ill just leave this here
I played through Dark Souls 3 several months ago.... using a guide lol. But I never actually finished it because I didn't have the DLC, so rather than murdering the Cinder Lord or whatever he's called, I just uninstalled the game.... but I'l getting the DLC Tonight + The Video Walkthrough.
So.... any OP DLC weapons I should know about ?
It depends on the build you have. But the dlcs add cool stuff for every kind of build i think. They give you new sorceries, pyromancies, weapons for pyromancers, stuff for strenght, dex, faith and quality builds, you should be more specific of what you want here. haha.
LoL... They really nerfed Pyromancy in this game... requires both Int & Faith... splitting your resources...
Don't get me wrong this does lead to the most damage output but so long pouring resources into one stat can still yield over 50% damage output of what Split Stat Builds can do then I can never justify going for Split Stat Builds....
I'm actually rocking a Vitality Build.... poured everything I had into Health and Stamina.... just like I did in Darks Souls 1.
But I'm a min/maxer... its what I do in every RPG...
Seriously though.... It was dirty what they did to Pyromancy. Now theres no character independent magic of any kind.
Edit: You do get to Respec though... so thats cool. I used this to help me get the required stats for Toxic Mist so can breeze through the Grand Archives much faster.... thanks to the Guide.
LoL... They really nerfed Pyromancy in this game... requires both Int & Faith... splitting your resources...
As someone that mainly plays pyro, the stat investment is not a problem, actually, doing pure pyromancy in dark souls 3 is more viable than in 1 (i still preffer 1 a lot of the times). And they added the demon scar, to give even an extra edge to pure pyromancers in the game, it is an amazing weapon overall. and you can also work with a lot of other options.
I hit like a damn truck, but several areas with faster enemies give me a LOT of trouble because my spells are slow and lockon range still sucks for spells like it always has.
Thats the beauty of Dark Souls 1.... Pyromancy was just +1 to whatever Build you had since Pyromancy only required Raw Souls.... now that it requires Stats anytime you pour Souls into Faith & Int you're losing Stats else where....
Thats the beauty of Dark Souls 1.... Pyromancy was just +1 to whatever Build you had since Pyromancy only required Raw Souls.... now that it requires Stats anytime you pour Souls into Faith & Int you're losing Stats else where....
And thats why I just avoid using Magic in all the Souls Games... even Mages in Dragons Dogma had casting times so slow they were basically unviable.
They're great for Co-Op... infact they're probably OP for Co-Op but with DS3 mimicking Bloodborne its somewhat situational how effective magic is.
Actually, to be pure pyro in dark souls 1 you would want attunement for spell slots and 45 dex to reduce the spell casting, of course, you can also just make use of the stat investment to have dex weapons. But the fact that pyromancies don't scale also mean that they don't get as powerful late game as other forms of attack.
. But to be honest, i don't like the idea that maxed out pyromancy is omething every build can have.
Why would anyone want to be pure Pyromancy in DS1 ? Theres literally no reason to do that.
Me too.... but I don't like being Rail Roaded into essentially one or two builds even less....
First - Because i love pyromancy.
Second - neither dark souls 1 or 3 railroads you into 2 or 3 builds... The ammount of build variety that can be achieved in both games is really cool. Don't see your point here.
Second - neither dark souls 1 or 3 railroads you into 2 or 3 builds... The ammount of build variety that can be achieved in both games is really cool. Don't see your point here.
Numerically ? Yes...
In Practice you're a either Ranger or Close Combat.... that's RPGs for ya.