-18) (:high::high::mid:) (NT)(T)(T)
Punishable by: same as above

:4::P::P:(:4:):P: (-20)(-7)(-18) (:mid::mid::mid:) (NT)(NT)(NT)
Punishable by: :P::+::K:, :K:, :6::K::P:, :3::3::P::P:

:1::P::P: (-12 (-9 on hit))(-19) (:low::mid:) (NT)(NT)
Punishable by: :P::+::K:, :K:, :6::K::P:, :3::K::K:, :3::3::P::P:, :7::K:, :9::P::P:

SS :K: (-18) (:high:) (T)
Punishable by: :3::K::K: (NB: second hit might whiff in this situations), :3::3::P:

:P::+::K: (-7) (:mid:) (NT)
Not really punishable, but the fact that you can use anything faster than 17i without the fear of holds is good thing. Jann Lee players also cannot step back to avoid either :3::K: or :3::3::P: at close hit. At shallow block, just stand there as you may whiff

:K::4::K::P: (-10)(-16)(-23) (:high::mid::high:) (NT)(T)(NT)
The reason why I put this on this list is due to :K::4::K: on its own being one of those tools very often used by JannLee players for spacing. Pretty much the only thing which can punish it is :K: as everything else whiffs.

:3::K::4::K:(:4:):P: (-9)(-17)(-13) (:mid::mid::high:) (NT)(NT)(T)
Same as above, except you have another frame to potentially use your 15i mids as in this case :3::K::K:.

:1::K: (-14) (:low:) (T)
Punishable by: :P::+::K:

:7::K: (-15) (:high:) (T)
Punishable by: :P::+::K:, :K:, :6::K::P:

:6::K::K: (-9)(-15) (:mid::high:) (NT)(T)
Punishable by: :K: is a very consistent punish for this move.

:2::h::+::K: (-16~-18) (:low:) (T)
Punishable by: :6::K::P:, :3::K:, :6::P::K:(:6::P: on crouching hit causes critical stun) (Note: It's hard to get the safe version of this move. If you block this deep, then it would be a good idea to punish it).

:3::P::+::K: (-17) (:mid:) (NT)
Punishable by: :6::K::P:, :3::K::K:

Dragon Stance :6::P::+::K: (-21) (:high:) (NT)
Punishable by: :P::+::K:, :K:, :6::K::P:, :3::K::K:, :3::3::P::P:, :7::K:, :9::P::P:

Post :6::h:/:4::4::h::+::P::+::K: (-19) (:mid:) (NT)
Punishable by: :P::+::K:, :K:, :6::K::P:, :3::K::K:, :3::3::P::P:, :7::K:, :9::P::P:

Guaranteed :3::K: into sit-down stuns
(:P::P:):2::K::2::K: (-1)(-4)(-11 (-8 on hit))(-22) (NT)(NT)(NT)(T)
:P::6::P::2::K: (-1)(-11)(-20) (:high::high::low:) (NT)(T)(T)
:6::6::P::2::K: (-8)(-20) (:high::low:) (T)(T)
:2::K::2::K: (-11 (-8 on hit))(-22) (:low::low:) (NT)(T)
 

UncleKitchener

Well-Known Member
Standard Donor
:rachel:
She has a short movelist and not a whole lot of things to keep in mind.

Frame Data


:6::h::+::P:

:P::P::K: (-1)(-6)(-7) (:high::high::high:) (NT)(NT)(T)
:P::P::4::P: (-1)(-6)(-8) (:high::high::mid:) (NT)(NT)(NT)
:P::P::2::K: (-1)(-6)(-12) (:high::high::low:) (NT)(NT)(NT)
:8::P: (-8) (:mid:) (NT)
:7::P: (-11) (:mid:) (NT)
:6::P::P::K: (-11)(-12)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:6::6::P: (-8) (:mid:) (NT)
:3::P::P::P: (-11)(-7)(-12) (:mid::mid::mid:) (NT)(NT)(T)
:214::P: (-15) (:mid:) (T)
:1::P::P: (-10(-5 on hit))(-15) (:low::mid:) (T)(T)
:9::K: (-12) (:mid:) (NT)
:8::K: (-11) (:mid:) (NT)
:7::K: (-12) (:mid:) (NT)
:2::K: (-8) (:low:) (NT)
:4::P::+::K: (-9) (:mid:) (NT)
:h::+::K: (-7) (:high:) (T)
:4::h::+::K: (-12) (:high:) (NT)
:2::h::+::K: (-12) (:low:) (NT)
SS :P: (-10) (:mid:) (T)
:2:/:8::P::+::K: -->:P: (-12) (:mid:) (T)
BT :2::P::P: (-10)(-15) (:low::mid:) (T)(T)
BT :4::K: (-7)



