:kasumi 9:F High and Mid Punch and Kick Parry. 3:F low Parry Punch and Kick * she receives no type of frame advantage from these parries except for the 5 frames to take to turn around.and your opponent may not even turn around and may just crouch. F mid hold Kick launcher- she recieves 30 pts off the bat and She can get well over the max of 60pts(with a juggle) that a Hold can produce, however, for good amount of Extra damage, she needs that high counter. :hayabusa F High hold Punch - He recieves 30 pts off the bat, He can do over the max of 60 pts with this launhing hold by doing a juggle. F Mid hold Punch- He recieves 30 pts off the bat, but Its better to just Do the regular Izuna Drop F Low hold Punch -He recieves 30 pts off the bat, He can do over the max of 60 pts with this lauching hold by doing a juggle. :hitomi F Mid hold Kick launcher, she gets 30 pts off the bat, she can barely go past the max of 60pts when used with a juggle, but more damage is tacked on when opponent is knocked against the wall or through a stage break. F - Low hold Kick. She gets 30 pts off the bat, She recieves a 10 frame advantage, but thats only enough to Force a mixup, she has no guaranteed attack from this set up. :genfu 9:F High/mid parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. 9:F High/mid parry Kick + 17 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. 3:F Low parry Punch + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. 3:F Low parry Kick + 16 frame advantage, thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. :jann F High hold Kick he recieves 33 points off the bat,+24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. F Mid Hold Punch he recieves 20 points off the bat +24 frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. :lei F Mid hold Kick- +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold. 6:F advanced Mid hold Kick. She gets 20pts off the bat +15 frame advantage she recieves a guaranteed Combo from this which is can lead to more than the max of 60pts from a regular hold. 9:F High/mid Parry Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. 3:F Low Pary Punch and Kick + 16, frame advantage thats enough to guarantee an attack, but no launcher is possible, however, when done against the wall, a wall crumple is possible which may lead to alot more damage. :christie F low hold Punch She recieves 30pts off the bat and launches her opponent. She can get over the 60pt max normal holds do. :hayate f Mid hold Kick He receives 30pts off the bat and it launches, it can go past the 60pt max of regular holds. :ayane f Mid hold Kick she recieves 30pts off the bat and it launches, it can go past the 60pt max of regular holds.
I'm just playing theory fighter here but after these parries, Gen Fu's is 15 initial frames which is also +10 on hit and leaves your opponent in a crouched-stunned (but unable to hold) state which guarantees a which leaves your opponent back-turned and waiting to receive more damage.