My dude, if you read what I said. Which I know you did. I clearly said that, "I am not saying he's right or wrong. Just that, I'd like a plethora of scientists (more than 1 and myself in the mix of things) to work on a theory before I am willing to take in anything." I heard the same things about DOAD's system, ok fine. Still, he is the only player of high level tournament play to do that with the game. I am not just going to go off his merits alone. The community, at least the competitive side ignored it, why, the game was produced for a handheld. The mass majority is not going to sit and put in hours on hours for that game. No matter how great it is. Should it be ignored if it is truly this great, no. But who is going to sit there cramped fingers and all to really find out? Only one man so far, and that my friend, is not good enough. Furthermore, that system promotes guessing. We don't want that. We want to keep pushing the ideas for situations that reduces guessing. As you see, Manny wants to limit it to '1' hold before serious damage is done (DOAD's System). We want 0 holds before real damage is done. So, if there is anything else so great about that system it needs to be said, because what he's pushing for, DOAD can keep it. Just like DOA4, you can hold those launchers that grant this amazing juggle height. It doesn't matter that a hit on CH or HCH gives me this. My next move (the launcher) can be held before I can get what I want.