Look up Something Unique & UnholySerpents at least.
Try Gill Hustle, Blaze170, xxLovelessgirlxx, or Sgaragarru87.What are good Milas I can look up on YT?
Used Mila at Casuals a bit this week. Still not quite comfortable with her flow but love what she's got.
Critiques are welcome.
Nah it's cool, everyone has their own style. Her juggles can definitely net damage if set up right. My biggest concern is actually from feeling like I'm only utilizing a fraction of her tools, which also can be a testament of how potentially lucrative she can be. Thanks for the tips.7k is good for guard break if you hold it.
Don't forget her sidesteps go to tackle, which can always be canceled to rising knee, straight mid, neutral, or machine gun punch.
Id suggest using her actual sweep sometimes instead of just jabbing low, for the ducking aspect as well as extra damage and reach, plus setting up a mount either from down grabbing them when knocked down or baiting a hold
Holding mid punches, mid kicks, and low kicks lead immediately to guaranteed mount.
Her 4pp is good as well as 1P+K
Don't forget her 7p backhand has multiple options as well (7pk, 7pp, or 7PT to tackle, which again can be feinted to T, K, H or P+K). Same deal with her 1H+K.
Also if you 9P, then immediately 9P again or P+K its hard knockdown for a guaranteed mount. Also hard knockdown after 3H+K.
Actual style id say your focusing too much on basic jab pokes. It works but kind of a waste of her move set.
Then again I'm off the few who prefers ground and pound over juggles and force techs so don't know of my advice will help you or not.
One of my usual routines is SSP, (hold)7K, 6P+K, 6H+K, 8PPP, 2T, PPP. Usually half health right there.
I know you know what youre talking about but...try not to only think in terms of frames.Nah it's cool, everyone has their own style. Her juggles can definitely net damage if set up right. My biggest concern is actually from feeling like I'm only utilizing a fraction of her tools, which also can be a testament of how potentially lucrative she can be. Thanks for the tips.
Yeah, I've focused quite a bit on her striking game because it seems pretty decent, and found that her 2P is a great low poke with good range (move reaches further and recovers faster than it looks) and advantage on hit along with being an instant hi-crush and fast at i14. 2H+K is also good but much slower than 2P. I tend to use it if there's a little bit of range or if I'm at advantage as a low poke mix-up with her mids and 66P. 9P is a great frametrap on block that can throw some people off forcing them to have to retaliate with something fast, opening them up to conditioning for something like a SS~takedown. I do really like her 6T and takedowns because they complement her mix-up game nicely. 1P+K is a nice hi-crush option for starting the stun game. 7K is a good guard break along with 66P despite being a little on the slow side (The SDS is deadly though on CH!)
Fixed the links try now. Just the last couple casual matches so its nothing special. Had a hard time holding and recovering due to lag inputYour videos aren't accessible.
1P is kinda meh now being negative on NH since 2H+K instantly hi-crushes, also tracks and provides good advantage on hit. 2P is better against opponents that hesitate because it pressures them even further being advantage on hit. As for my opponent using holds, I tend to pay attention to when they hold and adjust my tactics accordingly. I.e. If you start spamming holds against me, I'll start throwing you. 9P is a frametrap because it can't be punished in any way on block and leaves Mila completely safe unlike 3H+K (though I tend to prefer 3H+K anyway as my low crush, go figure...). 1P+K can be SE'ed, but is more likely to hit than her other crush stun-starters. I do need to use 4K & 4H+K more, though I wasn't really running a keep out or footsie game. They provide little reward when they hit in general during the neutral game.
I know that 3H+K is holdable & throw punishable. I'll keep 3T in mind for opponents with good crouching techniques. And, yeah, I'm trying to add new techniques to her piece-by-piece, and looking at things pragmatically. Don't worry about people not using all of Mila's moveset or using the "same juggle" over and over. It's legit to do that if it works, because it's on the opponent to deal with it. Same for people that complain about Momiji's or GenFu's combos.
Thanks for the tips guys! Thinking of ways to implement 7K.