6p+k now gives him some great juggle options and works as a great normal hit mid p launcher
Super heavies:
6p+k, (dash) instant 3p(x2) 2p+k 46p (62pt normal 76pt when 6p+k close hits)
Middle weight-genfu weight:
6p+k, (dash) instant 3p(x2) 6pp46p (65pt normal 79pt when 6p+k close hits)
light weights:
6p+k (dash) instant 3p, 2p+kp+k, 2p+k46p (72pt normal 86pt when 6p+k close hits)
The timing on this are pretty strict and you have to dash while buffering instant 3p for them to work so get yo practice on
Heres some scrubby followups for those who aren't adapt at instant 3p or don't want to risk dropping combos in this games shit netcode
6p+k, 66p46p
6p+k, 66p+k
6p+k, 236k