New improved training and titles confirmed

Discussion in 'Dead or Alive 5 Discussion' started by D Glock, Jul 19, 2012.

  • by D Glock, Jul 19, 2012 at 12:25 PM
  • D Glock Well-Known Member

    Location:
    Minneapolis, MN
    Gamertag:
    D Glock
    PSN ID:
    DOA-Glock
    [IMG]

    [IMG]
    Titles via Street Fighter IV style.

    Source: Tecmo's Facebook.

    HYPE!
    ErickBello, X-Savior, RoboJoe and 6 others like this.
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Comments

Discussion in 'Dead or Alive 5 Discussion' started by D Glock, Jul 19, 2012.

  1. LostSkeleton73
    Solid! Good to see them providing those optional missions, might make grasping the game a bit easier for new players.
    jaiwhite205 likes this.
  2. Mr. Wah
    Nice! They listened to the fans.
  3. DriftSlave
    thats 1 more prediction completed(the titles thing), the only thing I could ask for is a VF4EVO styled tutorial.
  4. DrDogg
    The training mode stuff is the most amazing thing ever. Even in the E3 build, the options were super awesome. I approve!
  5. OSTCarmine
    it could certainly add some context to some of the advanced manuevers, and hopefully it teaches them that each leg of the triangle system has its pros and cons, and that spamming holds will get you KILLED this time around
  6. grap3fruitman
    Can you give some more details? Does the CPU wait until a stun animation is finished to hold like in previous games?
  7. PhoenixVFIRE
    Very nice! Can't wait!
  8. DrDogg
    I can only go by the paragraph of text up there.
  9. DyByHands
    I'd like it if you get something (more than a trophy/acheivement) for getting all the titles. And, I am happy for training/sparring... DOAD was a let down in that area.
  10. Doug Nguyen
    Pretty cool but i dont care for titles that much. Nice to have options though.
  11. Tenren
    I like!! The titles as well. Its gives something to work to if you want a certain one
  12. Madian
    With the in game frame data and now this, DoA5 may very well have the best training mode to date save for perhaps the last Virtua Fighter game.
  13. DriftSlave
    It's kinda hard to beat VF5FS training mode, you can pretty much test everything in that mode...
  14. Doug Nguyen
    Never played VF5FS, what does the training mode have that makes it so special?
  15. Mr. Wah
    Only problem I have with the VF5FS training mode is that it doesn't give me speed of grabs.
    MrMoon360 likes this.
  16. DriftSlave
    pretty much you can tell the opponent to do a verity of things and you have 3 record slot in which you can create real mixup scenarios that you may had no idea how to block and learn to react to them.

    It shows frame data in real time and also color coordinated the frame advantage/disadvantage so you can easily understand whats safe, or really unsafe. There are few other little things to like Arrow indicators showing you what direction a move tracks and to what side with arrows going up(background), down(foreground) and 360 to show it tracks completely around both sides. I like how you can tell the CPU how to react to attacks and how fast to recover from stuns as well because it tells you if certain stun setups are insured regardless how fast you mash to recover.

    True but it has the benefit of helping you learn how to break multiple throws by scrambling the moves or records. This along with the tech taught in the tutorial, you can effectively break throws roughly 70% of the time i would guess. My throw breaks are pretty decent...

    The issue I have with the training mode is that I wish you can pick more CPU options from attack reaction, but then again, I can just use Rec. But this is to see if it is possible to double OM certain strings or attacks and still punish with it...

    Edit: imo, I think throw speed is more relevant in DOA then it is in VF as most throws can be broke on reaction(like Tekken throws). but thats how I see it. DOA having the frame data showing throw speed is essential because throw speed ranges vary by alot in said game and well because of OH too...so ya I think due to the differences in systems there is a need for such data.
  17. OSTCarmine
    also, does TN have any reason NOT to add that data? if we ask they would prolly oblige
  18. Raansu
    Finally a real training mode for DoA. Fuck Itagaki and his stupid ideology for training mode.
  19. Madian
    To understand Itagaki you need a 5th of whiskey and a katana.
    DyByHands likes this.

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