yeah dimensions marked the first time it was ever playable! it pretty much existed in DOA4 to show off the game's next-gen cloth physics since the game would start to lag if the kimono was used in an actual match. it's crazy how much nicer her kimono looks there.Oh. Huh. But it wasn't actually playable, was it? I coulda swore I remember reading something about her not actually having a playable kimono costume until Dimensions, and the wiki at least seems to back that up. I'unno.
Yep, that's Team Ninja's magical touch.Tekken 7 has some pretty good male torsos though which is the only thing DOA6 needs now. Besides that DOA6 looks ahead of the other games.
Let's have a thread in which we discuss DOA6's graphics, including the look of characters, their costumes, stages etc.
Lemme start with reposting these direct comparison shots of characters that show quite well that while the DOA5 visual style has been preserved, and the characters look on a first glance identical, Team Ninja did in fact make an effort to polish each character model in detail:
New high polygon hair meshes, especially the pigtails, new ear shape, higher quality textures and shaders allround.
Improved hair and ribbon meshes, better texturing and shaders, and while I'm always very careful to claim facial changes have been made, because different lighting and shading can easily play tricks on you, I think Marie's chin is less round and her lower lip has less volume. Marie looks a bit less baby-faced and pouty.
And while we are at it:
Ouch, Tekken 7 got p0wned in regard to character models! XD
On fleek?? Are you a bi Kasumi lover too?? :-D and definitely! <3 I would love Kasumi with hair like THIS pic like this hair mod on pc, it's actually a nice length but I wouldn't mind it slightly longer thoOh yes! The developers definitely without a shadow of doubt need to actually add more length and volume to the open/loose hairstyles for all females who have long hair such as Kasumi, Lei Fang, Helena, Kokoro& Momiji the list goes on.
One thing that's always bothered me about Kasumi in particular is her fringe/bangs. It's very shaggy, almost sharp looking especially with the new lighting in Dead Or Alive 6 doesn't help at all. There's random highlights and strands of hair that don't sit right. Meanwhile the other girls, Ayane for example has her bangs at a perfect length, sitting right and on fleek without covering too much of her face! Our wife needs the same treatment! ^^
EDIT: I'll attach pictures of what I mean when I get the chance and work some magic.
The lighting in the image comparison above is completely off in the DOA6 image though. :/ They need to do something about the way white cloth reacts to the lighting. It is way too bright. I also noticed this effect in this screen that TN recently shared on Twitter:
Way too bright. @__@
By the way, when I first saw Ayane's classic costume I thought that they ripped it straight out of DOA5 without any improvements. I was wrong about that. Yesterday I compared the two costumes directly and they did actually improve the model. The big bow has way more polygons now, it was actually quite blocky before, the chest is modelled rounder and the textures of the costume have also changed and improved.
So, they actually do also polish the old DOA5 costumes.
Oh yes! The developers definitely without a shadow of doubt need to actually add more length and volume to the open/loose hairstyles for all females who have long hair such as Kasumi, Lei Fang, Helena, Kokoro& Momiji the list goes on.
One thing that's always bothered me about Kasumi in particular is her fringe/bangs. It's very shaggy, almost sharp looking especially with the new lighting in Dead Or Alive 6 doesn't help at all. There's random highlights and strands of hair that don't sit right. Meanwhile the other girls, Ayane for example has her bangs at a perfect length, sitting right and on fleek without covering too much of her face! Our wife needs the same treatment! ^^
EDIT: I'll attach pictures of what I mean when I get the chance and work some magic. In the mean time, I just had to sorry not sorry lmfaoo
View attachment 26695
Kasumi doesn’t need terf bangs thank youOh yes! The developers definitely without a shadow of doubt need to actually add more length and volume to the open/loose hairstyles for all females who have long hair such as Kasumi, Lei Fang, Helena, Kokoro& Momiji the list goes on.
One thing that's always bothered me about Kasumi in particular is her fringe/bangs. It's very shaggy, almost sharp looking especially with the new lighting in Dead Or Alive 6 doesn't help at all. There's random highlights and strands of hair that don't sit right. Meanwhile the other girls, Ayane for example has her bangs at a perfect length, sitting right and on fleek without covering too much of her face! Our wife needs the same treatment! ^^
EDIT: I'll attach pictures of what I mean when I get the chance and work some magic. In the mean time, I just had to sorry not sorry lmfaoo
View attachment 26695
The lighting in the image comparison above is completely off in the DOA6 image though. :/ They need to do something about the way white cloth reacts to the lighting. It is way too bright. I also noticed this effect in this screen that TN recently shared on Twitter:
Way too bright. @__@
I'd rather have tad too bright white than the dull gray crap we had in 5 imho
I don't want nonsensical/buggy lighting like this:
Everything is more or less properly lit except the white parts of Kasumi's costume. That's why her skin looks so dark and some here actually believed she was tanned, lol. Nope, her skin just reacts properly to the surrounding lighting and is displayed darker whereas the white on her costume in stark contrast glows as if it was radioactive.
Let's compromise and have something inbetween. It doesn't only have to be one extreme or the other.
Lol it looks like she’s about to shoot spider silk from her wrists
That’s the first time we see the shoes NiCO has on for her C2 outfit too. What is with this game and knee-high boots?