Hitomi is too weak

UpSideDownGRUNT

Well-Known Member
I'll probably pick up properly in DOA6 since it's Ein won't come back originally.

But for now I just casually play her as a secondary, I'm still busy working on my Ein to get sidetracked with another character.
 

Chaos

Well-Known Member
I'm so sick of losing with Hitomi against cheap and horrid players who know no better than mash unsafe high P strings and still get way with it.

Something is off with her frames, her fastest mid is 13 frames and beyond that she doesn't have any fastest move to answer with (relatively speaking, her move will lose based on frames in most cases) except for the one high punch she has that is useless unless used with string since people in front of you can mash out in between the first P and the third which is 18 FRAMES ?

How are you supposed to play against fast characters with Hitomi? it's impossible she is fu***** useless against any kasumi, christie, jann lee...

I got out of matches against these types of character, I've played safe and tried various things, from fast pokes to long range attacks, in most cases like I said, her moves will lose against their mashing and there is nothing you can do about it.
Try fighting Jann Lee with Hitomi and tell me that this isn't unbalanced, unless you mix it up and play around counter-throw holds game, then you will lose against the dumbest masher because that's the problem with Hitomi, her mid Punches will not save you against mashers, all you can do is being a little risky and go for low punches but then you would lose against any mid strikes since her low punches are 14 FRAMES and 15 FRAMES ( for
1P)
So in Jann Lee case for instance, you can have somebody putting you into that low P, high kick mix-up+ sit down (guaranteed and no hold is possible) and Hitomi has no viable answer once he starts mashing out high punches even when you guard.
maybe you can sidestep, but sometimes you can fail it and get hit on counter or get hit by a tracking move.

With Christie it's even worse, you can get rushed with simple mid punches/low kick mix-ups.

What the **** is this?

And on top of that last patch they didn't find any better than buff f****** CHRISTIE?

Team Ninja, stop screwing around, CAN WE HAVE A BUFF FOR HITOMI ?

THANKS
You just don't know how strong Hitomi is. Sure, her speed is average but once you figure out how to use her probably you'll realize that she's deadly.

All it takes is to improve your fundamentals, go into traning mode and study her. She has a 7 frame throw that is +10....yeah your probably thinking, "+10?? Hahaha! That ain't shit" But frame advantage isn't the only relevant thing about this move because it puts her opponents in 50/50 guessing situation, give her ability to destroy players who love pushing buttions and if they decide to sidestep then she can hit these fools with tracking moves like 6H+K, H+K, 46K, 2H+K and 4P.
Oh not to mention 46P and 6H+K, 6P+K, 33P are guaranteed after 46K! (you can slow her BT combos except 46P)

Mix ups- I don't feel like typing about them but I will tell you this.........they are NASTY. That is all.

Movement- She has one of the best speed movement in the game.

Whiff punishment- She can stay in her neutral position which force opponents to figure out how to get close in a smart way and to top it all off she can significantly Korean back dash quick!

Rush down character- If you're trying to rush down fast characters then you're doing it wrong.

Annd there's more..... (: <

I used to think Hitomi was garbage unit I started messing around in traning mode and use her in tournaments.

:hitomi: OSU!
 
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NightAntilli

Well-Known Member
The biggest mistake people make is trying to play her like the rest of the cast. One thing people also forget is that string delays can also be considered a sort of mix-up, and Hitomi is a master at this. She's likely the most mix-up heavy character in the game and her string delays are crazy. It's a disadvantage to have very few guaranteed stuff, but arguably, with so many mix-ups, you won't really need it, IF you know what you're doing.
 

UpSideDownGRUNT

Well-Known Member
if you should play her like anyone else in the cast it's Ein, obviously though you have to switch it up though if you play her strictly like Ein you won't get anywhere.

Unlike Ein, Hitomi has lows and good close range mix ups to help her but she also has range and some really good "nope DENIED" moves that's borrowed from Ein too.

46P, 236P, running P, 4P+K, running K, 6H+K and 4H+K are all really good at shutting down a character rushing at you or just whiffed an attack. She also has really strong stun launch > juggle game too, she's quite a few good damaging juggles for al kinds of different weights.

You have to mix up aggressiveness with with spacing and whiff punishment to really get a kick out of Hitomi and to use her to her fullest potential. If you don't have this kind of playstyle though it's easy to think that she's bad or a jack of all trades master of none type.
 

