Dead or Alive 5 Ultimate General Discussion

Discussion in 'Dead or Alive 5 Ultimate General Discussion' started by TRI Mike, May 24, 2013.

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  1. Brute

    Brute Izuna Mod Staff Member

    Location:
    United States
    Donated:
    $25.00
    Main Character:
    Ryu Hayabusa
    PSN ID:
    Archghoul
    Excellent.

    Bad.

    Bad.

    Good.

    Good.

    Good.

    Oh, awesome. Just keep buffing that stupidly powerful throw on a speed/strike based character in both damage and execution frames. Excellent work.

    Says who?
    miyodarius likes this.
  2. KwonJigglypuff

    KwonJigglypuff Well-Known Member

    Location:
    Lyons, France
    Main Character:
    Helena Douglas
    Wait, can Kasumi do that wall oboro move like in DOA4 trailer, or am I misunderstanding something ?
  3. Raansu

    Raansu New Member

    Why are they removing force techs? That's a terrible thing to do...
    phoenix1985gr, Saber, J.D.E. and 2 others like this.
  4. HoodsXx

    HoodsXx Well-Known Member

    Location:
    Ontario, MIssissauga
    Main Character:
    Marie Rose
    Gamertag:
    Baozaryuk
    3DS Friend Code:
    1161-0278-2071
    PSN ID:
    NanhouDrops
    Because a Korean guy is telling them what to do instead of a guy from the states who knows how to play DOA.
  5. Tenryuga

    Tenryuga Well-Known Member

    Location:
    Bronx, NY
    Main Character:
    Ein
    3DS Friend Code:
    2535-4658-1818
    PSN ID:
    Tenryuga
    This better not turn into DOA4 without the spectacular ground game and force tech mechanics.

    Brute
    I'll let your statement slide since you don't play Kasumi so you may not know what she does or does not need. As Kasumi is right now her hoshinpo dash is extremely weak to sidestep. The way Oboro is from her hoshinpo dash it doesn't even catch steppers and she ends up getting hi counterblown for trying to do it on them. Since they didn't give her a faster alternative grab from that dash speeding up Oboro is fair. The damage increase is unnecessary though and Hayate's Raijin better be like 80 points of damage if Kasumi can get 68 points for no work at all.
  6. Kodachi

    Kodachi Well-Known Member

    Location:
    Waterloo, Ontario
    Main Character:
    Rachel
    Gamertag:
    x Kodachi x
    PSN ID:
    xKodachi
    Kwon This is Kasumi's "new" move. MASTER confirmed it for me @5:38
    Kronin and KwonJigglypuff like this.
  7. miyodarius

    miyodarius Member

    ya'll are a bunch of debbie downers. DOA5U sounds great. the main thing people (and I) have been asking for is setting the BGM and 2 vs 2, and we got it.
    Marteze likes this.
  8. HoodsXx

    HoodsXx Well-Known Member

    Location:
    Ontario, MIssissauga
    Main Character:
    Marie Rose
    Gamertag:
    Baozaryuk
    3DS Friend Code:
    1161-0278-2071
    PSN ID:
    NanhouDrops
    And this is the sorry state of our community... Where's all the competitive players...
    J.D.E., TRI Mike, Raansu and 3 others like this.
  9. Brute

    Brute Izuna Mod Staff Member

    Location:
    United States
    Donated:
    $25.00
    Main Character:
    Ryu Hayabusa
    PSN ID:
    Archghoul
    Weird that people seem to love force techs so much. IIRC, the glorious DOA3 wasn't much of a force tech bonanza.
    Blazeincarnated likes this.
  10. KwonJigglypuff

    KwonJigglypuff Well-Known Member

    Location:
    Lyons, France
    Main Character:
    Helena Douglas

    Just saw this on Master's thread. That's great news! This move looks really cool. I wish they finally gave Kasumi her wall oboro from DOA4 trailer..

    What other moves would you guys see back in DOA5U?
    Personally, I miss Helena's 4P+K from DOA2U/DOA3... and some players miss her PP2KP too.
    I also miss Lei Fang's 6P+KP, the way it made the ennemy fly and roll was nice...

