We are Fighters

DoA6 was playable at E3

Discussion in 'Dead or Alive 6 General Discussion' started by Shori, Jun 13, 2018.

  1. Shori

    Shori New Member

    Main Character:
    Brad Wong
  2. deathofaninja

    deathofaninja Well-Known Member
    Standard Donor News Team

    Location:
    The Northwest
    Main Character:
    ALPHA-152
    It was playable for the media... that's it. They did not have a booth at E3, but a room that the media could have access to for DOA6.
     
    #2
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  3. MasterHavik

    MasterHavik Well-Known Member

    Location:
    Chicago, IL
    Main Character:
    Zack
    PSN ID:
    Sarugetchu6060
    Steam:
    CyMasterHavik
    And I don't think the media has the second coming of Master or Sweet Revenge.
     
    #3
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  4. werewolfgold

    werewolfgold Well-Known Member

    Location:
    Somewhere in Japan...
    Main Character:
    Ayane
    PSN ID:
    werewolfgold
    Tom Lee announced that the first public demo is going to be at EVO.
     
    #4
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  5. KanYeezy

    KanYeezy New Member

    I'm not even sure if there are changes to the hold system based on everything we've seen.


     
    #5
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  6. NewWestFan

    NewWestFan Active Member

    Location:
    Loganville Georgia
    Main Character:
    Lisa
    PSN ID:
    NewWestFan
    Hmm. Overall for the pre-release build and time-frame they're at it's looking fine to me. I'm 100% convinced now that after they bring it to EVO they'll rework some stuff and be closer to a finished cohesive product based off the criticism.

    One thing though...

    That HiC Throw Helena landed in the first video hit like a god damn nuke. They really should have worked one of the Grapplers into this demo build to see what those HiC Throws look like in proper hands... Tina and Bass are going to be terrifying just based off Helena's damage. And imagine Alpha's command throws lmfao
     
    #6
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  7. Raansu

    Raansu Well-Known Member

    Location:
    Lutz, FL
    Main Character:
    Hitomi
    Gamertag:
    Raansu
    PSN ID:
    Raansu
    Steam:
    Raansu86


    Apparently MASTER was playing in this video, and it seems like the way fatal rush is broken down is fatal rush stun, then a string of normal strikes which can be counter (which would explain in other videos people holding during the fatal rush stun despite being told fatal rush is unholdable) followed by two more hits that cause fatal rush stuns. So right now the game seems to give you a small window to break out of the fatal rush if the string is continued, which gives you a choice to risk getting mid counter held in the small window for the big combo into break blow or utilize the unholdable first fatal rush stun and go for a launcher.

    At 1:19 Jann does the break hold, gets thrown and is at half meter again. *sigh* that's way too much for getting thrown. I don't like this meter thing at all, especially how quickly it builds.

    Also, it was really nice to see competent gameplay and not just two people mashing lol.

    Edit:

    Ok uh, Kasumi didn't do standard hits after her first fatal strike like Jann Lee and Helena did. Soooooo I guess it depends on the character? Or maybe it was unintentional for the other two because Kasumi's is just a bunch of teleport attacks.
     
    #7
    Last edited: Jun 21, 2018 at 3:18 PM
    NewWestFan likes this.
  8. NewWestFan

    NewWestFan Active Member

    Location:
    Loganville Georgia
    Main Character:
    Lisa
    PSN ID:
    NewWestFan
    Not sure I like the idea of FRs not being uniform in their stun mechanics across the cast. Either they are inescapable except via BH or they have a holdable window. The last thing DOA needs is certain characters just flat out being better and creating a lopsided meta where character viability is a legitimate question.
     
    #8
  9. Raansu

    Raansu Well-Known Member

    Location:
    Lutz, FL
    Main Character:
    Hitomi
    Gamertag:
    Raansu
    PSN ID:
    Raansu
    Steam:
    Raansu86
    Well for now I'm just going to leave it at it being an early build and that was possibly unintentional. Hopefully we'll see a more fleshed out build at EVO.
     
    #9

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