Juggles and combos

Tones

Well-Known Member
Premium Donor
My man Sergio is going to make the first post listing some (or anyone else for that matter).
 

HiguraShiki

Active Member
Sooooo....
juggling-seven-props.jpg
 

Tones

Well-Known Member
Premium Donor
His most damaging juggles in normal stance.
Feather, if there is a slope, light and if you're against a wall mid - 3kpp 3kk
Mid - kk4 p+k k+f
Bayman and Bass - kkk

From BT its...
Feather, light and if there is a slope, mid - 6p+k 6k k+f
Bayman and Bass - 6k 6p+kp
 

HiguraShiki

Active Member
How about his force techs? Dono if it's a force tech but after I launch, I usually do P6PP, 2K*hold*2K. Also, after P6PP, I fool around with 1PPK.
 

Tones

Well-Known Member
Premium Donor
If you can do kk4 p+k k+f then you can kk4 p+k -delay- 1pk.

After 3kk/3pp/p6pp that 2k2k does not garentee a forced get ups. 1pp-delay-k works. Timing is tight though.
 

HiguraShiki

Active Member
What would you use as a juggle ender after CB? Usually I just do P6PP, but I cant find a way to end it properly.
 

Seppu

Well-Known Member
light (alpha-152, eliot, hitomi, kasumi, kokoro, mila, leifang, pai)

next to / near danger zone
normal hit
  • :3::K::K:
  • bt :6::K: , :H+K:
counter hit
  • :3::K::P::P: , :3::K::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • hs :K::K::K::K:
  • lft :K: , :3::K::K:
high counter hit
  • :3::K::P::P: , :3::K::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • hs :K::K::K::K:
  • lft :K: , :4::6::P::6::P::P:

away from / no danger zone
normal hit
  • :3::K::P::P:
  • bt :6::K: , :H+K:
counter hit
  • :3::K::P::P: , :K::K::2::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :3::K::P::P:
high counter hit
  • :3::K::P::P: , :K::K::2::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :K::K::4: , :P::P::4::K:

floor danger zone
normal hit
  • :2_::K::K:
  • bt :6::K: , :2::P::K:
counter hit
  • :4::6::P::6::P::6::P::6::P::2_::K::K:
  • bt :6::K: , :P::P::6::P::2::P:
  • dho :P+K: , :2::P::K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :1::K::2::K::2::K:
high counter hit
  • :4::6::P::6::P::6::P::6::P::2_::K::K:
  • bt :6::K: , :P::P::6::P::2::P:
  • dho :P+K: , :6::K: , :2::P::K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :4::6::P::6::P::2_::K::K:

force tech
normal hit
  • :P::P::5::2::K:
  • bt :6::K: , :2::P::5::K:
counter hit
  • :3::K::P::P: , :1::K::2::K::2::K:
  • bt :6::P+K: , :6::K: , :2::P::K:
  • dho :P+K: , :6::K: , :2::P::K:
  • hs :K::K::K: , :5: , :P:
  • lft :K: , :K::K::5::2::K:
high counter hit
  • :3::K::P::P: , :1::K::2::K::2::K:
  • bt :6::P+K: , :6::K: , :2::P::5::K:
  • dho :P+K: , :6::K: , :2::P::5::K:
  • hs :K::K::K: , :5: , :P:
  • lft :K: , :K::K::5::2::K:

danger zone bounce
  • :3::K::P: , :6::P::K:
  • bt :6::P+K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • lft :K: , :3::K::K:
  • lht :K:

danger zone launch

medium (akira, brad wong, christie, gen fu, hayabusa, hayate, helena, jann lee, la mariposa, rig, tina)

next to / near danger zone
normal hit
  • :3::K::K:
  • bt :6::K: , :H+K:
counter hit
  • :3::K::P::P: , :3::K::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P::K::4: , :H+K:
  • hs :K::K::K::K:
  • lft :K: , :3::K::K:
high counter hit
  • :3::K::P::P: , :3::K::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • hs :K::K::K::K:
  • lft :K: , :3::K::K:

away from / no danger zone
normal hit
  • :3::K::P::P:
  • bt :6::K: , :H+K:
counter hit
  • :3::K::P::P: , :K::K::2::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P::K::4: , :H+K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :3::K::P::P:
high counter hit
  • :3::K::P::P: , :K::K::2::K:
  • bt :6::P+K: , :6::K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :K::K::K:

