List of attacks that are neutral/advantage on block

Forlorn Penguin

Well-Known Member
Premium Donor
Unlike the games that came after it, DOA2 does not have any guardbreak attacks, so pretty much every attack in the game is negative on block. However there still are just a small number of attacks in the game that, when blocked, will leave the attacker at neutral, or even with frame advantage.

This is a quick reference list of every attack in the game that is either 0 on block, or advantage on block, as well as the attacks that are unblockable. This list is specifically based on DOA2U for Xbox. I don't know if any of these attacks were the same in older versions of DOA2, but I do know for a fact that at least some of these were later changed in DOAO.


:kasumi: KASUMI
:9::P::K:: 30 frames. 0 on block.

:hayabusa: HAYABUSA
Handstand :P:: 29 frames. +1 on block.

:tina: TINA
:P:: 11 frames. +1 on block.

:bass: BASS
:4::P::P::5::P+K:: 20 frames. +1 on block.
:2::P+K::5::P+K:: 92 frames. Unblockable.

:leon: LEON
:P:: 11 frames. +1 on block.
:P::P:: 9 frames. +1 on block.

:jannlee: JANN LEE
:P:: 10 frames. 0 on block.
:236::K:: 25 frames. Unblockable. (Running :K: is also unblockable.)

:leifang: LEIFANG
:P:: 10 frames. 0 on block.

:hitomi: HITOMI
:6::P+K:: 19 frames. 0 on block.
:F+K:: 17 frames. 0 on block.
:4::6::K:: 20 frames. +1 on block.
:8::F+K:: 24 frames. +2 on block.

:bayman: BAYMAN
:P:: 11 frames. +1 on block.
:P::P:: 9 frames. +1 on block.

:tengu: BANKOTSUBO (TENGU)
:K:: 15 frames. +3 on block.
:8::K:: 12 frames. +3 on block. (Landing :K: is also +3.)
:6::P:: 29 frames. +7 on block.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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