We are Fighters

Little things from previous DOA games you'd like to see back / improved in DOA6?

Discussion in 'General Dead or Alive Series Discussion' started by TRid, Jun 13, 2017.

  1. TRid

    TRid Member

    • "Finishing" your opponent with a throw after he was K.O.-ed. And NO cut-to-black, fadeout like in DOA5.
    • A 10-second countdown after you lose.
    • A Replay option.
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    • The opponent could be actually knocked out after the last round.

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    • Maybe instead of fighters jumping off a cliff and landing safely to the bottom stage area (like in Lost World), we could see only the fighter's fall from cliff and then a fade-to-black transition to the bottom stage area. Nyotengu can actually fly to the bottom area, but it's a bit odd with other fighters as it is.
     
    #1
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  2. Mayor-Of-Mustard

    Mayor-Of-Mustard Well-Known Member

    Main Character:
    Ayane
    I disagree with the ring-outs. I love exploring stages entirely.
    The fading would get kinda annoying.
    Countdowns seem kind of tedious.

    More finishers would be awesome and replays do need a comeback.
     
    #2
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  3. WAZAAAAA

    WAZAAAAA Well-Known Member

    Location:
    123 Fake Street
    Naotora would be top tier in a ring out stage thanks to 236KK [​IMG]
    No but for real I'm glad DOA got rid of instant replays. The camera shaked so damn much that it was impossible to follow what happened anyway. I had to make a macro to skip them instantly on DOAO because they're mostly a waste of time.
     
    #3
  4. TRid

    TRid Member

    True, I forgot about all the new characters and guests' special gameplay of DOA5LR.
    In VF5 it's still fun and challenging : https://www.youtube.com/embed/5oQZuoUxRw0




     
    #4
    Last edited: Jun 20, 2017
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  5. Project Bokuho

    Project Bokuho Lady Helena's Pet
    Premium Donor Standard Donor

    Location:
    Helena's Lap
    Main Character:
    Helena Douglas
    Gamertag:
    Project Bokuho
    PSN ID:
    HelloMrBokiHoki
    I'm glad they got rid of the replay mid-match myself. It was kind of unneeded. If players want to see how they lost, they can just save the match and watch it at a later time.
     
    #5
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  6. XxNoriakixX

    XxNoriakixX Member

    Location:
    Germany
    Main Character:
    Akira Yuki
    PSN ID:
    XxVile616xX
    Steam:
    xxplanecrashxx
    Less DLC to not scare people away who otherwise would be interested in this game/series. Since we live in a world full of double morales/standards I would also like to see less fan service outside of photo and beach mode since it seems that only Tekken is allowed to do that when I look through the forums. Other than that I would suggest the same as already stated above. I am quite satisfied how balanced and competitive this game is compared to previous entries and just hope for a new DoA and VF and that people will start to take DoA more seriously.
     
    #6
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  7. TRid

    TRid Member

  8. LarsMasters

    LarsMasters Active Member

    Gamertag:
    Tekken_Darth
    PSN ID:
    Alexandersson_5
    Steam:
    larsmaster360
    - Special Moves
    * Counting projectile based moves
    * Special/Power Cancels

    - Jumps-In Attack. To Jump requires to use Hold H then Up (Backward/Neutral/Forward), just like Crouching methods (Hold H then Hold Down and release H immediately) while on DOA games

    - Updated Power Mechanics (think Soul Calibur V):
    * Power Rage no longer be consumed for Power Move & Power Launcher. Now acting as a boost
    * Power Meter:
    ** Power EX: Cost 25%
    ** Power Launcher: Cost 50%
    ** Power Move (now acting as Super Combo): Cost 100%

    - Time to change subject to three new main characters:
    * One is brand new male (the primary protagonist on this game, a shoto character, major impact within DOA story since his childhood as he have met almost every entire DOA/NG cast since childhood onwards overseas each timeline and different location until present)
    * Second is Phase 4 with completely different identity, fighting style & looks (hairstyle & eye colors only)
    * Third happens to be a veteran Honoka on regarding her mysterious connection with Raidou (currently under protection of Mugen Tenshin, Hayabusa & newly reformed DOATEC, including the new main hero himself)

    - Story Mode Chapters ala Street Fighter V & Tekken on which characters to be playable on certain chapters
    * Side & Special Chapters
     