:4::h::+::P: & :236::h::+::P:
:P::P::2::K: (-1)(-6)(-12) (:high::high::low:) (NT)(NT)(NT)
:7::P: (-11) (:mid:) (NT)
:6::P::P::K: (-11)(-12)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:3::P::P::P: (-11)(-7)(-12) (:mid::mid::mid:) (NT)(NT)(T)
:214::P: (-15) (:mid:) (T)
:1::P::P: (-10(-5 on hit))(-15) (:low::mid:) (T)(T)
:9::K: (-12) (:mid:) (NT)
:8::K: (-11) (:mid:) (NT)
:7::K: (-12) (:mid:) (NT)
:4::P::+::K: (-9) (:mid:) (NT)
:4::h::+::K: (-12) (:high:) (NT)
:2::h::+::K: (-12) (:low:) (NT)
SS :P: (-10) (:mid:) (T)
:2:/:8::P::+::K: -->:P: (-12) (:mid:) (T)
BT :2::P::P: (-10)(-15) (:low::mid:) (T)(T)



:214::h::+::P: & :624::h::+::P:
:P::P::2::K: (-1)(-6)(-12) (:high::high::low:) (NT)(NT)(NT)
:6::P::P::K: (-11)(-12)(-12) (:mid::high::mid:) (NT)(NT)(NT)
:3::P::P::P: (-11)(-7)(-12) (:mid::mid::mid:) (NT)(NT)(T)
:214::P: (-15) (:mid:) (T)
:1::P::P: (-10(-5 on hit))(-15) (:low::mid:) (T)(T)
:9::K: (-12) (:mid:) (NT)
:7::K: (-12) (:mid:) (NT)
:4::h::+::K: (-12) (:high:) (NT)
:2::h::+::K: (-12) (:low:) (NT)
:2:/:8::P::+::K: -->:P: (-12) (:mid:) (T)
BT :2::P::P: (-10)(-15) (:low::mid:) (T)(T)




:h::+::P:
:9::P: (-6) (:high:) (NT)
:6::P::K::K: (-11)(-5)(-5) (:mid::mid::high:) (NT)(NT)(NT)
:K::K: (-11)(-5) (:high::high:) (NT)(NT)
:6::K::K: (-5)(-5) (:mid::high:) (NT)(NT)
SS :K: (-5) (:mid:) (NT)




:2::h::+::P: & :3::3::h::+::P:
:4::P::P::2::P: (-10)(-10)(-16) (:mid::mid::low:) (T)(T)(T)
:2:/:8::P::+::K: --> :K: (-15) (:low:) (T)
BT :2::K: (-15) (:low:) (T)



:3::h::+::P:
Anything punishable by :2::h::+::P: & :3::3::h::+::P:.



TFBB​

:P::P::2::K: (-1)(-6)(-12) (:high::high::low:) (NT)(NT)(NT) (Note: requires very good timing)



Misc.​

:P::P::h::+::P: This is a fairly popular opening for Rachel players, however, what makes this a good idea to try and punish this with throws is that it'll force a Rachel player to go for other options. Your throw damage is high and you can quite effortlessly take away a lot of health. Alternatively, duck and throw punish it during recovery.

This does not however work with the :P::P::2:/:8::P::+::K: transitions, so be mindful.
 

UncleKitchener

Well-Known Member
Standard Donor
:helena:
Has a lot of punishable lows.

Frame Data


:6::h::+::P:

:P::P::4::K: (-3)(-10)(-14) (:high::mid::mid:) (NT)(NT)(NT)
:P::P::K: (-3)(-10)(-8) (:high::mid::high:) (NT)(NT)(T)
:P::K::K::K: (-3)(-9)(-10~-11)(-10~-11) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: I do not recommend SSing the K strings)
:9::P:(:4:):K: (-10)(-8) (:mid::high:) (NT)(T)
:9::P:(:4:):4::K: (-10)(-14) (:mid::mid:) (NT)(NT)
:8::P::P:(:4:) (-10)(-10(-6)) (:high::high:) (NT)(T)
:7::P::K::K: (-10)(-13)(-14) (:mid::low::mid:) (NT)(NT)(NT)
:6::P:(:4:):P: (-12)(-10) (:high::mid:) (T)(T)
:4::4::P::P::P: (-9)(-13)(-18) (:high::high::mid:) (T)(T)(NT)
:3::P::P:(:4:):P: (-14)(-12(-8))(-10) (:high::mid::high:) (NT)(T)(T)
:3::P::4::P: (-14)(-13) (:mid::mid:) (NT)(NT)
:3_::P::P: (-13)(-12) (:mid::mid:) (NT)(NT)
:214::P::P: (-11)(-12) (:mid::mid:) (NT)(NT)
:K::K::K: (-9)(-11)(-12) (:high::mid::high:) (NT)(NT)(NT)
:9::K: (-9) (:mid::mid:) (NT)
:7::K: (-11) (:mid:) (T)
:6::6::K::P::P:(:[[P]]:) (-13)(-13)(-8(+2)) (:low::low::mid:) (NT)(T)(T(NT)) (Note: full charge on the third hit does not track)
:4::K::K: (-15)(-12) (:high::mid:) (T)(T)
:3::K::K::K: (-10)(-16)(-11) (:mid::high::mid:) (NT)(NT)(NT)
:2::K::K: (-13(-11 on hit))(-14) (:low::mid:) (NT)(NT)
:1::K:(:2:):P:(:[[P]]:) (-12(-6))(-8) (:low::mid:) (NT)(T)
:P::+::K::P: (-15)(-12) (:mid::mid:) (NT)(NT)
:6::P::+::K::P: (-8)(-9) (:mid::mid:) (NT)(NT)
:4::P::+::K: (Non-Pb version) (-10) (:mid:) (NT)
:4::4::P::+::K: (-15) (:mid:) (NT)
SS :P: (-10) (:mid:) (T)

