The 1.06 patch with system tweaks has been announced on the Dead or Alive 5 Ultimate Arcade website.
The page states that overall the balance changes were focused around fixing input recognition bugs on various moves.
Kasumi:
The page states that overall the balance changes were focused around fixing input recognition bugs on various moves.
Kasumi:
- input recognition was fixed.
- - GB(-12) => GB(6)
- Dragon Stance (parry) command was changed to to avoid accidental recognition
- Fixed bug where if you entered instead of you'd get Heichu P instead.
Fixed a bug that caused Counter and Hi Counter stuns to also be applied to follow-up moves when the opponent was hit against the Jack-in-the-Box in The Show stage.
- bug was fixed. The move now will break critical state if performed twice in critical state instead of re-stunning.
- or Fixed so that the follow-up P is only possible if the hold was successful.
- Fixed followed by no longer triggers a Critical Finish.
- First hit of damage buff: 12 => 16
- inputs no longer cause the move to end after the first hit.
- Normal Hit Advantage -1 => 0 frames
- damage buff: 30 => 33
- Chifu damage buff: 22 => 25
- Back-turned can no longer be used.
- Back-turned can no longer be used.
- command recognition improved. Damage 18 + 15 => 16 + 15.
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