    #8
  9. KasumiLover69

    KasumiLover69 Well-Known Member
    Standard Donor

    Location:
    Richmond Hill, Georgia
    Main Character:
    Kasumi
    3DS Friend Code:
    0259-0893-6176
    PSN ID:
    Neasharulz
    Jumps were removed for a reason, it made the game unneededly clunky. And all that meter and stuff basically sound like a street fighter knock off, and alot of those mechanics sound OP imo
     
    #9
  10. Cr!msonWarrior

    Cr!msonWarrior Well-Known Member

    Location:
    Northampton, England
    Main Character:
    Zack
    Gamertag:
    HaZe Crimzon
    PSN ID:
    OCrimzonO
    Are y'all forgetting the stage cameras at Start screen and main menu? Come on y'all....
    [​IMG]
     
    #10
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  11. Brute

    Brute Custom Title
    Staff Member Moderator Standard Donor

    More than 2-3 intro/outro lines/poses per character.

    Hayabusa has two intros, and one of them is just him fucking standing around in his idle pose. I can't begin to explain how tedious this becomes.
     
    #11
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  12. Argentus

    Argentus Well-Known Member

    Main Character:
    Mila




    Personally, changes I'd want are


    - get rid of Supers/Specials and meter entirely. Yes, this game has "meter" and "Supers", at half health you get one use of either PB or PL. Get rid of both PB and PL. DOA doesnt need a Desperation Ultra.

    - Bring back "full environment" stages. "empty box" stages should be the MINORITY.

    - Bring back the pre-5 menus. Sleek, silver and blue, stage flyby backgrounds.

    - Aerosmith. No rap. AT ALL.

    - if I'm remembering correctly, you could do wakeup kicks of different heights before. Bring that back. Or if I'm remembering it wrong, make it a thing.

    - Arcade endings

    - The ability to zoom OUT during winposes.

    - The ability to toggle off the hats on ALL costumes. Seriously.

    - Opponent can't be damaged once round is won. (no more corpse kicking)

    - get rid of or minimize force teching. I hate that "kick them while they're down to continue combo" is a core mechanic, that's infuriating just out of principle.

    - NO MORE SCREEN FLIPPING. I'm talking those instances where you and opponent suddenly switch sides of the screen your facing in mid move for basically no reason whatsoever. I can never pin down what's causing it.

    let us play as Tina and Mila without the hair dye. Natural brown hair for both.
     
    #12
  13. KasumiLover69

    KasumiLover69 Well-Known Member
    Standard Donor

    Location:
    Richmond Hill, Georgia
    Main Character:
    Kasumi
    3DS Friend Code:
    0259-0893-6176
    PSN ID:
    Neasharulz
    And bring back the long thick hair that wasn't half the length as their hair tied up and do away with that dumb transparent effect on hair...and make fringes and bangs move too and add weight to the hair movement

    I think you mean the high Wake up kicks we used to have, that I don't miss since it would make high Wake up kicks useless since you can just low hold to avoid them as if it was a low wake up kick and it can be blocked like a mid wake up. I think what we have now(Just mid and low) is pretty decent imo
     
    #13
  14. Cr!msonWarrior

    Cr!msonWarrior Well-Known Member

    Location:
    Northampton, England
    Main Character:
    Zack
    Gamertag:
    HaZe Crimzon
    PSN ID:
    OCrimzonO
    AGREE
    AGREE
    AGREE
    Gonna be hella hard without Itagaki to get a song licensed from them. Aerosmith practically made DOA from 2U onwards lit tho.
    You could do High Mid and Low in DOA4, but no one ever did highs that much as it could be ducked and low held to dodge. 50/50 is kinda the best way to go about the okizeme.
    AGREE. We need this.
    Idk... It would fuck up the way they do their cinematic shit before the initial pose. If they change the way win poses work in DOA5, thats cool but as of rn.... Unless zooming out removes the locked cameras entirely.
    Just a nice little thing to add i guess.
    Can't possibly agree on removing corpse beating. This happened in the Alpha Demo and everyone hated it. Also, how else am I supposed to disrespect my enemy without trash talking lmaooo.
    DOA4's oki is what you want. 2 hits on the ground was max. DOA kinda needs force techs at this point as it increases the danger of staying on the ground too much. Being KD'd should not be a safe zone.
    Issa glitch. Doubt even TN know why it happens sometimes because its so sporadic.
     