BKO
:P::P::P: (-3)(-9)(-10) (:high::high::mid:) (NT)(NT)(NT)
:P::P::K: (-3)(-9)(-9) (:high::high::mid:) (NT)(NT)(NT)
:K: (-13) (:high:) (NT)
:P::+::K: (-9) (:mid:) (NT)
:6::P::+::K: (-11) (:mid:) (NT)

BT
:P::P::P::P: (-2)(-2)(-15)(-10) (:high::high::high::mid:) (NT)(NT)(NT)(NT)
:P::P::4::P::P::P: (-2)(-2)(-17)(-14)(-9) (:high::high::mid::high::mid:) (NT)(NT)(NT)(NT)(NT)
:P::P::4::K: (-2)(-2)(-11) (:high::high::mid:) (NT)(NT)(T)
:P::P::2::P: (-2)(-2)(-12) (:high::high::low:) (NT)(NT)(T)
:7::P: (-13) (:mid:) (NT)
:6::P: (-8) (:mid:) (NT)
:4::P::P::K: (-11)(-11)(-14) (:mid::mid::mid:) (NT)(NT)(NT)
:K: (-12) (:high:) (T)
:4::K: (-14) (:mid:) (NT)
:P::+::K: (-8) (:mid:) (T)




:4::h::+::P: & :236::h::+::P:
:P::P::4::K: (-3)(-10)(-14) (:high::mid::mid:) (NT)(NT)(NT)
:P::K::K::K: (-3)(-9)(-10~-11)(-10~-11) (:high::high::mid::high:) (NT)(NT)(NT)(NT) (Note: I do not recommend SSing the K strings)
:9::P:(:4:):4::K: (-10)(-14) (:mid::mid:) (NT)(NT)
:8::P::P:(:4:) (-10)(-10(-6)) (:high::high:) (NT)(T)
:7::P::K::K: (-10)(-13)(-14) (:mid::low::mid:) (NT)(NT)(NT)
:6::P:(:4:):P: (-12)(-10) (:high::mid:) (T)(T)
:4::4::P::P::P: (-9)(-13)(-18) (:high::high::mid:) (T)(T)(NT)
:3::P::P:(:4:):P: (-14)(-12(-8))(-10) (:high::mid::high:) (NT)(T)(T)
:3::P::4::P: (-14)(-13) (:mid::mid:) (NT)(NT)
:3_::P::P: (-13)(-12) (:mid::mid:) (NT)(NT)
:214::P::P: (-11)(-12) (:mid::mid:) (NT)(NT)
:K::K::K: (-9)(-11)(-12) (:high::mid::high:) (NT)(NT)(NT)
:9::K: (-9) (:mid::mid:) (NT)
:7::K: (-11) (:mid:) (T)
:4::K::K: (-15)(-12) (:high::mid:) (T)(T)
:3::K::K::K: (-10)(-16)(-11) (:mid::high::mid:) (NT)(NT)(NT)
:2::K::K: (-13(-11 on hit))(-14) (:low::mid:) (NT)(NT)
:P::+::K::P: (-15)(-12) (:mid::mid:) (NT)(NT)
:6::P::+::K::P: (-8)(-9) (:mid::mid:) (NT)(NT)
:4::P::+::K: (Non-Pb version) (-10) (:mid:) (NT)
:4::4::P::+::K: (-15) (:mid:) (NT)
SS :P: (-10) (:mid:) (T)

