DOA5LR Better Safe Than Sorry: Momiji's Block (Dis)advantage

KING JAIMY

Well-Known Member
Introduction

This thread contains the frame data of all of Momiji’s 80 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on Momiji’s part. The criteria for the safety of each move are listed below. I hope you will find this information useful.

Criteria for Safety

> Moves that leave you standing (unsafe strikes must be punished with a standing throw)
+1 or better = frame advantage
+0 to -5 = safe
-6 or -7 = semi-safe
-8 or worse = unsafe

> Moves that leave you crouching (unsafe strikes must be punished with a crouching throw)
-5 or better = safe
-6 or worse = unsafe

> Moves that leave you back-turned (unsafe strikes must be punished with a standing throw)
-5 or better = safe
-6 or worse = unsafe

> Moves that leave you back-turned and crouching (unsafe strikes must be punished with a crouching throw)
-5 or better = safe
-6 or worse = unsafe

Note #1: I am aware that grappler characters (e.g. Bass, Ryu Hayabusa) have faster throws and are able to throw punish strikes which non-grappler characters cannot punish. However, only a handful of characters have access to these faster throws. For the sake of simplicity, I will assume that Momiji’s opponent has access to an i5 5T, an i7 6T, and an i5 2T. These startup frames are usual for a non-grappler character and apply to almost all characters in the cast.

Note #2: Some moves have different frames on block depending on several variables: distance (close range vs tip range), degree of charge (no charge vs full charge) or stance (open stance vs closed stance). If this is the case, it will be specified for that particular move.


Momiji's Relative Safety

According to a quick calculation,

8 of 80 (10%) of Momiji's strikes grant frame advantage.
20 of 80 (25%) of Momiji's strikes are safe on block.
7 of 80 (9%) of Momiji's strikes are semi-safe on block.
45 of 80 (56%) of Momiji's strikes are unsafe on block.

Momiji's Absolute Safety

PPKK --> +14
6PKK --> +14
6KK --> +14
Uzukaze K --> +14
4P+K (Full Charge) --> +13
Tenku P+K (Full Charge) --> +13
214P+K --> +6 or +7 depending on distance
Running H+K --> +1

Tenku P --> -1
P --> -2
Tenku K --> -2
PPPP --> -3
3PP --> -3
214PP --> -3
PP6P --> -3
6P+K --> -3
SS P --> -3
44K --> -3
BT 4P --> -3
BT P+K --> -3
PP4P --> -5
4P --> -5
2P --> -5
66P --> -5
9K --> -5
4K --> -5
SS K --> -5
BT 2P --> -5

PP --> -6
KK --> -6
PK --> -6 or -7 depending on distance
H+K --> -6 or -7 depending on distance
BT K --> -6 or -7 depending on distance
33P --> -7
BT 4PP --> -7

214P --> -6
214PP+K --> -6
KP --> -8
3K --> -8
P+K --> -8
BT P --> -8
PPKP --> -8 or -9 depending on distance
6PKP --> -8 or -9 depending on distance
6KP --> -8 or -9 depending on distance
PPP --> -9
3P --> -9
2K --> -9
236P+KPPP --> -9
BT 4K --> -9
1P --> -10
3P4P --> -10
44P --> -10
4P+K --> -10
6H+K --> -10
Uzukaze PP --> -10
Tenku P+K --> -10
PPP4P --> -11
8P --> -11
6PP --> -11
K --> -11
3KP --> -11
8K --> -11 or -12 depending on distance
6P --> -12
3P4PP --> -12
66PP --> -12
236P --> -12
66K --> -12
1PP --> -13
6PK --> -14
PPK --> -14
6K --> -14
2H+K --> -14
BT 2K --> -14
(1)PK --> -15
Uzukaze PK --> -15
Uzukaze P --> -17
236P+KP --> -20
7K --> -21 to -25 depending on distance
236P+K --> -22
236P+KPP (Last punch always whiffs) --> -37
 
Last edited:

NightAntilli

Well-Known Member
All those +14 moves are not really advantage. If you don't press one of the follow-up moves while being in the air but simply land on the ground thinking you have advantage, your opponent will hit you in the face.
 

KING JAIMY

Well-Known Member
All those +14 moves are not really advantage. If you don't press one of the follow-up moves while being in the air but simply land on the ground thinking you have advantage, your opponent will hit you in the face.
In the air she is at +14 advantage. I'm aware if she does nothing and lands she will be at disadvantage.
 

NightAntilli

Well-Known Member
Good. But generally when we speak of advantage after the end of a free cancel or string, where you are in a neutral position and can use pretty much any move you want to continue the attack, AFAIK.
With Momiji in the air, you only have the options from Tenku, which are P,K, P+K & P+H. I view it as string moves rather than having advantage from a neutral position.

You did a great job, I'm just making sure everyone's on the same page.
 
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