Neat Kasumi Combo Videos

Discussion in 'Dead or Alive Discussion' started by grap3fruitman, May 3, 2012.

  1. grap3fruitman Well-Known Member

    DOA1(PS) Kasumi Combos

    DOA1U Kasumi Combos
  2. Keylay Active Member

    Location:
    Pasadena, CA
    Main Character:
    Kasumi
    Gamertag:
    Keylay
    I never knew she had moves that stunned the opponent. They almost look like they can block after her jumping punching and standing kick. Almost makes me want to play DOA1.
  3. Allan Paris Moderator

    Look at dem tities go!

    These were some nice juggles and they hurt bad. Busa's 1K and 66K use to belong to Kasumi, lol.
    ScattereDreams likes this.
  4. Mr. Wah Owner

    Location:
    Columbia, MD
    Main Character:
    Mr. Strong
    Gamertag:
    Sorwah
    PSN ID:
    Sorwah
    As I explained in another thread, you couldn't hold out of DOA1's stun system. Jumping Punch was the most common way to put someone in such a stun as it was instant stun on hit, jumps over low attacks, and is an unholdable attack. Everything shown in the vid was guaranteed with the exception of the dangerzone bounces which the player could tech.

    God I miss playing DOA1, and Ayane's music is still the best of the entire series for me, right above Zack's.
  5. ScattereDreams Well-Known Member

    Location:
    Chicago
    Main Character:
    Eliot
    Gamertag:
    lnnocent Vision
    PSN ID:
    ScattereDreams
    That was well put together! (DOA1 looks more competitive than 4 lol). Hard to believe pp7k is actually a natural combo. Love the lunge kick at 0:17
  6. Mr. Wah Owner

    Location:
    Columbia, MD
    Main Character:
    Mr. Strong
    Gamertag:
    Sorwah
    PSN ID:
    Sorwah
    Don't underestimate DOA1. Often times I keep thinking they were trying to go back to DOA1 with DOA4.
  7. ScattereDreams Well-Known Member

    Location:
    Chicago
    Main Character:
    Eliot
    Gamertag:
    lnnocent Vision
    PSN ID:
    ScattereDreams
    DOA5 definitely needs more of this. NC, NH launchers, and more emphasis on jumping attacks other than just crushing low wake up kicks.
  8. Baron West Member

    DOA1 is more competitive than 4, despite the massive damage. Yet sadly no one plays, and no one ever played online.

    Don't insult DOA1 by comparing it with 4. Other than Graphics, Endings, and Roster Size DOA1 has DOA4 beat.
  9. Mr. Wah Owner

    Location:
    Columbia, MD
    Main Character:
    Mr. Strong
    Gamertag:
    Sorwah
    PSN ID:
    Sorwah
    You're preaching to the choir, because

    I was #2 on the leaderboards in DOA1U. :)

    [IMG]
    [IMG]

    *Yes, technically i was #3 but that's because ArcTrooper would work with the #1 on DOA2U to glitch the leaderboards (he went up 500,000 points in one night lol).
  10. Baron West Member

    I tip my hat off to you sir.

    9 out of 10 times I played, it would be with someone trying to set the ring size to super small. And after losing they'd quit.

    I've always preferred the DOA1 music to the rest of the series. Though I dislike DOA4 I will admit it had at least a couple of tracks I enjoyed. The DOA2 remixes to DOA1 kinda lost something, but I some of the tunes were ok. DOA3 was meh. DOA5 sounds pretty meh as well but there's still hope.
  11. grap3fruitman Well-Known Member

    Here's a nice Gen Fu video by Faceless:
    Dead or Alive - Gen Fu Combos
  12. x Sypher x Active Member

    Location:
    San Antonio, Texas
    Gamertag:
    x Sypher x
    3DS Friend Code:
    1805-2667-8626
    Gen Fu is such a beast in DOA1. You DO NOT want to get caught by his :236::f+p:, lol.
  13. Raansu Well-Known Member

    Location:
    Tampa, FL
    Main Character:
    Hitomi
    Gamertag:
    Xx Raansu xX
    PSN ID:
    Raansu
    Gen Fu is a monster in every DoA game -_-
  14. grap3fruitman Well-Known Member

    Here comes Tina!

    Dead or Alive - Tina Combos
    x Sypher x likes this.
  15. Mr. Wah Owner

    Location:
    Columbia, MD
    Main Character:
    Mr. Strong
    Gamertag:
    Sorwah
    PSN ID:
    Sorwah

    The thing you have to keep in mind is that in DOA1 it's :2::6::h+p+k:.

    Also, there are NO throw animations in the game besides offensive holds. I.e. if you're too far away from an opponent you'll do an attack, typically a jab or strong attack instead of the throw. For Gen Fu this makes it difficult to land that launcher unless point blank and with enough time to perform it.

    Otherwise, yeah, mega damage and in DOA1U he can juggle you off the ring if you don't tech the dangerzone.

    I guess what I'm saying is, a translation from a scrub would be, "This game is broken."
  16. x Sypher x Active Member

    Location:
    San Antonio, Texas
    Gamertag:
    x Sypher x
    3DS Friend Code:
    1805-2667-8626
    Oh yeah that's right, thanks for the correction lol.

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