Media Hitomi Power Launcher Combo Video

866AiN999

Well-Known Member

PL damage shown here is on Counter Hit and is compared with the raw damage of a Power Blow which is 80.

No Timing:
PL - 4KK - 4KK - PP6PK (H,88)
PL - 4H - 4KK - PP4PPP_ (H,89)
PL - 4KK - 4KK - 66KKK (LM,88)
PL - 6T - 4KK - PP4PPP_ (LM,89)
PL - P - 33P - 4KK - PP4PPP (Alpha,98)

No Timing Wall:
PL - 4H - 4KK - PP4PPP_ (H,98)
PL - 6T - 4KK - PP4PPP_ (LM,98)
PL - 4KK - 4KK - 8PK6PK (LM,99)
PL - P - 9K - 4KK - PP6PK (L,100)
PL - P - 33P - 4KK - PP4PPP (Alpha,108)

Timing Required:
PL - 4KK - 4KK - 66 - PP4PPP (LM,95)
PL - Delay - 33P - 4KK - PP4PPP (M,98)

Thanks for watching.
 
Last edited:

Crext

Well-Known Member
Standard Donor
This might be a silly question but... What is really the point of having 10+ combos after launch (not targeting this video specifically though, as it isn't that many for same scenarios)? I get that there may be some variations for weight classes and terrain issues, but why not just go with the strongest every time? :confused:
 
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