DISSIDIA ARCADE UPDATE: OK, we know Golbez plays completely different from his PSP incarnation. But how much has changed? Well, for starters, Golbez's core gameplay revolves completely around his Shadow Dragon, and is much like Kuja where you must make it a priority to not only keep him alive, but above a certain amount of health. At full health, Golbez can summon the Shadow Dragon from the start. This indefinitely buffs all his attacks in speed, power, and AOE range as long as the dragon is on screen. However, it has a drawback... Golbez cannot fall under 1000 HP. So his survival priority is similar to Kuja where he can't afford to die (he has to live to sustain the party's buffs through Soul Divider), except this time, Golbez can't afford to lose 2/3 of his health, or he's an average Marksman type. If you survive long enough until his unique EX gauge is charged, you can activate his unique ability Binding Cold. This move is a deadly serious game changer. Without the Shadow Dragon, it has a fixed range, decently wide AOE, and freezes anyone who touches it in place. However, if you have the Shadow Dragon, you can guarantee an inescapable Binding Cold to the targeted opponent. By far, this is - according to Trueblade Seeker - the best crowd control attack in the game, and is capable of massive Happy Birthday potential if you catch your enemy team bunched up, making Golbez a potentially dangerous adversary no player should sleep on despite his new playstyle. As of this time, we don't know what his additional HP attacks are besides Nightglow. If he at least has Sector Ray in his arsenal, he has something to fall back on if his Shadow Dragon is compromised. @XZero264 @DestructionBomb @deathofaninja Actually, it was the original vanilla Japanese release of Golbez that was problematic. His recovery frames on certain strings were so low that it was possible to deadlock opponents in tight corners such as in Pandemonium by simply dash canceling. This was fixed in the NA release and stayed that way unto 012. He did however gain the ability to delay Cosmic Ray from any BRV attack, and though it is an online-specific glitch, it was possible for Genesis Rock to cut frames and hit early.