DOA5LR Mila's Option Selects and Force Techs

Jefffcore

Well-Known Member
These are options you have to avoid wake-up kicks and continue applying pressure.

All weights:

PP6P6P, p6p6p, or 6PP into a wall >

2K > 2T. (OS)
- +2 if they tech
- 2T if they stay down

P > 3H+K (50/50 FT)
- +19/20 if they stray down.
- I THINK you're at -2 if they tech.


Lightweights and Midweights:

CB > 8K > P6PP > 3PP:

2P > 2T (OS)
- If your opponent techs you're at +6
- If you're opponent stays down you get 2T

3H+K (PFT)
- If you opponent techs you're at +2
- If you're opponent doesn't tech, you tech them up for +19/20 (Stance dependant)


Fully charged 7K (on NH or CH) > 6H+K:

3PP > 3H+K (PFT)
- +3 on lightweights, and +2 on midweights if they tech
- +19/20 on FT

P6PP > 3PP > 3H+K (PFT):
- Neutral on Tech
- +19/20 on FT

3P (Or 6H+K after 2 stuns) > 3PP:

2P > 2T (OS)
- +6 on tech
- 2T if they stay down

3H+K (PFT)
- +1 on tech
- +19/20 on FT

9P:

3PP > 3H+K
- Neutral on Tech
- +19/20 on FT

8K (This is a 50/50)
- If they stay on the ground you can 2T, but you'll be at a disadvantage if they tech.
- if they tech a fully charged 7k is unholdable.

- You CAN FT with 3H+K, but it can be slow teched.
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Heavyweights:
 
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