BKO
:P::P::P: (-3)(-9)(-10) (:high::high::mid:) (NT)(NT)(NT)
:P::P::K: (-3)(-9)(-9) (:high::high::mid:) (NT)(NT)(NT)
:K: (-13) (:high:) (NT)
:P::+::K: (-9) (:mid:) (NT)
:6::P::+::K: (-11) (:mid:) (NT)

BT
:P::P::P::P: (-2)(-2)(-15)(-10) (:high::high::high::mid:) (NT)(NT)(NT)(NT)
:P::P::4::P::P::P: (-2)(-2)(-17)(-14)(-9) (:high::high::mid::high::mid:) (NT)(NT)(NT)(NT)(NT)
:P::P::4::K: (-2)(-2)(-11) (:high::high::mid:) (NT)(NT)(T)
:P::P::2::P: (-2)(-2)(-12) (:high::high::low:) (NT)(NT)(T)
:7::P: (-13) (:mid:) (NT)
:4::P::P::K: (-11)(-11)(-14) (:mid::mid::mid:) (NT)(NT)(NT)
:K: (-12) (:high:) (T)
:4::K: (-14) (:mid:) (NT)




:214::h::+::P: & :624::h::+::P:
:P::P::4::K: (-3)(-10)(-14) (:high::mid::mid:) (NT)(NT)(NT)
:9::P:(:4:):4::K: (-10)(-14) (:mid::mid:) (NT)(NT)
:7::P::K::K: (-10)(-13)(-14) (:mid::low::mid:) (NT)(NT)(NT)
:4::4::P::P::P: (-9)(-13)(-18) (:high::high::mid:) (T)(T)(NT)
:3::P::4::P: (-14)(-13) (:mid::mid:) (NT)(NT)
:3_::P::P: (-13)(-12) (:mid::mid:) (NT)(NT)
:214::P::P: (-11)(-12) (:mid::mid:) (NT)(NT)
:K::K::K: (-9)(-11)(-12) (:high::mid::high:) (NT)(NT)(NT)
:4::K::K: (-15)(-12) (:high::mid:) (T)(T)
:3::K::K::K: (-10)(-16)(-11) (:mid::high::mid:) (NT)(NT)(NT)
:2::K::K: (-13(-11 on hit))(-14) (:low::mid:) (NT)(NT)
:P::+::K::P: (-15)(-12) (:mid::mid:) (NT)(NT)
:4::4::P::+::K: (-15) (:mid:) (NT)

BKO
:K: (-13) (:high:) (NT)

BT
:P::P::2::P: (-2)(-2)(-12) (:high::high::low:) (NT)(NT)(T)
:7::P: (-13) (:mid:) (NT)
:4::P::P::K: (-11)(-11)(-14) (:mid::mid::mid:) (NT)(NT)(NT)
:K: (-12) (:high:) (T)
:4::K: (-14) (:mid:) (NT)




:h::+::P:
:P::P::4::P::P: (-3)(-10)(-10)(-5) (:high::mid::mid::mid:) (NT)(NT)(NT)(NT)
:P::P::P: (-3)(-10)(-5) (:high::mid::mid:) (NT)(NT)(NT)
:6::6::P:/Running:P: (-4~-5) (:mid:) (NT) (Note: I would suggest not attempting a throw punish on this)
:4::P::P::P: (-17)(-14)(-5) (:mid::high::mid:) (T)(T)(NT)
:9::P:(:4:):P: (-10)(-5) (:mid::mid:) (NT)(NT)
:8::P::P::4: (-10)(-6) (:high::high:) (NT)(T) (Note: BT transition)
:6::K::P: (-8)(-5) (:mid::mid:) (NT)(NT)

BKO
:6::P::P::P: (-12)(-11)(-5) (:mid::mid::mid:) (NT)(NT)(NT)
:4::P::K::P: (-5)(-8)(-5) (:mid::mid::mid:) (NT)(NT)(NT)

BT
:6::K::P: (-8)(-5) (:mid::mid:) (NT)(NT)





:2::h::+::P: & :3::3::h::+::P:
:P::P::4::P::2::P: (-3)(-10)(-10)(-10) (:high::mid::mid::low:) ((NT)(NT)(NT)(NT)
:P::P::2::K: (-3)(-10)(-9) (:high::mid::low:) (NT)(NT)(NT)
:9::P:(:4:):2::K: (-10)(-9) (:mid::low:) (NT)(NT)
:8::P::P:(:4:):2::P: (-10)(-10(-6))(-10) (:high::high::low:) (NT)(T)(T)
:4::P::P::8::K: (-17)(-14)(-8) (:mid::high::high:) (T)(T)(NT)
:4::P::P::K::K: (-17)(-14)(-9)(-9) (:mid::high::mid::low:) (T)(T)(NT)(NT)
:4::4::P::P::2::P::P::K: (-9)(-13)(-18)(-13)(-13)(-9) (:high::high::mid::low::low::low:) (T)(T)(T)(T)(NT)
:8::K: (-8) (:high:) (NT)
:214::P::K: (-11)(-12) (:mid::low:) (NT)(T)
:1::P::P::K: (-13)(-13)(-9) (:low::low::low:) (T)(T)(NT)
:6::K::K: (-8)(-9) (:mid::low:) (NT)(NT)
:1::K:(:2:):K: (-12(-6)(-12) (:low::low:) (NT)(T)
:214::P::+::K: (-10) (:mid:) (NT)
:6::6::h::+::K: (-5) (:high:) (NT)
:2::h::+::K: (-9) (:low:) (NT)
SS :K:(:2:) (-16(-10)) (:low:) (T)