    #14
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  15. Argentus

    Argentus Well-Known Member

    Main Character:
    Mila
    imo it needs to happen for two reasons.

    1) There's no reason why we can toggle off hats on SOME outfits, but not OTHERS.

    2) Sometimes the hat really ruins the outfit. Like with Mila, the stupid visors, and the pumpkin hat.

    I think it should because if you are the ground it means two things 1) You already ate the damage, and 2) The enemy dropped their combo/intentionally hit you to the ground.

    But I primarily hate it because it means there's basically no ground/wakeup game at ALL. It completely nullifies part of the game. KD, FT, back into KD, FT, etc.

    all the more reason it needs to go.
     
    #15
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  16. Cr!msonWarrior

    Cr!msonWarrior Well-Known Member

    Location:
    Northampton, England
    Main Character:
    Zack
    Gamertag:
    HaZe Crimzon
    PSN ID:
    OCrimzonO
    Zack needed his pumpkin hat removed on the halloween costume a long long longgggg time ago. It killed the costume entirely :(

    I mean to an extent if you drop a combo in DOA you're trash all round lmaoooo the combo system in this damn game is soooo smooth and easy like wtf. But you know, at least in DOA5U onwards, KDs didn't give you straight guaranteed FTs (A change that I didn't really agree with) like Hitomi's 3H+K KD>FT psuedo-vortex (I abused this shit soooo much when it was in I got accused of hacking). Hard KDs should give you the FT imo, but idk about if you combo drop because that really just proves the player is doing something wrong because execution (sans Akira and Raidou maybe) is not even much of a barrier to get over.

    The solution to the "problem" at hand would be to still allow hits on the ground, but not force-tech them. Therefore, if you choose to stay on the ground and get smacked up, you'll continue to get chipped until you do something to get you up. Then we'll need more strong mids to hit on the ground to enforce the "get tf up bro!" tactics. For example, if Zack's 33P had ground properties and flipped the opponent over, the enemy would think "Shit, if i keep getting hit I'll be at a big disadvantage, let me tech". This is kinda like Tekken's already existing Oki. In Tekken the air and the floor are the worst places you could be as you already know. But we don't want DOA to be like Tekken.
     
    #16
  17. Argentus

    Argentus Well-Known Member

    Main Character:
    Mila
    i just see it as "hey we already had Down attacks, why isn't that enough?"
     
    #17
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  18. Cr!msonWarrior

    Cr!msonWarrior Well-Known Member

    Location:
    Northampton, England
    Main Character:
    Zack
    Gamertag:
    HaZe Crimzon
    PSN ID:
    OCrimzonO
    I mean I dropped DOA5 like a year ago so I'm just ready for the new game at this point. Even if it means i have to wait till 2019 to see a reveal, I'm not touching 5 xD. Game is boring to play now when theres T7.

    Anyways, I wanna see what changes they'd make with MASTERs feedback and community input (if they even listen to that), more importantly, the "new" oki.
     
    #18
  19. Keylay

    Keylay Active Member

    Location:
    Pasadena, CA
    Main Character:
    Kasumi
    Gamertag:
    Keylay
    I want the old Story mode back. I liked the ability to choose a costume for my character and see my character wear it in the cut scenes.

    I want the older stage designs. I think that they'll go that way anyway since they've added a lot of older stages. Not a fan of the military, oil rig, construction stages in DOA5. I want more pretty stages.
     
    #19
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  20. P2p1mbs

    P2p1mbs Well-Known Member

    Location:
    Alabang, Philippines
    Main Character:
    Tina Armstrong
    Gamertag:
    P2p1mbs
    3DS Friend Code:
    1478-7924-4728
    PSN ID:
    P2p1mbs
    I want to see a return of the old collection mode from doa2. I really enjoyed collecting the different dropped items per character and really liked how collecting everything unlocked all costumes. They could even add the dropped items (without the health and point bonuses for balance) to online play. I also would like to see more stages with slopes like in ultimate, 4, and dimensions as well as moving environmental hazards like the cars from doa4.
     
    #20

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