Characters Character Height List

Argentus

Well-Known Member
Found an old post of mine from casual

Boredom results in a list of the heights

7'3" - :genra:

7'2" - :spartan:

7'1" - :tengu:

6'8" - :spartan: without armor

6'5" - :bass:

6'4" - :leon:

6'2" - :bayman:

6'1" - :rig:

6'0" - :bradwong:

5'11" - :hayate::akira::jacky::zack:

5'10" - :jannlee::christie::hayabusa:

5'9" - :lisa::tina:

5'8" - :sarah::rachel:

5'7" - :mila::genfu::helena: :nyotengu:

5'6" - :eliot:

5'5" - :pai: (And Rio)

5'4" - :leifang:

5'3" - :hitomi::momiji:

5'2" - :alpha152::ayane::kasumi::kasumi-alpha::kokoro::phase4:

4'10" - :marierose:

Doesnt feel like these heights are accurate in game though.
 
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Tyaren

Well-Known Member
Standard Donor
I thought, Rachel was the tallest girl...which is actually Christie...? Also Jacky seems to be taller than Brad or Rig ingame. Or maybe it's just is spiky hair and his straight fighting stance... And look how small Momiji actually is. XD I remember, many in here commenting, she was so tall, when we saw the first footage of her in DOA5U.
 

Argentus

Well-Known Member
I thought, Rachel was the tallest girl...which is actually Christie...? Also Jacky seems to be taller than Brad or Rig ingame. Or maybe it's just is spiky hair and his straight fighting stance... And look how small Momiji actually is. XD I remember, many in here commenting, she was so tall, when we saw the first footage of her in DOA5U.
Yeah that's what I mean by in game heights not reflecting official bios lol.

But Christie is seriously pretty tall when not in her crouching stance
 

synce

Well-Known Member
Even accounting for different postures I don't think the in-game heights are too accurate. All the girls except Marie use the same body model, even the same textures. I noticed this in photo mode when two characters had a brown spot in the same location, and certain costumes are a dead giveaway (like Ayane looks way too chunky in her idol costume). One thing I'd like to see is unique body types in DOA6. SC and SF already do this
 

Argentus

Well-Known Member
Even accounting for different postures I don't think the in-game heights are too accurate. All the girls except Marie use the same body model, even the same textures. I noticed this in photo mode when two characters had a brown spot in the same location, and certain costumes are a dead giveaway (like Ayane looks way too chunky in her idol costume). One thing I'd like to see is unique body types in DOA6. SC and SF already do this
So how do ya think it would go?

I imagine mila, Tina, Rachel and Sarah being really toned and chiseled with rock hard abs like Vanessa in virtua fighter, while others like leifang and kasumi are leaner I do think that Kasumi should retain her voluptuous figure for a kind of nurturing, motherly look, to go with her kind nature. Ayane in the other hand I feel should have a more wiry frame to go with her flexibility. Then hitomi could have an average girl build. So on and so forth
 

Argentus

Well-Known Member
How tall are you Mr. Wah?! :O The only character I share a height with is Brad (but the dr told me as a child my expected adult height was Eliot's. XD).

I too am the Wong height.
tumblr_n3r992Dx7I1tq4of6o1_500.gif
 

synce

Well-Known Member
So how do ya think it would go?

I imagine mila, Tina, Rachel and Sarah being really toned and chiseled with rock hard abs like Vanessa in virtua fighter, while others like leifang and kasumi are leaner I do think that Kasumi should retain her voluptuous figure for a kind of nurturing, motherly look, to go with her kind nature. Ayane in the other hand I feel should have a more wiry frame to go with her flexibility. Then hitomi could have an average girl build. So on and so forth

I think most of the white girls' bodies are fine but yeah I'd like to see boob reductions for some characters like Mila. Others like Lisa and Tina could use bigger butts, and the Asian ones should be Marie's size
 

RenjiKawada

New Member
Hello.
I hope it's okay to bring this thread back up from the dead - I figured it would beat making a new one to discuss the same topic, which is the characters' heights.
More specifically, how the characters are actually supposed to compare height wise, in canon.