BKO
:P::P::2::K: (-3)(-9)(-12) (:high::high::low:) (NT)(NT)(T)
:6::P::P::K: (-12)(-11)(-8) (:mid::mid::high:) (NT)(NT)(NT)
:4::P::K::K: (-5)(-8)(-9) (:mid::mid::low:) (NT)(NT)(NT)
:6::K::K: (-9)(-9) (:mid::low:) (NT)(NT)
:2::K:(:2:) (-16(-10)) (:low:) (T)
:h::+::K: (-8) (:high:) (NT)

BT
:P::P::4::P::P::K::K: (-2)(-2)(-17)(-14)(-9)(-9) (:high::high::mid::high::mid::low:) (NT)(NT)(NT)(NT)(NT)(NT)
:P::P::4::P::P::8::K: (-2)(-2)(-17)(-14)(-8) (:high::high::mid::high::high:) (NT)(NT)(NT)(NT)(NT)
:4::P::P::2::P::P::K: (-11)(-11)(-13)(-13)(-9) (:mid::mid::low::low::low:) (NT)(NT)(T)(T)(NT)
:4::P::K: (-11)(-6) (:mid::mid:) (NT)(NT)
:2::P: (-10(-5 on hit)) (:low:) (T)
:1::P: (-10) (:low:) (NT)
:6::K::K: (-8)(-9) (:mid::low:) (NT)(NT)
:2::K: (-9) (:low:) (NT)
:6::6::K:(:2:) (-11(-5)) (:low:) (T) (Note: Can be made safe with the BKO transition)



:3::h::+::P:
:214::P::K: (-11)(-12) (:mid::low:) (NT)(T)
:1::K:(:2:):K: (-12(-6)(-12) (:low::low:) (NT)(T)

BKO
:P::P::2::K: (-3)(-9)(-12) (:high::high::low:) (NT)(NT)(T)





Strike Punishment

Below are strikes that are punishable by :P::+::K:
:P::P::4::K: (-3)(-10)(-14) (:high::mid::mid:) (NT)(NT)(NT)
:9::P:(:4:):4::K: (-10)(-14) (:mid::mid:) (NT)(NT)
:7::P::K::K: (-10)(-13)(-14) (:mid::low::mid:) (NT)(NT)(NT)
:4::4::P::P::P: (-9)(-13)(-18) (:high::high::mid:) (T)(T)(NT)
:2::K::K: (-13(-11 on hit))(-14) (:low::mid:) (NT)(NT)
:4::4::P::+::K: (-15) (:mid:) (NT)

BT
:4::P::P::K: (-11)(-11)(-14) (:mid::mid::mid:) (NT)(NT)(NT)
:4::K: (-14) (:mid:) (NT)
:P::P::4::K: (-3)(-10)(-14) (:high::mid::mid:) (NT)(NT)(NT)



Punishable by :6::K: or :K:
:P::P::4::K: (-3)(-10)(-14) (:high::mid::mid:) (NT)(NT)(NT)
:9::P:(:4:):4::K: (-10)(-14) (:mid::mid:) (NT)(NT)
:4::4::P::P::P: (-9)(-13)(-18) (:high::high::mid:) (T)(T)(NT)

BT
:P::P::4::K: (-3)(-10)(-14) (:high::mid::mid:) (NT)(NT)(NT)



Punishable by :3::3::P:
:4::4::P::P::P: (-9)(-13)(-18) (:high::high::mid:) (T)(T)(NT)
 

UncleKitchener

Well-Known Member
Standard Donor
:La Mariposa:/:lisa:

Frame Data


:6::h::+::P:

:P::P:(:4:):P: (:4:) (+1)(-3)(-8) (:high::high::high:) (NT)(T)(T)
:P::K::K: (:4:) (+1)(-12)(-8)((-3)) (:high::high::mid:) (NT)(T)(NT)
:6::P::K: (:4:) (-8)(-8)((-3)) (:mid::mid:) (NT)(NT)
:6::P::8::K::K: (-8)(-8)(-8) (:mid::high::high:) (NT)(T)(T)
:6::P::4::P::P: (-8)(-5)(-8) (:mid::high::mid:) (NT)(NT)(NT)
:4::P::K::K: (-13)(-5)(-8) (:high::mid::mid:) (T)(NT)(NT)
:4::P::6::K: (-13)(-7) (:high::high:) (T)(T)
:1::P::P: (-12)(-7) (:mid::mid:) (T)(NT)
:1::P::K::K::K: (-12)(-5)(-7)(-11) (:mid::high::mid::high:) (T)(T)(T)(T)
:6::6::P::P: (-7)(-9) (:high::mid:) (T)(T)
:6::6::P::K: (-7)(-7) (:high::low:) (T)(NT)
:3::3::P: (-9) (:mid:) (NT)
SS :P: (-9) (:mid:) (T)
Running :P:(:4:) (-8) (:high:) (T)
:K::6::K: (:4:) (-9)(-8(-3)) (:high::mid:) (NT)(NT)
:2::K::P::6::K: (-11 (-8 on hit))(-13)(-7) (:low::high::high:) (NT)(T)(T)
:2::K::K: (:4:) (-11 (-8 on hit))(-8)((-3)) (:low::mid:) (NT)(NT)
:1::K::K::P::P: (-10)(-28)(-5)(-8) (:low::mid::high::mid:) (:low::mid::high::mid:) (T)(NT)(NT)(NT)
:3::3::K: (-13) (:mid:) (NT)
:236::K:(:4:) (-8(-3)) (:mid:) (T)
:7::K::K: (-18)(-12) (:mid::mid:) (NT)(NT) (Note: will be moved to low punish section)*****
SS :K: (-8) (:high:) (T)
:4::P::+::K: Non-PB version (-10) (:mid:) (NT)
:h::+::K: (-8) (:high:) (T)
:214::h::+::K: (-11) (:mid:) (NT)
BT :7::P: (-8) (:mid:) (T)
BT :7::K: (-8) (:high:) (T)
BT :4::K: (-8) (:mid:) (NT)
BT :4::P: (-9) (:mid:) (NT)
BT :2::K: (-7) (:low:) (NT)




:4::h::+::P: & :236::h::+::P:

:1::P::K::K::K: (-12)(-5)(-7)(-11) (:mid::high::mid::high:) (T)(T)(T)(T)
:6::6::P::P: (-7)(-9) (:high::mid:) (T)(T)
:3::3::P: (-9) (:mid:) (NT)
:236::P:(Running :P::+::K:) (-11 ~ -18) (:mid:) (NT)
SS :P: (-9) (:mid:) (T)
:3::3::K: (-13) (:mid:) (NT)
:4::P::+::K: Non-PB version (-10) (:mid:) (NT)
:214::h::+::K: (-11) (:mid:) (NT)
BT :4::P: (-9) (:mid:) (NT)


:214::h::+::P: & :624::h::+::P:

:236::P:(Running :P::+::K:) (-11 ~ -18) (:mid:) (NT) (Note: not a bad idea to go for 11i punishment if not done at max range, which is not easy to achieve anyway).
:3::3::K: (-13) (:mid:) (NT)




:h::+::P:

:P::P:(:4:):P: (:4:) (+1)(-3)(-8) (:high::high::high:) (NT)(T)(T)
:P::K::K: (:4:) (+1)(-12)(-8)((-3)) (:high::high::mid:) (NT)(T)(NT)
:9::P::P:(:4:) (-5(+5)) (:high:) (NT)
:K::K::P::P:(:4:) (-9)(-5)(-5(+5)) (:high::high::high:) (NT)(NT)(NT)
:K::K::K::P:(:4:) (:high::high::mid::high:) (-9)(-5)(-3)(-5(+5)) (NT)(NT)(NT)(NT)
:2::K::P::K: (-11 (-8 on hit))(-13)(-5) (:low::high::mid:) (NT)(T)(NT)




:2::h::+::P: & :3::3::h::+::P:

:4::P::K::2::K: (-13)(-5)(-22) (:high::mid::low:) (T)(NT)(T)
:1::P::K::K::2::K: (-12)(-5)(-7)(-20) (:mid::high::mid::high:) (T)(T)(T)(T)
:236::P:(Running :P::+::K:) (-11 ~ -18) (:mid:) (NT)
:K::2::K::2::K: (-9)(-10)(-13) (:high::low::low:) (NT)(T)(T)
:2::K::P::K: (-11 (-8 on hit))(-13)(-5) (:low::high::mid:) (NT)(T)(NT)
:2::K::P::6::K: (-11 (-8 on hit))(-13)(-7) (:low::high::high:) (NT)(T)(T)
:7::K::K: (-18)(-12) (:mid::mid:) (NT)(NT) (Note: For :3::3::h::+::P:, hold :3_: and keep pressing throw. The buffer system with go for throw instead of the OH).
:2::h::+::K: (-11 ~ -12 shallow-hit)(+1 deep hit) (:low:) (NT)
Running :h::+::K: (-20) (:low:) (NT)



