DR2K
Well-Known Member
http://teamninja-studio.com/doa5/us/patch.html
Tag mode is the new DOA3.1
Character changes are updated and dated.
Tag mode is the new DOA3.1
Adjusted tag combo damage and revised stagger escapes make Tag Mode even better suited for aggressive play. Try out the moves below for a taste of the crazy combos you can now pull off in Tag Mode!
** COMBO DETAILS **
(C) = tag change
(BT) = back-turned
Leifang & Hitomi:
Leifang EX mid KH→4KK(C)→8K→6P+K(C)→8K→9KK(C)→7KK(C)→3P4P(C)→PP6PK
Bayman & Christie
Bayman P+K (counter hit)→3K(C)→214P(C)→7P→236P(C)→H+KK(C)→214PP(C)→2PP(C)→3K3P+K・T
Tina & Lisa:
Tina 8P(C)→9K(C)→8P(C)→236K(C)→33K(C)→6PP(C)→6PPK(C)→4PK→7K(C)→41236T
Zack & Mila
Mila 3PP(C)→4H+K(C)→6P+K→33P(C)→33PP(C)→P6PK(C)→33KK(C)→3PP(C)→7KK
Hayate & Hayabusa:
Hayate P+K(C)→214P(C)→6P+K~P+K(C)→8P→8P→2_4K(C)→8P→(BT)PPP(C)→2_4K(C)→PP6PK
Brad Wong & Eliot
Brad 6K→8P→6K→66P→3P+K→(lie down)K8→(handstand)KK(C)→3_P→9KK(C)→PPK(C)→PP46P
Jann Lee & Kokoro
Jann Lee H+K(C)→236P(C)→3K(C)→7P→7K(C)→9KK(C)→9P→P+K(C)→4KKP(C)→P2KP
Kasumi & Ayane
Kasumi H+K (counter hit)→KKP(C)→8KK→(BT)6P(C)→7K(on hit)6P+KKK(C)→(dash)→(BT)PPKK(C)→7K (on hit) 6P+KKK(C)→PPPK
Made it easier to continue combos in Tag Mode by disabling stagger escapes for some Criticals.
Character changes are updated and dated.
Team NINJA said:■ Changes & fixes
- Fixed an issue in Ver. 1.03 that prevented stagger escapes while in Critical. (The Xbox 360 version will also have the same behavior.) PS3/Xbox360
- Made it easier to continue combos in Tag Mode by disabling stagger escapes for some Criticals. PS3/Xbox360
- Changed the combo damage adjustment in Tag Mode for tag changes during juggles from 1.7 to 0.95. PS3/Xbox360
- Adjusted the amount of GP gained and lost in Ranked Matches to bring it in line with original expectations. PS3/Xbox360
- Changed the fight results (Fights, Wins, Wins (%)) displayed for opponents in Ranked Match searches to only display Ranked Match fight results. PS3/Xbox360
- Change the Grade Point gauge display in areas such as the fight results in the Main Menu to be based on current rank rather than overall performance. PS3/Xbox360
- Fixed a bug which caused the Move Details display to reset when Power Blows and other moves were performed. PS3/Xbox360
- Fixed a bug preventing game progress when acquired Titles were shared on Facebook in Online mode. PS3/Xbox360
- Fixed a bug in the Fighter List that changed the date of the last match with an opponent to the current date and time when the list was refreshed. PS3/Xbox360
- Fixed a bug that caused some characters to go through the floor after being hit with certain moves from Sarah. PS3/Xbox360
- In the version for PS3, some replays recorded before Ver. 1.02 do not play back correctly. (Planned to be fixed in a future update.) Xbox360
■ Move performance adjustments
- *These changes also apply to the version for Xbox 360, despite Ver. 1.03 not being distributed for that version.
Disabled tech rolls for certain moves for which tech rolls had mistakenly been allowed in Ver. 1.03.
- *The following Ver. 1.03 bug fix was reverted to its previous state: "Fixed a bug when an opponent was already in some stuns which cannot be tech rolled and a followup attack was made, then the un-tech-rollable status was maintained." PS3/Xbox360
- Changed the stagger on crouching Counter hit for Hayate's Senjinkyaku (3K). PS3/Xbox360
- Fixed a bug that caused Kokoro's Shinso-Kaimon (214T・4T・46T) to cause less damage than a normal hit when performed as a Counter Hit or higher against a wall.