As I'm well aware the devs obviously have to make amends so everything works as intended gameplay wise, I personally don't mind the characters having same-ish height during gameplay.

Here's a little problem I've been facing though, and I was hoping I could maybe ask for help here, as I understand there are many dedicated and knowledgeable fans around here that would probably take this issue seriously (as I do), even if it's not really gameplay related.
As I'm something of an artist, I've ran into the issue of deciding on how tall I should picture and draw the characters, especially when they have to interact/stand close to each other, while trying to stay faithful to the canon. I have a huge respect for the series and its lore, so the last thing I'd want to do is to go against whatever TN established.

That's a bit of a headache actually, as from what I was able to gather, TN don't seem to really want to provide a definite answer about this. I'm even starting to wonder if they actually know the answer themselves.
Allow me to use images in this message as I try to lay down my points, as I believe this would help getting it across better.

First thing I researched is the very same intel OP used in here, which is the official heights for the characters. Upon looking it up, I found nothing really out of place, as most people discussed in this thread, how tall/small the characters are definitely seems to make sense, overall. It's also interesting to notice a few nice touches like Christie being the tallest girl for instance, and most of the female asian characters being really small.

The second thing I noticed is TN appears to have actually tried to use broader height differences during the custscenes in DOA5's Storymode.

LOSwOxz.jpg


For instance, Brad is definitely taller than Eliot in this scene, which matches their official heights too, as Brad is meant to be 6' 0" (182cm) tall and Eliot is 5' 6" (170cm). He seems to be half a head taller than him, just like he would IRL given the height difference (let's say for the sake of convenience an average human head is about 7.8"(20cm) tall.

But this same scene also contains the first issue I've ran into, or inconsistency if you will - when Hitomi goes "rawr" on Eliot.

NHCG8cL.jpg


Officially, Hitomi is supposed to be 5' 3" (160cm), that's as much of a height difference as with the Brad/Eliot scenario, yet she clearly has to bend over so their heads are level. Which shows TN is meaning to have Hitomi taller than Eliot.

There are a few other examples of this type but I'll try to keep this as short as possible so let's have a look at another case that stands out even more, in my opinion : The Hayate and his sisters case.
Officially, both Kasumi and Ayane are meant to be 5' 2" (158cm) tall, I think it's even less for Ayane (157cm). On the other hand, Hayate is supposed to be 5' 11" (180cm). Which would mean if we're still using our head reference, or even real life comparisons, he should be towering a good head over them.

bVzoFPm.jpg
xDFBq7M.jpg


... these screenshots don't seem to match these proportions, as it stands (no pun intended), either Kasumi and Ayane are at least 5' 6" (170cm) tall, or Hayate is much smaller than 5' 11" (180cm). There's just no way the top of the girls' heads would reach around his nose based on the official measurements.
For reference, here's what it would actually look like if the ingame heights were to match the official info :

TwxrURh.jpg


So yeah.
Trying to wrap my head around whatever TN's canon is regarding character heights has been a real hell so far, that's why I wanted to hear you guys' opinion about it, and what you would do if you were to faithfully translate all this info into fanwork/art, while trying to keep as respectful as possible to the source material. Would you just buff the 5' 2" asian ladies higher up ? What about the Hitomi/Eliot case, it's like TN is just throwing these numbers at random at this point - at least that's how I'm feeling about the whole thing. Interesting thing to note is these measurements seem to carry over to DOAX3 so it would seem they are definitely sticking to it. Then how would you explain these inconsistencies in the story mode cutscenes, which aren't bound by the same restrictions as gameplay and it's obvious they did try to take the actual heights into account in them ?

Any help would be appreciated, I can't seem to reach a satisfying consensus about this. Thank you for reading.
 
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