Lulu

Well-Known Member
The biggest mistake people make is trying to play her like the rest of the cast. One thing people also forget is that string delays can also be considered a sort of mix-up, and Hitomi is a master at this. She's likely the most mix-up heavy character in the game and her string delays are crazy. It's a disadvantage to have very few guaranteed stuff, but arguably, with so many mix-ups, you won't really need it, IF you know what you're doing.

I don't think shes the only who specialises in that nor do I even believe shes the best at it. Zack and Alpha can do that and then some.
 

NightAntilli

Well-Known Member
Alpha pressures by pure speed and range. She only defense is her offense lol. Hitomi is more balanced since she can defend quite well as well. Zack, well, yes, he's better than Hitomi at offense, particularly his grabs, and he has a stance, but he has an inferior defense compared to Hitomi as well.
 

Lulu

Well-Known Member
Alpha pressures by pure speed and range. She only defense is her offense lol. Hitomi is more balanced since she can defend quite well as well. Zack, well, yes, he's better than Hitomi at offense, particularly his grabs, and he has a stance, but he has an inferior defense compared to Hitomi as well.

Your description of Alpha sounds like merely a description of how people play her. Theres nothing wrong with Alpha's Defense..... shes got her Parries and Her Offensive Holds (Although those are too slow for defensive use)..... hell I'd say shes better at playing Defense than Hitomi...... but thanks to her other tools she doesn't have to...... the point being that she could if she wanted to.

As for Zack...... well he's just fun and awesome. Not really my style though.
 

NightAntilli

Well-Known Member
Yeah good point. She does have her parries. Very risky for her to use them though. A wrong parry is a counter hit, and she's so light, that the opponent can get quite a nice juggle from a not so deep stun. Aside from that, her holds simply teleport her away. No damage.

By comparison, land one advanced mid kick hold with Hitomi and look at the possible damage.
 

Lulu

Well-Known Member
Yeah good point. She does have her parries. Very risky for her to use them though. A wrong parry is a counter hit, and she's so light, that the opponent can get quite a nice juggle from a not so deep stun. Aside from that, her holds simply teleport her away. No damage.

By comparison, land one advanced mid kick hold with Hitomi and look at the possible damage.

Well Hitomi is the Only one with a Parry/Strike combo....... its like FreeCancelling half a Sabaki. However considering Alpha's :6::H+P: is flexible. She has more incentive to Block and Punish than Hitomi does..... her :2::H+P: is even better..... its the fastest throw in the game. If somebody was willing to put in the practice then they could punish stuff even The Wrestlers can't punish. Ofcourse if you're playing Alpha its just simpler to just :2::P: out of any potential trouble. Thats what I do.

Also like you said.... her weight is a weakness. I'd say that gives her incentive to be more carefull than her Big Sister, Kasumi. The only thing worse for Alpha than being stun launched is being counter hit Stun Launched.
 

Raansu

Well-Known Member
You just don't know how strong Hitomi is. Sure, her speed is average but once you figure out how to use her probably you'll realize that she's deadly.

I know how to use her properly, and most top players will tell you the same thing. She's below average with very little threat. The only thing she stands out with is whiff punishment and the wall game, both of which are only slightly above average compared to the rest of the cast. Her wall damage is really the only big threat, but that's not much given that she's very easy to defend against.

All it takes is to improve your fundamentals, go into traning mode and study her. She has a 7 frame throw that is +10....yeah your probably thinking, "+10?? Hahaha! That ain't shit" But frame advantage isn't the only relevant thing about this move because it puts her opponents in 50/50 guessing situation, give her ability to destroy players who love pushing buttions and if they decide to sidestep then she can hit these fools with tracking moves like 6H+K, H+K, 46K, 2H+K and 4P.
Oh not to mention 46P and 6H+K, 6P+K, 33P are guaranteed after 46K! (you can slow her BT combos except 46P)

It also puts you in a 50/50.....That's not exactly a good thing.....Actually its even worse than a 50/50 if you're opponent is half decent and knows how to fuzzy guard. I've never seen a game where +10 puts you at such a terrible disadvantage and throws a big guessing game at your face.

Mix ups- I don't feel like typing about them but I will tell you this.........they are NASTY. That is all.

No they arn't. Her strings are not varied at all and extremely predictable.

Movement- She has one of the best speed movement in the game.

Whiff punishment- She can stay in her neutral position which force opponents to figure out how to get close in a smart way and to top it all off she can significantly Korean back dash quick!

This is the only strong point she has, and she's still really only average at it. She out paces the slow characters but the faster characters are still way better at spacing/whiff punishment than her. She's also limited to easily read mids.
 
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