    I've always loved force techs. I wonder which characters will keep them..
  11. Keved

    Keved Well-Known Member

    Location:
    Australia
    PSN ID:
    KevinAUS
    So wait, is it confirmed that we can actually use BGM from DOA2U, DOA3 & DOA4 in Ultimate!?? If so I am going to be playing Lei Fangs grand style theme in every stage. Also, does this apply to the Aerosmith tunes in the menu screens of past DOA's as well? That would be so brilliant using Aerosmiths Nine Lives or Dream On during the character select screen.

    [​IMG]

    [​IMG]
    SaihateDYNAMO, Ghosty-J and Brute like this.
  12. HoodsXx

    HoodsXx Well-Known Member

    Location:
    Ontario, MIssissauga
    Main Character:
    Marie Rose
    Gamertag:
    Baozaryuk
    3DS Friend Code:
    1161-0278-2071
    PSN ID:
    NanhouDrops
    We're not asking for DOA3 man. Just the way force techs are in DOA5. They are needed.
  13. Brute

    Brute Izuna Mod Staff Member

    Location:
    United States
    Donated:
    $25.00
    Main Character:
    Ryu Hayabusa
    PSN ID:
    Archghoul
    Correct me if I'm wrong, but can't you just enter it from 33T? At 12 frames I'm looking at it as a HiC throw (aka: hold punish as 33T). In that sense, it has the same execution frames, only a few points less damage and sans combo inputs compared to the Izuna Otoshi. Maybe if Ryu's striking was on par with Kasumi's I'd be fine with her throws being nearly comparable to his but since they're not... yeah.
  14. SchwarzPhy

    SchwarzPhy Active Member

    Location:
    VA
    Gamertag:
    SchwarzPhy
    KwonJigglypuff Kasumi can already do a wall oboro with the opponent against the wall. Also, you can do more damage with Kasumi's 12 frame 236T than you can with 33T
  15. Brute

    Brute Izuna Mod Staff Member

    Location:
    United States
    Donated:
    $25.00
    Main Character:
    Ryu Hayabusa
    PSN ID:
    Archghoul
    But that requires juggling (ie: effort). You need to know spacing, combos, character weight etc. to maximize that. 33T gives you free, instant damage.
  16. Zeo

    Zeo Well-Known Member

    Main Character:
    Gamertag:
    ZeoRebirth
    The changes are a bit unnecessary. But the counter damage increase won't be that big of a deal if health is being increased when you think about. It'll probably be virtually the same.

    The music is epic and force teching was mostly just Helena's gameplan. Didn't need to be removed I'll admit though, it's a step backwards if we aren't reverting to the DOA2/3 system.


    Isn't this just basically her DOA2/3 versions of the throw now? Pretty sure those did insane damage as well.
    Jaguar360 and Tenryuga like this.
  17. Tenryuga

    Tenryuga Well-Known Member

    Location:
    Bronx, NY
    Main Character:
    Ein
    3DS Friend Code:
    2535-4658-1818
    PSN ID:
    Tenryuga
    you can but I'm not refering to a hold punish scenario. I'm talking in a scenario where kasumi gets a guard break and teleports. Her options are high P, mid k, mid p and Oboro from that teleport. If the opponent decides to sidestep and attack all options lose. The options TN had to fix this were to either give her a faster throw from hoshinpo teleport, give her a tracking strike from it, or speed up Oboro. They went with option 3.
  18. Brute

    Brute Izuna Mod Staff Member

    Location:
    United States
    Donated:
    $25.00
    Main Character:
    Ryu Hayabusa
    PSN ID:
    Archghoul
    I don't think it's being removed. It's just that certain moves' force tech properties have been removed. So certain moves will no logner force tech.

    I am. That's one of the strongest ways the move can be used. Altering the move for your scenario also alters it for this one in a way that is (in my personal opinion) disproportionate.
  19. Nightpup

    Nightpup Well-Known Member

    Location:
    Baltimore, MD
    Main Character:
    ALPHA-152
    Gamertag:
    Nightpup
    3DS Friend Code:
    0216-1295-1824
    PSN ID:
    Puppyfaic
    IMO her Oboro should only be a 17 frame grab during Hoshinpo; that way people can react to the mixup. I'm glad they returned it to being 12 frames again but it shouldn't be that way during hoshinpo. It's a scary mixup in DOA4, and will be just as scary in this now.
  20. Russian-chiropractic19

    Russian-chiropractic19 Well-Known Member

    Main Character:
    Bayman
    Gamertag:
    LMGsRfun99
    the sidestep though is a defensive move its made to avoid your attacks i fail to see the problem here

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