Yeah that's not a true fan. You are bashing a game that you have never even played. Why you arnt banned is beyond me.
The real question is why everything I say gets so right up your arse that you get so bothered as you do.
You can keep going ahead and thinking DOA5 is good, cause it isn't. It's a downgrade from DOA4, it's a sham against Virtua Fighter - and it's not going to hold an ounce of actual longterm playerbase tournament value. This isn't the DOA anyone was waiting for.
If we should make a proper ideal of what is and what isn't a fan of a video game, we can just go ahead and say
a Fan is someone who enjoys the games and buys them, and continues to enjoy them and will likely buy the sequels simply based off of past experience and expectations.
That would work fine and dandy in the case of TeamNINJA games if not for TeamNINJA's super-serious restructuring in 2008 that essentially gutted the team. It's pretty much a new team since 2008, which is kind of misleading and kind of a scam when you really think about it, seeing as they didn't change the name of the Team or disband the Team altogether to create a new studio. The new Team has next to no knowledge of how to continue these games, which is self evident in Ninja Gaiden 3, Dead or Alive: Dimensions, and Dead or Alive 5. (The strangest part of this all is that the new TeamNinja made DOA
, which was actually a pretty good game having nearly every DOA character to appear in a DOA game using something that looks and feels like the DOA4 engine. It had its flaws, but certainly not as many as DOA5.)
If anything,
the above definition of a fan is TeamNinja / TecmoKoei's main market audience. That's usually how market audiences work for sequels. Generally, sequels aren't marketed towards people who never played the prequel - and rightfully so. The encompassing universe and story between each successive game that builds up the series' world is what keeps people coming back for more.
Just the same how Ninja Gaiden 3 was marketed towards
fans of Ninja Gaiden (yet failing to deliver a "Ninja Gaiden" experience), Dead or Alive 5 was marketed towards
fans of DOA (also failing to deliver a "Dead or Alive" experience) and both these games fail pretty miserably in actually achieving what they set out to do, unless TeamNinja's goal was to intentionally show the world how miserable they are.
In the case of DOA5, it was changed a lot. It was changed quite a lot. DOA5 was changed enough to make actual fans scratch their heads. DOA5 is no more a sequel to DOA4 than DOAXtreme is a sequel to DOA3. That might be an exaggeration, but it's more truthful than saying DOA5 is a proper sequel. It's not exactly in the "spin-off" category, but it's pretty close. Think, "fan-fiction."
WHht's with all the noise? DOA5 is a success, there will be more DOA. We win.
Checked MediaCreate or VGcharts lately? lol. less than 5k doa5 sold on its 4th week. Extremely doubtful that means 500k total. Lying seems to be a pastime for Tecmo and Team Ninja.