T..J. Bernard
Well-Known Member
Since we are at the tail-end of DOA 5, likely, I think it's the right time to evaluate a character in regards to story, gameplay, execution level, and what do you think are the best and worst things that can be added to that character. And give your honest opinion and final grade. 100% of this is likely opinion based so I'll start this off:
Rig
Grade: B or B+
Tier: Deathmatch: High Tourney: High (If we really need two separate tiers).
Story:
Rig's story to me started off kinda bland but got a little bit interesting as time progresses. I mean we're introduced to him from the get-go with some dialogue with Bass that leads to a fight and after we wait a few until we dive into Rig for real. His Christie segment was alright and the fight was alright but similar to the tag duo they have, good intro-no outro to build off. We dive into his little scuffle with Jann and ends with a fight with Eliot that to me felt they needed a reason for Rig to have 3 fights. His 1st interaction with Kasumi (Well bootleg Kasumi) was alright but now I think about it, I wonder if he knew that was fake Kasumi because his interaction with real Kasumi was more intense. It ends with his duel with the ninja's which although reveals for now he's a villain, I personally feel that it was forced. In the end credits we hear his dialogue with Donovan, revealing he's his son (but I can make a possibility on why that could be false) and that ends that. The issue with his story wasn't the twist. I feel it was forced cause we had to focus on the tourney which to me was pointless to begin with, minus Jann's ending.
Gameplay:
Where Rig really shines to me is in his gameplay. Going by Taekwondo, we can safely assume he's going to be a pure rushdown character. With great frames to work with and offense that can make even the best players have to adjust their style, Rig's really solid on the offensive end. His defense and throw game leaves some desire for improvement. However, he has a great ceiling throw which can lead to some devastating guarantees and Rig to me's a monster of a lab rat with much guarantees and tech to look into. Rig's best quality definitely revolves around his gameplay.
Execution:
While Rig to me isn't an easy character to use, he isn't the hardest either. For a beginner, it will be a struggle because you have to consider what gets him in bending stance and what to do in that moment. Also, I feel one has to have knowledge on the guarantees as a slip up and the opposition can stagger, losing out on big damage. Lastly, although his offense is really solid, his defense is pretty mediocre (which is why to me Kasumi & Christie can go to town on Rig). His punish games alright but I feel Rig's a bit better on the counter hit game where he can get someone on deep stuns. The only problem with this is after 8k, I don't see where Rig has solid panic move (Hayate's 1k, Leifang's shoulder) that one can utilize. Overall, Rig to me's intermediate for a beginner but advanced for the long haul.
Best things for DOA 6:
A panic move
More depth into his story
A parry (Though one may debate mid k hold is one)
Switch stances allowing more moves.
Worst things for DOA 6:
Nerf on frames when in Bending stance
Putting Rig in the backburn as a villain (Though I'm still skeptical on him as a villain.)
Rig gets the Lars treatment
Overall:
Rig's a solid character. His story wasn't the greatest to me but his gameplay was the biggest reason why he's my current main. Hopefully we see improvements with his story and defensive tools but for now he's really solid. I anticipate more moves if anything but we'll see in the near future likely what happens with Rig.
Pro's:
Excellent gameplay
Not the hardest to approach
His "villain" segment has promise
Con's:
Story was still lacking and felt forced in some cases
Defensive gameplay leaves some things to be desired
Still a bit of an execution barrier.
Rig
Grade: B or B+
Tier: Deathmatch: High Tourney: High (If we really need two separate tiers).
Story:
Rig's story to me started off kinda bland but got a little bit interesting as time progresses. I mean we're introduced to him from the get-go with some dialogue with Bass that leads to a fight and after we wait a few until we dive into Rig for real. His Christie segment was alright and the fight was alright but similar to the tag duo they have, good intro-no outro to build off. We dive into his little scuffle with Jann and ends with a fight with Eliot that to me felt they needed a reason for Rig to have 3 fights. His 1st interaction with Kasumi (Well bootleg Kasumi) was alright but now I think about it, I wonder if he knew that was fake Kasumi because his interaction with real Kasumi was more intense. It ends with his duel with the ninja's which although reveals for now he's a villain, I personally feel that it was forced. In the end credits we hear his dialogue with Donovan, revealing he's his son (but I can make a possibility on why that could be false) and that ends that. The issue with his story wasn't the twist. I feel it was forced cause we had to focus on the tourney which to me was pointless to begin with, minus Jann's ending.
Gameplay:
Where Rig really shines to me is in his gameplay. Going by Taekwondo, we can safely assume he's going to be a pure rushdown character. With great frames to work with and offense that can make even the best players have to adjust their style, Rig's really solid on the offensive end. His defense and throw game leaves some desire for improvement. However, he has a great ceiling throw which can lead to some devastating guarantees and Rig to me's a monster of a lab rat with much guarantees and tech to look into. Rig's best quality definitely revolves around his gameplay.
Execution:
While Rig to me isn't an easy character to use, he isn't the hardest either. For a beginner, it will be a struggle because you have to consider what gets him in bending stance and what to do in that moment. Also, I feel one has to have knowledge on the guarantees as a slip up and the opposition can stagger, losing out on big damage. Lastly, although his offense is really solid, his defense is pretty mediocre (which is why to me Kasumi & Christie can go to town on Rig). His punish games alright but I feel Rig's a bit better on the counter hit game where he can get someone on deep stuns. The only problem with this is after 8k, I don't see where Rig has solid panic move (Hayate's 1k, Leifang's shoulder) that one can utilize. Overall, Rig to me's intermediate for a beginner but advanced for the long haul.
Best things for DOA 6:
A panic move
More depth into his story
A parry (Though one may debate mid k hold is one)
Switch stances allowing more moves.
Worst things for DOA 6:
Nerf on frames when in Bending stance
Putting Rig in the backburn as a villain (Though I'm still skeptical on him as a villain.)
Rig gets the Lars treatment
Overall:
Rig's a solid character. His story wasn't the greatest to me but his gameplay was the biggest reason why he's my current main. Hopefully we see improvements with his story and defensive tools but for now he's really solid. I anticipate more moves if anything but we'll see in the near future likely what happens with Rig.
Pro's:
Excellent gameplay
Not the hardest to approach
His "villain" segment has promise
Con's:
Story was still lacking and felt forced in some cases
Defensive gameplay leaves some things to be desired
Still a bit of an execution barrier.
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