Okay, FF 15 had a reason to be linear towards the end, 13 on the other hand didn't. In all other FF's there have been massive worlds to explore, but there has been nothing but a straight line to walk in, from the start of the game till now. (I haven't fully beaten FF 13 yet, but it's just a corridor.) {Also note that I actually didn't like FF 10 either, so... but I do think that Tales Of, or at least Zesteria's (the only game in the series I've actually really played any of, except for Tales of The Abyss, are more open, to me at least then the world of FF 13.)
How does FFXV have a reason to be linear but not XIII? lol I have played both to the end and XV didn't give me ANY reason to be linear outside of the train. Seriously a big old Imperial Base and 90% of it is tiny hallways?
In XIII your party are actively WANTED FUGITIVES you can't casually explore towns and wide landscapes with PSICOM constantly at your back so it was designed to be linear. I also guess you never made it to Gran Pulse in Chapter 11 then because Gran Pulse is like the size of Leide in FFXV
Auto-Battle is essentially thrust into your face through out the FF 13 games, and often by reflex I'll hit it, assuming it's my normal attack, the stagger system is also very annoying, your only able to do small amounts of damage until you stagger the enemy, but then as soon as you do, they get unstaggered so fast, or are just down right impossible to stagger (Looking at you first Caius fight in 13-2).
Well, only in XIII and XIII-2 LR had the right idea to completely change the battle system and kick Auto-Battle in the trash where it belongs. And you do know you can change settings so it defaults you on manual attack selection right? I feel that's a BIG thing everyone neglects.
And that is not true, Stagger damage is treated as a damage boost as if it was weak to those attacks hence the orange numbers. And I already explained that putting Ravagers in your team slows the Stagger guage, that works in both games. So does Commandos doing more damage than any other role in the party
The character roles system is actually pretty cool, and I did end up enjoying the feature, I never meant this to mean that I didn't like 13-2 or Lightning Returns, both of those games I thought were pretty good, it's just that I CANNOT stand FF13, which is a shame since I actually the characters, and story in the game, heck I even bought part of the soundtrack on Itunes.
Funny thing is I can't stand XIII-2, Serah was just a less good Lightning making me wish I was playing Lightning and Noel was very boring... Plus, all the nonsensical time travel stuff and the god damn crystals.
The only saving grace for XIII-2 was Caius and his badass theme.
Lightning Returns is my favourite FF of all time atm and, ironically Lightning is my least favourite thing about it. They fucked her up by making her this personality less emotionless doll... She was already rather stoic but they got rid of ALL her character development from XIII+ and sorta just made her a husk, even her tsun side was gone.
Hmmm... I haven't beaten the base game, but I have bought episode Prompto, (It was on sale for a few dollars) is there a certain order I should play them in? (I got stuck on the chapter 14 boss, got really pissed off, and left to grind, and just never went back to the fight.)
Gladio is set when he disappeared after Chapter 6, Ignis is set during the assault on Altissia and Prompto is set after Ardyn makes Noctis NOCT him off the train in chapter 11/12(?)