floor danger zone
normal hit
  • :2_::K::K:
  • bt :2::P::K:
counter hit
  • :4::6::P::6::P::6::P::6::P::2_::K::K:
  • bt :6::P+K: , :2::P::K:
  • dho :P::K::4: , :2::P::K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :1::K::2::K::2::K:
high counter hit
  • :4::6::P::6::P::6::P::6::P::2_::K::K:
  • bt :6::K: , :P::P::6::P::2::P:
  • dho :P::K::4: , :2::P::K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :1::K::2::K::2::K:

force tech
normal hit
  • :P::P::5::2::K:
  • bt :2::P::5::K:
counter hit
  • :3::K::P::P: , :1::K::2::K::2::K:
  • bt :6::P+K: , :6::K: , :2::P::K:
  • dho :P::K::4: , :2::P::5::K:
  • hs :K::K::K: , :5: , :P:
  • lft :K: , :K::K::5::2::K:
high counter hit
  • :3::K::P::P: , :1::K::2::K::2::K:
  • bt :6::P+K: , :6::K: , :2::P::5::K:
  • dho :P+K: , :6::K: , :2::P::K:
  • hs :K::K::K: , :5: , :P:
  • lft :K: , :K::K::5::2::K:

danger zone bounce
  • :3::K::P: , :4::4::K:
  • bt :6::P+K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • lft :K: , :3::K::K:
  • lht :K:

danger zone launch

heavy (bass, bayman)

next to / near danger zone
normal hit
  • :3::K::K:
  • bt :2::P::K:
counter hit
  • :3::K::P: , :3::K::K:
  • bt :6::K: , :4::P::P:
  • dho :6::P::P::K:
  • hs :K::K::K::K:
  • lft :K:
high counter hit
  • :3::K::P: , :3::K::K:
  • bt :6::K: , :4::P::P:
  • dho :P+K: , :H+K:
  • hs :K::K::K::K:
  • lft :K: , :4::4::K:

away from / no danger zone
normal hit
  • :3::K::P::P:
  • bt :2::P::K:
counter hit
  • :4::6::P::6::P::6::P::P::P:
  • bt :6::K: , :4::P::P:
  • dho :6::P::P::K:
  • hs :K::K::K: , :H+P:
  • lft :K:
high counter hit
  • :4::6::P::6::P::6::P::P::P:
  • bt :6::K: , :4::P::P:
  • dho :P+K: , :H+K:
  • hs :K::K::K: , :H+P:
  • lft :K: , :4::4::K:

floor danger zone
normal hit
  • bt :2::P::K:
counter hit
  • :4::6::P::6::P::6::P::2_::K::K:
  • bt :6::P+K: , :2::P::K:
  • hs :K::K::K: , :H+P:
high counter hit
  • :4::6::P::6::P::6::P::2_::K::K:
  • bt :6::P+K: , :2::P::K:
  • dho :P+K: , :2::P::K:
  • hs :K::K::K: , :H+P:

force tech
normal hit
  • :P::P::5::2::K:
  • bt :2::P::5::K:
counter hit
  • :4::6::P::6::P::6::P::2_::K::5::K:
  • bt :6::P+K: , :2::P::5::K:
  • dho :P::P::5::2::K:
  • hs :K::K::K: , :5: , :P:
  • lft :H+K:
high counter hit
  • :4::6::P::6::P::6::P::2_::K::5::K:
  • bt :6::P+K: , :2::P::5::K:
  • dho :P::P::5::2::K:
  • hs :K::K::K: , :5: , :P:
  • lft :5::H+K:

danger zone bounce
  • :3::K: , :7::K:
  • bt :6::P+K: , :H+K:
  • dho :P+K: , :6::K: , :H+K:
  • lft :K: , :7::K:
  • lht :K:

danger zone launch
 

Tones

Well-Known Member
Premium Donor
Got anything for after danger zone (EG getting punched by a clown, hit generators)?
 

Tulkas

Well-Known Member
Premium Donor
Nice stuff :) I like 5:52 combo because of style added by 8h+k :) I found this at 7:40 usefull because got good damage from less height. I like use of BT 4p in 9:06 combo :) because I neve thought it could set up critical burst :) I and liked some others but those too much combos to mention... :S
 

Bluefire501

New Member
Nice stuff :) I like 5:52 combo because of style added by 8h+k :) I found this at 7:40 usefull because got good damage from less height. I like use of BT 4p in 9:06 combo :) because I neve thought it could set up critical burst :) I and liked some others but those too much combos too mention... :S
Thanks, I'm actually thinking about making another video because this is pre patch. But all of these combos still work and some of them work on higher weight classes now.
 
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