:3::h::+::P:

:4::P::K::2::K: (-13)(-5)(-22) (:high::mid::low:) (T)(NT)(T)
:1::P::K::K::2::K: (-12)(-5)(-7)(-20) (:mid::high::mid::high:) (T)(T)(T)(T)
:236::P:(Running :P::+::K:) (-11 ~ -18) (:mid:) (NT)
:K::2::K::2::K: (-9)(-10)(-13) (:high::low::low:) (NT)(T)(T)
:2::K::P::K: (-11 (-8 on hit))(-13)(-5) (:low::high::mid:) (NT)(T)(NT)
:2::K::P::6::K: (-11 (-8 on hit))(-13)(-7) (:low::high::high:) (NT)(T)(T)
:7::K::K: (-18)(-12) (:mid::mid:) (NT)(NT) (Note: attempting to go for low OH will automatically come out as :3::3::H+P:)
:2::h::+::K: (-11 ~ -12 shallow-hit)(+1 deep hit) (:low:) (NT)
Running :h::+::K: (-20) (:low:) (NT)




Strike Punishment
:7::K: (:P:, :K:, :h::+::P:, :6:) (-18) (NT) (Note: Despite being -18, it cannot actually be strike punished by :3::3::P: and you could be baited, but generally throwing a strike out is a better idea to simply beat something so unsafe on block).
:K::2:(:1:):K::K::K: (-9)(-10)(-28)(+9) (NT)(T)(NT)(NT) (Note: interruptible between the GB by strikes and sometimes right after the third kick. :4::4::P::+::K: can be used to completely freestep and hit in the back).
:236::P:(Running :P::+::K:) (-11 ~ -18) (:mid:) (NT) (Note: Most things around 14i or 15i are good)
:4::P::K::2::K: (-13)(-5)(-22) (:high::mid::low:) (T)(NT)(T) (Note: :3::K:)
:1::P::K::K::2::K: (-12)(-5)(-7)(-20) (:mid::high::mid::high:) (T)(T)(T)(T) (Note: :3::K: again)
Running :h::+::K: (-20) (:low:) (NT) (Note: :3::K: again).
:4::h::+::K:(:6:) (-26 (-19)) (:mid:) (NT) (Note: Despite what the tool tip says, if an opponent tries to guard-cancel the run, they'll still get hit by either :6::6::K: or :6::6::P::+::K:. I'd go for the latter option considering the range and the guaranteed hit on open ground).
 

UncleKitchener

Well-Known Member
Standard Donor
:genfu:

Frame Data


:6::h::+::P:

:P::P::K: (-2)(-4)(-10) (:high::high::high:) (NT)(NT)(NT)
:9::P: (-10) (:high:) (NT)
:8::P:(:P::P::P:) (-8) (:high:) (NT)
:6::4::P: (-8) (:mid:) (NT)
:4::P::P: (-5)(-8) (:mid::mid:) (NT)(NT)
:4::P::6::P::P: (-5)(-5)(-11) (:mid::mid::mid:) (NT)(NT)(NT)
:3_::P: (-12) (:mid:) (NT)
:236::P::P: (-10)(-11) (:mid::mid:) (T)(NT)
:1::6::P: (-12) (:mid:) (NT)
:K: (-9) (:high:) (NT)
:8::K: (-12) (:high:) (T)
:6::K: (-8) (:high:) (NT)
:6_::K::K: (-7)(-12) (:mid::high:) (NT)(T)
:3::K::P::6::P: (-9)(-11)(-11) (:mid::mid::mid:) (NT)(NT)(NT)
:2::K: (-9) (:low:) (NT)
:1::K::P: (-1(+1 on hit))(-12) (:low::mid:) (NT)(NT)
:P::+::K::P::P: (-11)(-7)(-8) (:mid::high::mid:) (NT)(NT)(NT)
:P::+::K::6::P: (-11)(-11) (:mid::mid:) (NT)(NT)
:7::P::+::K: (-11) (:mid:) (NT)
:6::P::+::K: (-11) (:mid:) (NT)
:3::P::+::K: (-8) (:mid:) (NT)
:2::P::+::K::4::6::P: (-12)(-11) (:mid::mid:) (NT)(NT)
:1::P::+::K: (Non PB) (-10) (:mid:) (NT)
:h::+::K: (-14) (:mid:) (NT)
SS :P: (-11) (:mid:) (NT)
SS :K: (-15) (:high:) (T)
BT :8::P: (-12) (:high:) (NT)
BT :K: (-10) (:high:) (NT)
BT :4::K: (-17) (:mid:) (NT)
BT :P::+::K: (-9) (:mid:) (NT)



