I give you all a mission.

KidArk

Active Member
It's more like a frame trap, :3::K: is not a FT since DOA5 vanilla lol. It's untechable indeed !

I mean since after 3k you get a ground throw people try to back tech out of it, so I'm saying you can use that to your advantage and let them tech into your attacks.
 

Sly Bass

Well-Known Member
Premium Donor
How about this mission, :P+K:. Now i can be slow escaped down to 13 frames and it is a 19 frame hard knockdown on CH and higher. Further more, you can even link :P+K:, :3::P+K::H+P: from a hard knockdown.

Discuss.
 
I mean since after 3k you get a ground throw people try to back tech out of it, so I'm saying you can use that to your advantage and let them tech into your attacks.
Like I said, it's more like a frame trap. :3: :K: forces people to stay in the ground for a little of time; if they tech after that (90% will), u gonna gain a lot of frames advantage.

How about this mission, :P+K:. Now i can be slow escaped down to 13 frames and it is a 19 frame hard knockdown on CH and higher. Further more, you can even link :P+K:, :3::P+K::H+P: from a hard knockdown.
After :P+K: , :3: :3: :P: :3: :K: :3: :P+K: :H+P: is the best option imo, your opponent has to slow escape at fastest speed to advoid being launched by :3: :3: :P: Besides that, NH and CH :P+K: both cause a sit down stun; only Hi-CH causes hard knockdown, and you're at +11, not 19 (correct me if I'm wrong). Of course you can link :3: :P+K: :H+P: after Hi-CH :P+K:, but you don't know if they get hit or not and have to check if it's NH, CH or Hi-CH. I always free cancel after :P+K: to see what's happen, so :2: :H+P: is the only option in that case.
I really miss the time when :3: :K: was guaranteed, sigh.
 
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