:4::h::+::P: & :236::h::+::P:

:P::P::K: (-2)(-4)(-10) (:high::high::high:) (NT)(NT)(NT)
:9::P: (-10) (:high:) (NT)
:4::P::6::P::P: (-5)(-5)(-11) (:mid::mid::mid:) (NT)(NT)(NT)
:3_::P: (-12) (:mid:) (NT)
:236::P::P: (-10)(-11) (:mid::mid:) (T)(NT)
:1::6::P: (-12) (:mid:) (NT)
:K: (-9) (:high:) (NT)
:8::K: (-12) (:high:) (T)
:6_::K::K: (-7)(-12) (:mid::high:) (NT)(T)
:3::K::P::6::P: (-9)(-11)(-11) (:mid::mid::mid:) (NT)(NT)(NT)
:2::K: (-9) (:low:) (NT)
:1::K::P: (-1(+1 on hit))(-12) (:low::mid:) (NT)(NT)
:P::+::K::6::P: (-11)(-11) (:mid::mid:) (NT)(NT)
:7::P::+::K: (-11) (:mid:) (NT)
:6::P::+::K: (-11) (:mid:) (NT)
:2::P::+::K::4::6::P: (-12)(-11) (:mid::mid:) (NT)(NT)
:1::P::+::K: (Non PB) (-10) (:mid:) (NT)
:h::+::K: (-14) (:mid:) (NT)
SS :P: (-11) (:mid:) (NT)
SS :K: (-12) (:high:) (T)
BT :8::P: (-12) (:high:) (NT)
BT :K: (-10) (:high:) (NT)
BT :4::K: (-17) (:mid:) (NT)
BT :P::+::K: (-9) (:mid:) (NT)



:214::h::+::P: & :624::h::+::P:

:3_::P: (-12) (:mid:) (NT)
:1::6::P: (-12) (:mid:) (NT)
:8::K: (-12) (:high:) (T)
:6_::K::K: (-7)(-12) (:mid::high:) (NT)(T)
:1::K::P: (-1(+1 on hit))(-12) (:low::mid:) (NT)(NT)
:h::+::K: (-14) (:mid:) (NT)
SS :K: (-12) (:high:) (T)
BT :8::P: (-12) (:high:) (NT)
BT :4::K: (-17) (:mid:) (NT)



:h::+::P:

:P::P::P: (-2)(-4)(-5) (:high::high::mid:) (NT)(NT)(NT)
:6::6::P: (-5) (:mid:) (NT)




:2::h::+::P: & :3::3::h::+::P:

:P::P::2::P: (-2)(-4)(-10) (:high::high::low:) (NT)(NT)(T)
:P::P::2::K: (-2)(-4)(-11) (:high::high::low:) (NT)(NT)(T)
:6::P::P::P: (-8)(-8)(-7) (:mid::mid::mid:) (NT)(NT)(NT)
:3::P::P: (-8)(-7) (:mid::mid:) (NT)(NT)
:3::3::P: (-6) (:mid:) (NT)
:1::P: (-10) (:low:) (T)
:9::K::K: (-15)(-12) (:high::low:) (T)(T)
:1_::K::K: (-1(+1 on hit))(-12) (:low::low:) (NT)(T)
:2::h::+::K: (-12) (:low:) (T)
BT :2::P: (-5) (:low:) (NT)
BT :2::K: (-14) (:low:) (NT)



:3::h::+::P:

:P::P::2::P: (-2)(-4)(-10) (:high::high::low:) (NT)(NT)(T)
:P::P::2::K: (-2)(-4)(-11) (:high::high::low:) (NT)(NT)(T)
:9::K::K: (-15)(-12) (:high::low:) (T)(T)
:1_::K::K: (-1(+1 on hit))(-12) (:low::low:) (NT)(T)
:2::h::+::K: (-12) (:low:) (T)



Strike Punishment

:7::K: (-30) (:mid:) (NT) :6::6::K: and :6::6::P::+::K: work pretty well.
 

UncleKitchener

Well-Known Member
Standard Donor
So, who's actually benefitting from all these? I'm thinking of doing more with these lists in the future such as generalising or applying it to character specific punishment. Maybe something on the front page? @Mr. Wah , help me out here.


So far, the only two characters I've actually dropped are Sarah due to being bored and Eliot mainly because of all the spreadsheet strings he has which confuses me.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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